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badipaddress

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Posts posted by badipaddress

  1. 10 hours ago, Probus said:

    I believe Steam puts the game files directory in a different place than the Battlefront install

    As far I could see, the folder that contains .ema files is in my steam folder:

    D:\Giochi\Steam\steamapps\common\Combat Mission Shock Force 2\Game Files

    Here you have "incoming" / "outcoming", etc. 
    If I select this folder "Whose turn is it?" does not see my ongoing games.

  2. 35 minutes ago, Probus said:

    Yes it will recognize them. You just have to point it to the right directories. 

    I can't get the program to see my CMSF2 game. I've correctly setup the game exe and game files directory (D:\Giochi\Steam\steamapps\common\Combat Mission Shock Force 2\Game Files) in the program, but it does not recognize my game. I had no issues with my two "non steam" CMs (CMFI, CMBN). 

  3. 19 hours ago, BFCElvis said:

    Your Battlefront copy is still on track to be available to you in April. Access to your Steam version will not be available until June. All Combat Mission games purchased on the Battlefront.com website also come with access to the Steam version.

    Thanks for the clarification. 

    12 hours ago, Artkin said:

    I wouldn't know exactly how to employ it... Lobbies? Seems abstract for CM's theme but is the most flexible/plausible option.

    If it is the PBEM++ system from MatrixGames/Slitherine it is very handy and I can't wait to have it implemented on all CM titles.
    You can start new matches in the lobby, when you finish doing your moves your turn pbem files will be automatically uploaded to the Matrix servers. When your opponent responds, you are notified with an email.
    Currently you have to send turns to your opponent by email, with the files that are placed in different folders, My Documents for CMFI (the only CM title that save files here!), game folders for CMBN, Steam folder for CMSF2 and CM Black Sea, uff! 
    If you want to automatize the file transfer you need to setup some symlinks to a dropbox/onedrive folders for each title.
    With PBEM++ it's easier to find new opponents and ease the file transfer part.

  4. On 1/4/2021 at 4:15 AM, weapon2010 said:

    its only 30 seconds , but they sit there for another 30 seconds doing nothing , they have a prime target at 131m, they are under command and tired, any thoughts on why they wont fire the PZ?

    IMHO this is one of the greatest limitation of the game engine. It could be different reasons, but you'll never know which one prevented your men to fire because the game doesn't tell you this info.
    LOS? Morale? Bug? Why couldn't we have in the left corner of the screen a more verbose log of the action taken by the soldier? Like "spotting" -> "T-34 spotted", "targeting T34", etc.

  5. 30 minutes ago, MOS:96B2P said:

    I agree there are games with better graphics.  Probably Grand Theft Auto, Cyberpunk etc.  But those games are a different genre.  I guess it would be cool if CM had those graphics.  But when staying within realistic tactical combat simulations (not first person shooters etc.) what do you compare CM to for graphics? 

    Honest question.  I'm just giving some thought to this old premise after playing two other games. :)     

    Disclaimer: as a wargamer I am used to games with average (or sub par "good ol '90s ") graphics. I know that resources are very limited and CMx2 is a very niche title: it is perfectly fine for me if the devs focus on realism over fancy graphics. I am not complaining, I think that in 2011 CMx2 graphic was GREAT for a tactical sim, now it just shows its age. 

    Regarding your question, from a graphical point of view, I think Graviteam games are slightly superior. As for the gameplay, I already said that CMx2 is way better IMHO. 

    PS
    I know it's a FPS, but ARMA 3 is the one of the most realistical on the market and is also used by professional. Look at the squad in the forest (ARMA 3 engine is from 2013):

     

     

  6. 7 minutes ago, Lethaface said:

    Personally I don't have much issue with the 'paid upgrade policy'. Basically it's a choice between BFC not putting work into upgrading old titles, or they do work upgrading old title and work needs payment unless people volunteer.

    Well, I am happy to pay for substantial upgrades (like CMSF to CMSF2). In the past, some updates of the engine for me were really "light" in terms of new features: at 10$ each, if you have 3-4 games, it's almost cost of a AAA title on Steam. Sure they have bundles, but still I could not justify the cost. I'd like spending my money on new contents and not on "almost obligatory" patches. 

    7 minutes ago, Lethaface said:

    What I do hope is that in the future CMx3 will be 'one family', instead of many different ones each with their own patches etc.

    Agreed. Something like "Command Ops 2". The "core" engine (that you can download for free) is the same, then you buy single modules (from Ardennes to East Front) with scenarios and campaigns. 

  7. On 1/4/2021 at 7:28 PM, Lethaface said:

    Although I always keep coming back to CMx2 and have recently been playing much more PBEMs because IMO it's just the best game for the subject (and I have various other games and tried to like for example Graviteam and Armored Brigade; but I personally can't recommend them). So, for me yes is the best game in the genre and is alone with regards to the quality of play I get from it.

    This.
    In my opinion, CM is far from perfect. Graphics are outdated compared to current standard. Of course you do not play CMx2 for its graphic, but appearence also counts and I really hope in a overhaul of the graphic engine when (if) CMx3 is released in the future. I would also like a "detailed in game log" in order to understand why my unit did not fire or did not spot the enemy one. Sometimes this game is so cryptic.
    I also could not stand the periodically "paid upgrade policy" of CM engine (quite expensive if you have 4-5 titles). These "engine upgrade" were one of the reason I took a long break from the series years ago.

    Having said that, I always keep coming back to CMx2, actively supporting it: in the last 4 months I bought one CMBN module, the CMSF upgrade to CMx2 and I plan to buy CMBS after Matrix release and Fire and Rubble module for CMRT.
    The reason is that, for me, CMx2 is the best game in its genre, despite its flaws. I own a couple of Graviteam titles in my Steam library: I've played them a fraction of the time I've dedicated to CMx2.
    For me a major plus of CMx2 is that I can play it via PBEM. I currently have 3 matches ongoning with my gaming buddies and I can play during launch breaks, in the evening, etc. With lockdown and smartworking, I can do 1-2 turn a day per each match. Probably CMx2 is one of the most played game I own.

     

  8. Thanks for all the suggestions and scenarios, I will consider doing Blue vs Blue or Red vs Red for next PBEMs.

    On 11/2/2020 at 12:09 PM, domfluff said:

    I'm deeply suspicious of Red vs Blue in CMSF in a multiplayer sense. I'm sure it's possible to win as Red, and it's possible to have balanced scenarios, but the disparity is so large that this is extremely difficult - even in an ideal situation, you'll be working significantly harder than the Blue player to keep level.

    Thank you very much for your detailed explanation it is what I was looking for and I'll try to follow your suggestions. Just to be clear, I do not expect to win with Red in the sense of forcing Blue forces to surrender. I do understand that the disparity in terms of equipments, AFV, weapons, training. I do want to be more "competitive" with Red. At the moment for me (and my usual opponent) playing as US/NATO is "easy mode". 

    On 11/2/2020 at 12:09 PM, domfluff said:

    - Recon phase. Scouts out, find the enemy, start setting up ATGMs and plotting a fire mission.
    - Move the armour and BMPs into a forward position, out of sight.
    - When the suppression has started, the ATGM and tank can start taking out their vehicles
    - With the Bradleys mostly dealt with, the BMPs can roll up with infantry mounted, in line, and slowly advance under the cover of the tank and the continual suppression.
    - At a reasonable distance (300m?) the BMPs fire smoke and dismount infantry, who move ahead of their transports. Again they advance in line and move towards the enemy positions, whilst the mortars are still falling, under cover from the MBT. Infantry and BMPs now clean up, mopping up any survivors.

    In my experience ATGMs are "one shot" weapons, in the sense that usually the squad carring them is discovered after the first shot and immediately suppressed / destroyed by overwhelming firepower. I need to learn how to use scout and smoke screen effectively (I admit I do not use smoke at all)

    20 hours ago, Erwin said:

    Very good advice.  "The Road to Dinas" and "Zawiya Uprisng" are two xnt campaigns that help teach one how to handle Red forces - what their capabilities and weaknesses are.

    Road to dinas is for CMSF1, is it compatible with 2? 

     

  9. Hi,
    I usually play CMSF2 with a friend of mine, we both have base game + all modules. We are trying different scenarios (usually smaller ones) but the outcome is almost always the same: who takes the Syrian Army lose badly. I've played with US Army in "Trident Valley" scenario and I achived a major victory wiping out almost all Syrian forces at the cost of just one Bradley (one got immobilized due to rough terrain) and a couple of men dead.
    We are now playing "Al Huqf Engagement", I took the Syrians and US squads are unstoppable for my pixel soldiers. They have better vision, better firepower, better equipment... 
    Probabily I should set up more ambushes but I really struggle with them. Do you have any advice on good tactics to play effectively Syrians in PBEM and some balanced, good scenarios for H2H? Thanks a lot for the help!

     

  10. On 9/30/2020 at 4:11 PM, Roter Stern said:

    I would, however, argue that fancy-schmancy-equipmenttm is not the predominant reason for adding a combatant to a CM title. After all, Italians do exits in both CMx1 and CMx2 ;)

    Of course Italians were included only for their fancy hats 😀

    On 9/30/2020 at 4:11 PM, Roter Stern said:

    I realize this is going to be a segue from the topic at hand, but as much as I like how the new CMx2 modules add depth, I equally dislike how the multiple titles shatter the breadth.

    CMx1 worked out pretty well, once all of the titles were out - CMBO was the first one you'd only play if you really wanted the Tiger-II; CMBB was the East Front; and CMAK was 95% of WW2 west of Warsaw start-to-finish. 

    Where as in CMx2 I struggle to understand why CMFB is a title and not a module for CMBN - the two share about 80~90% of TO&E and are separated by less than 200km of land and two months of time.

    Agreed! I hope that for CM3 they release less title and more modules/contents for each title like the total war series. Currently we have 4 ww2 games and 2 moderns, some with minimal contents (CMRT and CMBS).

  11. 1 hour ago, Roter Stern said:

    Don't get me wrong - the BFC support has been nothing short of stellar.

    I do think however, that there is now an entire generation of people who have never used a serial key to register a product and will find CM licensing rather jarring. Steam is no the be-all and end-all platform of course, but a lot of people are familiar with it.

    +1!

    I started back playing Combat Mission after a 4 years long hiatus. I had to reinstall and reactivate all of my products (CMBN + CW, CMFI + CL, CMSF + all modules and CMRT) on two computers (my laptop and desktop PC). It was a really annoying procedure and I struggled to figure out how to activate all my modules and engine upgrades for CMBN. For CMSF I had to open a ticket. 
    Later on both me and my opponent decided to upgrade to CMSF2 and got Steam Key via Slitherine. No hassle with Steam.
    I hope they release all products with Slitherine / Steam.

  12.  

    On 9/26/2020 at 6:45 PM, The Louch said:

    Sure we have CMBS, which can pretty well portray most hypothetical modern day US-v-Russia conflicts, but I think it's save to say that CMBS is now a shelved dead-end product. We are approaching six years since release without as much as even a hit at a single module.

    IRRC they're working on a module for CMBS: it should include US Marines, Ukrainian VDD, and Russia VDV units.

    Nevertheless I wholeheartedly support the idea to port some russian units to CMSF2, even changing the lore, if needed. 

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