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Posts
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Posts posted by Cathrynn
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C2
I'd like to see improvements to the C2 system that includes a basic set of SOP's. So it would be helpful if there was a mode, say, Iron mode, where the god view didn't let you see spotted enemy or enemy icons unless the spotting unit had a green comms link with the highest ranking officer on the field eg. A scout team sees an enemy unit and reports it via voice to their squad, the squad leader informs the platoon CO via voice, the platoon leader then radio's the company CO with the intel: only then, when Coy gets the information does the enemy icon appear in god view to the player, assuming Coy CO is the highest ranking officer. If there's a break in the C2 chain then you wouldn't get to see the enemy icon.
Dual monitor support
I'd love to be able to have my normal 3D view on my main monitor and a 2D map view on my other monitor.
AI headless client
An AI headless client on another PC would be very helpful.
Replay the whole battle
It'd be great to be able to replay the whole battle at once, instead of having it broken up into minute chunks.
On 7/30/2019 at 10:41 AM, Bulletpoint said:My focus would be on increasing fidelity and realism within the current map sizes. Also I'd look at adding an operational layer for the bigger picture and make it possible for players to do multiplayer campaigns.
Meanwhile, I would try to put in some quality of life improvements, such as a road movement system or solution of some kind.
Some of this stuff would be pretty easy to implement. Such as TRPs automatically showing a circle to mark their area of effect. Making the fire support interface less cumbersome. Adding scroll bars and increasing font size in unit purchase screens. Etc.
+1
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On 9/7/2019 at 3:09 AM, Sgt.Squarehead said:
Surely you could tell him about 'The Lobsters'?
Smells fishy to me.
17 hours ago, Mord said:Welcome.
It's pretty much a tradition, though the Christmas bones have happened more (they are definitely a tradition at this point).
Mord.
Thanks, I'll keep an eye out.
On 9/7/2019 at 7:46 AM, Macisle said:I'd suuuuure love a paid upgrade with some new Engine goodies.
"All I want for Christmas is...32 Groups and ReinforcementTriggers!"
I'd like a piper cub for Christmas.
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There's also this
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Thanks Mord. Maybe there'll be a '2020 Reporting for duty' post in January, I hope so.
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Does anyone have any gossip on when engine 5 may be released and what it might contain? I've always wanted the cover arcs to be either more transparent or just have a dashed line around the edge without the yellow coloured fill.
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Opponent found, thankyou.
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I can only send one or two turns per week so this may take a while, maybe a year or more! If your interested however please sign on the dotted line below to fight as Germany.
Situation -
Battle type - Meeting engagement
Battle size - Huge
Length of battle - 2 hours
Map selection - Automatic
Region - France
Service - U.S. Army vs German Army
Combat force - Mix
Unit purchase - Human
Map preview - Allowed
Force adjustment - No change
Year - 1944
Month - September
Daylight - Day
Weather - Random
Ground conditions - Random
Rarity - StandardSignature ..................................................
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2 minutes ago, 2Dog said:
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Hi, StieliAlpha,
PM sent.
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Thanks for the link Ian. I'm in the process of reading through everything and installing CM Helper and Dropbox: its a great guide on whats what, cheers!
2Dog
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Hi,
I've never played anyone via email before and was wondering what's involved? Does anyone fancy a game or two please?
Thanks, 2Dog
PS. I'm a newbie.
What I'd like to see in CM3...
in Combat Mission - General Discussion
Posted
Combat mission is AI intensive and would benefit greatly from having some or all of the AI process run on another core, or cores, of the CPU. If the AI was running on multiple cores it may allow a departure from the grid based action spots.