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nunna18931226

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  1. That is to say, we can be sure that the Americans who were the enemy in the Soviet campaign were 11 ACR and the 3rd Armd Division.Although the Abrams came as a big surprise to me, especially in the last level when a mechanized NATO cavalry platoon came sideways from my axis of attack, which gave me a bit of a headache for a while, so destroying every Abrams convinced me to win, I have to admit that the entire Soviet campaign, as difficult and challenging as it was, But it also gave me a lot of insight into Soviet army formations and tactics. This is based on the fact that commanders, faced with the complexity of the battlefield and the constraints of their own forces, must, above all, make the tactical determination to overcome the difficulties before them. Thank you for writing the script for this series, I'm looking forward to the next Soviet battle in the DLC, and I'll be playing the existing Soviet battle a few more times for future commentary.
  2. Thank you very much for your reply. I saw your explanation post. I found out during the campaign that artillery kill efficiency is very high if enemy forces are in sight of fo. I even destroyed three m2 Bradleys with 120 mortars
  3. This is my second run through this massive campaign, and I want to make an explanatory video about it. I want to ask a few questions about the game, which focuses on Soviet artillery support. 1. Does the experience level of FO affect the killing efficiency of artillery 2. Why did the Soviet artillery support take so long (is it to simulate the thorough fire preparation plan of the Soviet army before the attack) 3. Us military establishment problem: According to the realistic time line, why did the US army have so many M1s at this time Above
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