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Cathrynn

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Posts posted by Cathrynn

  1. On 4/12/2020 at 8:16 PM, MOS:96B2P said:

    You are able to assign units to keys 1 through 9.  IMO it is only practical for single player and if you think you're going to have a long play session.  This is because if you close the game you have to re-assign the units all over again.  So every time you open a PBEM game or restart an ongoing game you have to reassign the keys.  I think the 1-9 keys might work with voice commands.  The VC would take you to the unit on the map like when you hit the assigned key.  But again probably only practical for a single player game when you think you've got a few hours of CM time.      

    Maybe in the next engine the Alt 1 through 9 keys will stick between saves, I hope so.

  2. On 1/6/2020 at 10:03 AM, Anxel Torrente said:

    If the CM3 would have a similar look to what CM2 has, the UI could be changed so that the sides on the bottom are being used in stead of only being black filling which will remove the abstructing text we now have when the game is paused or whatever.

    Relocate Paus and Replay Phase text to the UI panel.jpg

    Good idea but the black areas in the UI are only visible at the higher resolutions. Anyone who uses the lower resolutions would have the green UI going across the whole of the bottom part of the screen, the black areas wouldn't be there. Maybe the compass and the white text could go on a second monitor? 

  3. 14 hours ago, Warts 'n' all said:

    1. You get that in the UI you click a unit anyway.

    2. Why? The info we are given is historically accurate.

    When you've got multiple teams in front of you all with the same floating icons, it's more intuitive to either have the names of each team under the floating icon's or to be able to move the mouse pointer over each team, without clicking, so a team name tool tip appears. This could be togglable in the options menu.

     I often split my squads into small teams and it would be great to be able to give them a name that's more descriptive. eg. 1st. squad / scout team, 2nd. squad / AT team, etc.

  4. I'd like a tool tip to appear when you hover the mouse over a unit, saying which team the unit is, and which platoon it is from.

    I'd also like to be able to edit the team name in game to whatever I want; so in the center bottom unit tab (one white flag), I could change '1st squad / A' or  '1st squad / B' to whatever name I want. eg. 1-1 or 1-2 etc. or maybe something more descriptive.

  5. On 9/19/2019 at 4:50 PM, IanL said:

    If BFC wants to move to a server with clients architecture then it would be a requirement but if they don't they can still design things in a single process that gain the same benefits as having multiple processors.

    I'm not a programmer so to get a better understanding are you saying that the single process (the CMgame.exe) would run with multiple threads and these threads could run on different cores, as opposed to having multiple processes (an AIheadlessclient.exe and a CMgame.exe) running on different cores?

  6. I was wondering if anyone knows how to repack a campaign once it's been unpacked into it's individual missions. I'd like to unzip CMBN 'The road to Montebourg', increase all the mission duration times, then repack it into a working campaign again. I've managed to unpack everything but I don't know how to put it back together again. I'm also relatively new to modding CM so a detailed 'how to' would be appreciated.

  7. On 9/11/2019 at 3:09 PM, IanL said:

    Agreed that a new engine that was able to take advantage of multiple cores would be useful and desirable. I don't see running additional processes on a different computer over some kind of network connection as being worth the effort though. Supporting multi threading and making good use of other cores does make sense for many things in newly designed game.

    What with the military contracts and the need to evolve the business into the future, developing a multicore architecture would be the way forward.

     

    I can just see the adverts on PC Gamer now...

     

     

    Do you like good food?

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    combat mission: 64bit multicore

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