Brian Rock Posted May 20, 1999 Share Posted May 20, 1999 The discussion on LOS has started me wondering about how sound works in the game from an intel-gathering POV. How will CM determine when you can hear an enemy unit? How will it factor in range, number of units and effects of terrain, if at all? I know you have stereo in the sound design; - do you expect that players will be able to determine bearing to enemy units from this? I'm not sure how volume works with the 3D engine (calculated from camera viewpoint?). Will players be able to estimate range by sound, or will it be represented visually? Both/neither? Link to comment Share on other sites More sharing options...
Mike D Posted May 20, 1999 Share Posted May 20, 1999 In addition to Brian's question(s) which seem to focus on what the player can gleen from sound information I'm interested in the following: What can the actual units in the game gain from hearing something (tanks approaching from behind a hill, etc.) in terms of "spotting", or helping to spot / determine where and what an enemy unit is? Can a unit improve its level of spotting say by one icrement if it has some sound information in addition to some sketchy visual indications of an enemy. Say for example a unit has a poor visual sighting of a moving (or non-moving engine just idling) enemy vehicle. Could be a truck, or might be a King Tiger. Will they be able to tell it is a tank and not one of the field kitchens lunch wagons? Mike D aka Mikester Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted May 20, 1999 Share Posted May 20, 1999 Best thing to do is go on over to the Spotting/LOS pages in the Resources section of the Combat Mission Area: www.battlefront.com/products/worldwar/cm Most of the answers should be in there. If not, I will answer follow up questions. Steve Link to comment Share on other sites More sharing options...
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