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lsailer

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Posts posted by lsailer

  1. I seem to recall some flak about the British Press pushing hard for Monty to replace Eisenhower, and stuff like that.  There was, I think, some efforts by Churchill to get the British Press to "quiet down" because they were sowing descent among the Allies (just as Hitler often hoped?)

    Wasn't the entire northern flank of the Bulge temporarily assigned to the British for a month or so?

    Lastly, US Army historians were often tasked with writing the history of US units in a battle, so they would only mention involved Commonwealth units in a peripheral sort of way.  I imagine the Official Commonwealth history of the Battle of the Bulge is likewise alanted from the opposite direction.

     

  2. As I suppose most of you know, Chess and Go use various time control algorithms to keep things moving along at the desired rate.

    Do people use something similar for Combat Mission games?  It seems to me that this would better model the company/platoon/squad level leader being under constant time pressure.

     

  3. This thread reminded me of one morning in about 1967, in Irvine California.  I heard the sound of distant aircraft.  As the volume increased, it got loud enough---really loud--- to draw me outside to see what was what.  Several waves of Japanese Zeros were passing almost directly overhead. 

    Surprise! 

    My memory wants to say there were hundreds, but I bet it was a lot fewer than that.

    I later learned they were T-6 Texans painted to look like Zeros.  They were eventually shipped to Hawaii for the movie Tora! Tora! Tora!

  4. "Sociology" is a subject matter, not a method.  Some sociologists use scientific methods, some do not.  

    A common reason that the "hard" sciences seem to be more scientific is that the problems studied are often easier, measurement more accurate and precise, and the subject doesn't change so rapidly over time.

     

  5. Your reasoning seems sound to me.  Pick the theater that appeals to you, and start there.  If you use eventually play all the scenarios you care about, then re-analyze and pick another edition.

    One thing to add is human opponents.  If you play other humans, then the number of relevant scenarios more or less becomes infinite.

     

  6. Making a movie is not built in to Combat Mission. 

    1. You need some third party video capture software.
    2. You turn off all the stuff you don't want to see, such as unit icons.
    3. You replay each turn several times as you capture the pieces of video you want.
    4. You save those small video snippets in files organized so that you can easily find them again.
    5. Then you need more third party software to assemble the clips into a movie, add text or voice, special effects, title, credits, etc.

    Playing Combat Mission is a hobby.  Making Combat Mission videos is a whole separate hobby.

  7. Keeping in mind I am a total noob here.

    How do people feel about "experiments" to test ideas in a throwaway game before you try them in a PBEM game?  Like, "I wonder if my mortars can destroy that footbridge if the enemy tries to cross it?"  So, create a separate game and try to blow up the bridge?  Once you know, you can use the result in the PBEM game.  You could use that for finding tricky keyhole/hulldown positions too, maybe.

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