tpr
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Posts posted by tpr
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UNCON Forces:
That is the last one. Enjoy!
Playlist of all Combat Mission faction showcases:
https://www.youtube.com/watch?v=7CC1AcZWzEw&list=PLlUX4ALH7zTPFvWgivlinGsZ3ja8lYtIz
I´m attaching the scenario files I´ve created to make these videos . Feel free to use, modify, upload, or do whatever you want with them without the need to give credit:
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German Bundeswehr:
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Canadian Forces:
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British Forces:
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US Marines Corps:
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Let´s start with the US Army:
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Here is a video of the Napoleonic edition of Scourge of War. I am still a new player and in this specific case I had to consider an earlier retreat as I noticed fast that wavering units fight ineffective and routed units may be lost for the complete battle. But still commanding worked like a charm and although I am far from being good at this game the Gettysburg and Waterloo videos should give you an idea in how to aproach this game.
In my opinion Scourge of War comes with one of the most sophisticated AI´s I have seen in real time strategy BUT it mandatory requires the player to understand how it works under the hood, how to play, and to forget his modus operandi he may aquired by playing other games like Total War.
Also I´ve noticed that stock toolbar, especially in Waterloo, may be too simplistic ending up in making the game even harder to grasp. But with utilizing Grog´s Toolbar (which you can see in this video in action) I feel having very accurate command. A version of this is already included in the Collector´s and the most recent can be aquired in the forums. But nevertheless it requires still to understand how orders and AI work. Especially some orders like "charge" are handled very unique in SOW.
In this video I am a brigade commander which doesn´t involve much troops and I can easily take the command of every element and dictate how the defense line should look like so I deactivate the AI for all elements.
HOWEVER when being a division, corps or even army commander in Scourge of War this is probably the worst you can do and you are recommended to entrust your subordinate AI commanders to make your vision happen like a real commander would do and don´t interfere too much with your subordinates personal preferences when it comes to how they will aproach your order. Perhaps the game´s AI had issues on release I do not know as I got the GB 150th Anniversary and the Waterloo Collerctors on a cheap sale which come with the latest patches but still I see many players neglecting manual and tutorial advices and then struggle as they try to hand out individual orders to single regiment without proper detachment or TC settings, trying to get 20 dudes to charge an sole artillery cannon in a 50.000 men battle while completely messing up their AI subordinates tactics. This game shouldn´t be aproached like C&C or Total War with you being the overlord over every unit. I found out that as a Division, Corps, or Army Commander by staying focused on the "big picture" giving your units simple move, attack, probe, or defend orders works the best and the AI does a great job. I alsmost consider it as a technological achievement what these guys did here.
Don´t spam them with orders, don´t strip them of elements, don´t try to micromanage every thing going on. Even though you won´t agree with everyting happening there you still will be surprised how good your AI officers handle the situations (and how some bad commanders may not). This game also simulates to somewhat degree the huge challenge to synchronize the movements and orders of thousands of troops which if you read some accounts on this battles is almost impossible to perfect.
I also recommend playing with courier settings on Brigade as early as possible as this will teach you better consideration when trying to make things happen by giving efficient and less orders. Some even play in full realism by limiting FOV to your commander, solely relying on reports, maps, or riding around to check how the battle is going. I didn´t try this settings as it sounds hard for a new player like me but also sounds exciting to share the shock of real commanders when they realized situations way too late like their flank being vanished.
I will definitely keep making videos for it alongside Combat Mission Shock Force 2 so stay tuned for more. Already got 20gb mods for it and worried that with CMSF2 and this my real life responsibilites may are in great danger.
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Well the best battlefield simulator beside Combat Mission of course but if you like huge battles, awesome AI, the US Civil War, or the Napoleonic Era check this out:
You´ll find a small review in the comment section.
Enjoy!
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The first mission of the custom Rattenkrieg campaign utilizing the Stalingrad mod. All orders are given by interface, so this is suited as a learning resource for new players.
Enjoy!
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On 11/11/2018 at 11:31 AM, Erwin said:
B4 CM my favorite W2 game was Panzer Elite - but it was very buggy. Steel Fury seems to be a worthy successor.
Especially with the STA mod, unbelieveable what this guys achieved.
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5 hours ago, Bud Backer said:
Is anyone still making - and keeping current - WW1-era naval elevate games?
Rule the Waves
Quotei can not add anything meaningfull here other than to say these games are great. too bad SES went under. i spend a lot of time with the german campaign in jutland(i dont have DG1.5), or several of them. the campaign is where it all comes together, at least it did for me.
yes the slight warping of fleets when you go from the 3d space to the 2d board game can be annoying, but it has to be it seems. you can not end up between hexes, so you get sucked into one of them when you leave battle. sometimes its the "wrong" one. but when you know about it you can deal with it, its only annoying if you dont know what will happen.
i have not fired up jutland in years i think, good to see that it is still supposed to work, or that it is working for some at least.
Their dynamic campaign is very ambitious. However it also looks like a huge time sink. Perhaps I´ll go for the Distant Guns campaigns again as it isn´t that big with so many ships like the Jutland one.
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If you´re for a change from commanding tanks in Combat Mission want to take seat in one, get this. Dozen Tanks of all nations from the smallest support tanks to the biggest tanks ever built, dozen campaigns including reliving the action of real tank aces. You won´t regret it.
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Like the fact that he was quiet a rebel with an heart also for his enemies. That he never received an Iron Cross shows again how often these awards are more subjective, political, and superior-dependant than being based on real military achievements.
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2 hours ago, Erwin said:
I bought this game many years ago. Is there a new version or have they upgraded it?
I don´t believe so, only modders keep improving it.
From what I´ve heard SCS (the devs) do have plans for a new modern naval sim but are currently focused on military contracts.
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Lets begin with the US:
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When not streaming Combat Mission I´m always on the lookout for good sims of all aspects. Sometimes I encounter really good sim gems that (unfortunately) are only known by few. If you´re a naval or submarine buff and aren´t ultra focused on next-gen graphics but realistic (anti-)submarine warfare, check this out:
Combat Mission Shock Force 2 - Faction Showcase Videos
in Combat Mission Shock Force 2
Posted · Edited by Captain Reyes
Nvidia 16xAF, 8xAA,8xTransAA, Alt+M Shader, Reshade, Aris smoke mod, HQS sound, Kieme mods, and some others. I am currently capturing a TF Thunder Campaign playthrough and will display the Reshade settings at the beginning of the next mission.