hebrewhammer926
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Posts posted by hebrewhammer926
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I'm going to message imperial grunt and see if he'd be willing to share it
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How would I go about making a core unit file? Can i copy the units from one of the other missions? Do they all need to be active?
also what are soft factors
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Hello,
I'm currently trying to edit the Task Force Spartan Campaign so that the troops training reflects the current situation in Ukraine. I've done everything listed in the manual but when I re-compile the files and start the campaign, none of my troops appear. Here is my campaign text file:
/* Campaign Header*/
[PLAYER FORCE] blue // options are: blue/red
[HUMAN OPPONENT ALLOWED] no // no/yes
[BLUE VICTORY TEXT] You won!
[BLUE DEFEAT TEXT] You lost!
[RED VICTORY TEXT] You won!
[RED DEFEAT TEXT] You lost!/* Battle #1 */
[BATTLE NAME] TF SR 01 We Own the Night
[WIN THRESHOLD] draw[NEXT BATTLE IF WIN] TF SR 02 The Maelstrom
[NEXT BATTLE IF LOSE] TF SR 02 The Maelstrom[BLUE REFIT %] 30
[BLUE REPAIR VEHICLE %] 0
[BLUE RESUPPLY %] 70
[BLUE REST %] 100
[RED REFIT %] 0
[RED REPAIR VEHICLE %] 0
[RED RESUPPLY %] 0
[RED REST %] 100/* Battle #2 */
[BATTLE NAME] TF SR 02 The Maelstrom
[WIN THRESHOLD] draw[NEXT BATTLE IF WIN] TF SR 03 War Angel Down
[NEXT BATTLE IF LOSE] TF SR 03 War Angel Down[BLUE REFIT %] 50
[BLUE REPAIR VEHICLE %] 50
[BLUE RESUPPLY %] 80
[BLUE REST %] 100
[RED REFIT %] 0
[RED REPAIR VEHICLE %] 0
[RED RESUPPLY %] 0
[RED REST %] 100/* Battle #3 */
[BATTLE NAME] TF SR 03 War Angel Down
[WIN THRESHOLD] draw[NEXT BATTLE IF WIN] TF SR 04 By the Dawns Early Light
[NEXT BATTLE IF LOSE] TF SR 04 By the Dawns Early Light[BLUE REFIT %] 70
[BLUE REPAIR VEHICLE %] 50
[BLUE RESUPPLY %] 80
[BLUE REST %] 100
[RED REFIT %] 0
[RED REPAIR VEHICLE %] 0
[RED RESUPPLY %] 0
[RED REST %] 100/* Battle #4 */
[BATTLE NAME] TF SR 04 By the Dawns Early Light
[WIN THRESHOLD] draw[NEXT BATTLE IF WIN] TF SR 05 Acts of Valor
[NEXT BATTLE IF LOSE] TF SR 05 Acts of Valor[BLUE REFIT %] 70
[BLUE REPAIR VEHICLE %] 50
[BLUE RESUPPLY %] 80
[BLUE REST %] 100
[RED REFIT %] 0
[RED REPAIR VEHICLE %] 0
[RED RESUPPLY %] 0
[RED REST %] 100/* Battle #5 */
[BATTLE NAME] TF SR 05 Acts of Valor
[WIN THRESHOLD] draw[NEXT BATTLE IF WIN] TF SR 06 Blood in the Streets 4W
[NEXT BATTLE IF LOSE] TF SR 06 Blood in the Streets 4F[BLUE REFIT %] 60
[BLUE REPAIR VEHICLE %] 50
[BLUE RESUPPLY %] 90
[BLUE REST %] 90
[RED REFIT %] 0
[RED REPAIR VEHICLE %] 0
[RED RESUPPLY %] 0
[RED REST %] 100/* Battle #6 */
[BATTLE NAME] TF SR 06 Blood in the Streets 4W
[WIN THRESHOLD] draw[NEXT BATTLE IF WIN] TF SR 07 Lock Shields
[NEXT BATTLE IF LOSE] // campaign end[BLUE REFIT %] 70
[BLUE REPAIR VEHICLE %] 50
[BLUE RESUPPLY %] 70
[BLUE REST %] 90
[RED REFIT %] 0
[RED REPAIR VEHICLE %] 0
[RED RESUPPLY %] 0
[RED REST %] 100/* Battle #7 */
[BATTLE NAME] TF SR 06 Blood in the Streets 4F
[WIN THRESHOLD] draw[NEXT BATTLE IF WIN] TF SR 07 Lock Shields
[NEXT BATTLE IF LOSE] // campaign end[BLUE REFIT %] 50
[BLUE REPAIR VEHICLE %] 30
[BLUE RESUPPLY %] 50
[BLUE REST %] 80
[RED REFIT %] 0
[RED REPAIR VEHICLE %] 0
[RED RESUPPLY %] 0
[RED REST %] 100/* Battle #8 */
[BATTLE NAME] TF SR 07 Lock Shields
[WIN THRESHOLD] draw[NEXT BATTLE IF WIN] // campaign end
[NEXT BATTLE IF LOSE] // campaign end[BLUE REFIT %] 70
[BLUE REPAIR VEHICLE %] 20
[BLUE RESUPPLY %] 90
[BLUE REST %] 90
[RED REFIT %] 0
[RED REPAIR VEHICLE %] 0
[RED RESUPPLY %] 0
[RED REST %] 0Am I missing anything?
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The Stryker campaign is fun but it's very broken. I gave up on the paratrooper mission because the scoring scale is so badly skewed toward the Russians. I got well under 20 percent casualties and still wound up with a minor defeat.
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3 hours ago, Vergeltungswaffe said:
If you patch and have odd things like that, it is usually a mod, like Vin's animated text, that isn't compatible.
I don't have mods
I figured it out though. I had put the patch files on the program directory but I didn't run update.exe
AFAIK it gave my Troops weird titles but didn't change gameplay
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That makes sense. This is probably one of my favorite scenarios/missions.
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There were only 2 or 3 minutes left in the match
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All of my troops have German titles now?
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On the Scenario "The Eagle", the AAR says there are over 300 enemies still alive, is that a bug
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Does anyone else think a Combat Mission: South China Sea game could be fun? I understand it would primarily be an aerial/naval engagement, but I think following a MEU or battallion of paratroopers through an island hopping campaign, seizing airfields and navy bases and whatnot could be a cool concept. Obviously it would have to be limited in scope but I think it would be cool. I guess the biggest hangup would be the fact that China hasn't fought a major conflict in this century, so their tactics/capabilities are something of a question mark. But I'd happily spend money on another game about a US vs peer conflict in the vein of CMBS
Getting a C++ user runtime error when loading mission
in Combat Mission Shock Force 2
Posted
I keep getting an error message when loading into the Semper Fi Syria mission road to shin. It says that the application has terminated due to runtime error on Microsoft C++. Can someone help me make sense of this?