Anon Posted January 10, 2012 Share Posted January 10, 2012 Hi, After reading a good part of the manual, I was wondering if there was a way to activate the following in multiplayer mode (quick battles, 2 players - LAN/internet) If you inspect your units, you will notice that the casualties they sustained in the previous battle have carried over. In campaigns, core units will carry over casualties, vehicle damage, ammunition expenditures, and sometimes morale from scenario to scenario. -CMBN GAME MANUAL Aka, the casualties transferring over the next game. Which would be awesome if possible, since it would help us a great deal in having a realistic and fun mutliplayer campaign. 0 Quote Link to comment Share on other sites More sharing options...
Ranger33 Posted January 10, 2012 Share Posted January 10, 2012 All multiplayer games are one-off matches. The only way you could reflect casualties carrying over would be to do it manually. I think there are some campaigns in development(someone correct if wrong) designed to be played multiplayer in a roundabout way, but this is all done manually and on the honor system. No such feature in the game itself. 0 Quote Link to comment Share on other sites More sharing options...
Anon Posted January 10, 2012 Author Share Posted January 10, 2012 Thanks for the fast answer. As long as there is a way to do it manually, I'm good. Would you happen to know how we could do that? (except for the obvious part of noting down how many casualties there were, I'm talking about the army selection screen before the battle) 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.