Jump to content

nunna18931226

Members
  • Posts

    4
  • Joined

  • Last visited

Posts posted by nunna18931226

  1. 12 hours ago, The_Capt said:

    Excellent responses - to add to Question 3.  So in the Soviet campaign you are facing off against 11 ACR and the 3rd Armd Division.  By 1982 we do know the early M1s (105 mm) where in Germany in small numbers in those frontline units - give or take months.  In the campaign they appear in two battles both toward the back end in what would have been US counter-moves.  This reflects that the M1s would have been held in Reserve and only used in extremis.  The majority of US armor is the M60A3, which is a pretty nasty beast on its own.  

    Anyway hope that helps.  The issue with the T64 is also that the TacAI in the game always fire at the centre of mass on enemy tanks.  For the T64 that is pretty much the area on both the glacis or turret one does not want to try to target.  When playing the Soviets it does give advantage, we will get it nerfed at some point.  When playing the US try and offset.

    Glad you enjoyed the campaign.

    That is to say, we can be sure that the Americans who were the enemy in the Soviet campaign were 11 ACR and the 3rd Armd Division.Although the Abrams came as a big surprise to me, especially in the last level when a mechanized NATO cavalry platoon came sideways from my axis of attack, which gave me a bit of a headache for a while, so destroying every Abrams convinced me to win, I have to admit that the entire Soviet campaign, as difficult and challenging as it was, But it also gave me a lot of insight into Soviet army formations and tactics. This is based on the fact that commanders, faced with the complexity of the battlefield and the constraints of their own forces, must, above all, make the tactical determination to overcome the difficulties before them. Thank you for writing the script for this series, I'm looking forward to the next Soviet battle in the DLC, and I'll be playing the existing Soviet battle a few more times for future commentary.

  2. 18 minutes ago, Simcoe said:

    1. Experience gives a small bonus to call in time

    2. The Soviet player should focus on pre planned bombardments. Personally, Combat Mission call in times are horribly slow. The Soviets wouldn't take that much longer than Americans to call in support. They just had fewer people to call it in.

    3. The Abrams are there for a challenge. You're also in the most dangerous part of the front.

    Thank you very much for your reply. I saw your explanation post. I found out during the campaign that artillery kill efficiency is very high if enemy forces are in sight of fo. I even destroyed three m2 Bradleys with 120 mortars

    F6DA04619883F67886E3A95152D43B24.jpg

  3. This is my second run through this massive campaign, and I want to make an explanatory video about it. I want to ask a few questions about the game, which focuses on Soviet artillery support.
    1. Does the experience level of FO affect the killing efficiency of artillery
    2. Why did the Soviet artillery support take so long (is it to simulate the thorough fire preparation plan of the Soviet army before the attack)
    3. Us military establishment problem: According to the realistic time line, why did the US army have so many M1s at this time
    Above

    image.thumb.jpeg.e645b2793f5766b517c724ee21df804a.jpeg

×
×
  • Create New...