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hebrewhammer926

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Posts posted by hebrewhammer926

  1. Hello,

     

    I'm currently trying to edit the Task Force Spartan Campaign so that the troops training reflects the current situation in Ukraine. I've done everything listed in the manual but when I re-compile the files and start the campaign, none of my troops appear. Here is my campaign text file:

    /* Campaign Header*/
    [PLAYER FORCE] blue // options are: blue/red
    [HUMAN OPPONENT ALLOWED] no // no/yes
    [BLUE VICTORY TEXT] You won! 
    [BLUE DEFEAT TEXT] You lost!
    [RED VICTORY TEXT] You won! 
    [RED DEFEAT TEXT] You lost!

    /* Battle #1 */
    [BATTLE NAME] TF SR 01 We Own the Night
    [WIN THRESHOLD] draw

    [NEXT BATTLE IF WIN] TF SR 02 The Maelstrom
    [NEXT BATTLE IF LOSE] TF SR 02 The Maelstrom

    [BLUE REFIT %] 30
    [BLUE REPAIR VEHICLE %] 0
    [BLUE RESUPPLY %] 70
    [BLUE REST %] 100
    [RED REFIT %] 0
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 0
    [RED REST %] 100

    /* Battle #2 */
    [BATTLE NAME] TF SR 02 The Maelstrom
    [WIN THRESHOLD] draw

    [NEXT BATTLE IF WIN] TF SR 03 War Angel Down
    [NEXT BATTLE IF LOSE] TF SR 03 War Angel Down

    [BLUE REFIT %] 50
    [BLUE REPAIR VEHICLE %] 50
    [BLUE RESUPPLY %] 80
    [BLUE REST %] 100
    [RED REFIT %] 0
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 0
    [RED REST %] 100

    /* Battle #3 */
    [BATTLE NAME] TF SR 03 War Angel Down
    [WIN THRESHOLD] draw

    [NEXT BATTLE IF WIN] TF SR 04 By the Dawns Early Light
    [NEXT BATTLE IF LOSE] TF SR 04 By the Dawns Early Light

    [BLUE REFIT %] 70
    [BLUE REPAIR VEHICLE %] 50
    [BLUE RESUPPLY %] 80
    [BLUE REST %] 100
    [RED REFIT %] 0
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 0
    [RED REST %] 100

    /* Battle #4 */
    [BATTLE NAME] TF SR 04 By the Dawns Early Light
    [WIN THRESHOLD] draw

    [NEXT BATTLE IF WIN] TF SR 05 Acts of Valor
    [NEXT BATTLE IF LOSE] TF SR 05 Acts of Valor

    [BLUE REFIT %] 70
    [BLUE REPAIR VEHICLE %] 50
    [BLUE RESUPPLY %] 80
    [BLUE REST %] 100
    [RED REFIT %] 0
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 0
    [RED REST %] 100

    /* Battle #5 */
    [BATTLE NAME] TF SR 05 Acts of Valor
    [WIN THRESHOLD] draw

    [NEXT BATTLE IF WIN] TF SR 06 Blood in the Streets 4W
    [NEXT BATTLE IF LOSE] TF SR 06 Blood in the Streets 4F

    [BLUE REFIT %] 60
    [BLUE REPAIR VEHICLE %] 50
    [BLUE RESUPPLY %] 90
    [BLUE REST %] 90
    [RED REFIT %] 0
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 0
    [RED REST %] 100

    /* Battle #6 */
    [BATTLE NAME] TF SR 06 Blood in the Streets 4W
    [WIN THRESHOLD] draw

    [NEXT BATTLE IF WIN] TF SR 07 Lock Shields
    [NEXT BATTLE IF LOSE] // campaign end

    [BLUE REFIT %] 70
    [BLUE REPAIR VEHICLE %] 50
    [BLUE RESUPPLY %] 70
    [BLUE REST %] 90
    [RED REFIT %] 0
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 0
    [RED REST %] 100

    /* Battle #7 */
    [BATTLE NAME]  TF SR 06 Blood in the Streets 4F
    [WIN THRESHOLD] draw

    [NEXT BATTLE IF WIN] TF SR 07 Lock Shields
    [NEXT BATTLE IF LOSE] // campaign end

    [BLUE REFIT %] 50
    [BLUE REPAIR VEHICLE %] 30
    [BLUE RESUPPLY %] 50
    [BLUE REST %] 80
    [RED REFIT %] 0
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 0
    [RED REST %] 100

    /* Battle #8 */
    [BATTLE NAME] TF SR 07 Lock Shields
    [WIN THRESHOLD] draw

    [NEXT BATTLE IF WIN] // campaign end
    [NEXT BATTLE IF LOSE] // campaign end

    [BLUE REFIT %] 70
    [BLUE REPAIR VEHICLE %] 20
    [BLUE RESUPPLY %] 90
    [BLUE REST %] 90
    [RED REFIT %] 0
    [RED REPAIR VEHICLE %] 0
    [RED RESUPPLY %] 0
    [RED REST %] 0

     

     

     

    Am I missing anything?

  2. Does anyone else think a Combat Mission: South China Sea game could be fun? I understand it would primarily be an aerial/naval engagement, but I think following a MEU or battallion of paratroopers through an island hopping campaign, seizing airfields and navy bases and whatnot could be a cool concept. Obviously it would have to be limited in scope but I think it would be cool. I guess the biggest hangup would be the fact that China hasn't fought a major conflict in this century, so their tactics/capabilities are something of a question mark. But I'd  happily spend money on another game about a US vs peer conflict in the vein of CMBS 

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