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Sophist_13

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Posts posted by Sophist_13

  1. 10 hours ago, hypeman said:

    Hello are you still working on this mod? 

    If so I have some feedback:

    1. The new Ukrainian covered or varied goggles don't appear on the standard Ukrainian uniform set

    2. Modified/custom uniforms for Ukraine don't appear when using the new Ukrainian covered or varied goggles 

    Can't wait to see the final product

    Hello! Thank you for your feedback!

    I faced to a problem - mds. files (skeleton) aren't open with ordinary tools. This format was used by old games, as Return to Castle Wolfenstein etc. As it turned out, Devs use 'entirely different', custom mds. format. So, we aren't able to import and modify .mds files. So, I'm still able to create new elements of gear, but I can't synchronize these with animation. For example, I can put hood over-suit 6sh122, but it won't be synchronized with the animation of body. So, don't wait a complex Ratnik-mod, only light version can be released.

    1. It was supposed to work this way - only for new digital uniform. If you want to have a ttsko-version I can upload it.

    2. Hm. I checked covered or varied goggles on Oleksandr's uniform mods, only problem I faced, is different textures (helmet - body). Tell me what is uniform mod you prefer, and I'll make a compatible version. 

    Unfortunately, future versions won't see the light until autumn (If you want, I can share RU Forces Varied Googles). Now I'm working on a new redfor campaign (readiness - 14 of 16 maps, core units, partly - briefings, schedules, AI, etc). It's my first experience CM-campaing making, don't wait something quality.

  2. Yeah, it's impossible to make us-gear or ru-gear to interact with other models. You cannot rename 'us_pouch' as 'ua_pouch' and make it works. This task could be done only by modding .mds files. I've been trying to solve this problem - mds. format was used by old games, as Return to Castle Wolfenstein and etc. As it turned out, BF use 'entirely different', custom mds. format. So, we aren't able to import and modify .mds files.

    But you could modify the existing UA-soldiers gear, look my mods for example. You should have blender and mdr. importer (made by sbobovyc).
     

  3. 9 hours ago, BFCElvis said:

    Surprise! Anyone see this coming?

    Thank you for your job! When are you going to fix:

    * Incorrect UA artillery ammo (they have RU Kitolov-2M for 2S1 and Gran' for 2B1) - or rename (Gran' as Rak) or delete it (UA don't have an analogue of Kitolov-2M). 
    * A broken BM Oplot.

    And when we will see the patch for steam?

  4. UPDATED (New links, some fixes).

    RU Forces Covered Googles: https://drive.google.com/file/d/1mLYGqOBc5CbyS8L6FrQbcFAaggf43SXZ/view?usp=sharing

    Screenshot: https://disk.yandex.ru/i/R-bdT8a3G5QYdg

    RU Forces Sukharka (Famous f### big backpack)https://drive.google.com/file/d/195ErUrh5XYTZF3UoFB87hKjWjTHb9MsT/view?usp=sharing

    Screenshot: https://disk.yandex.ru/i/2HZ8g9QB7F0Vkg

    UA Forces Covered Googles: https://drive.google.com/file/d/1QAvuLoKyqLeDJDxVUFW5orDmbLTOs9yI/view?usp=sharing

    Screenshot: https://disk.yandex.ru/i/d2kJ5M5rUrG8jw

    UA Forces Varied Googles (beta)https://drive.google.com/file/d/1mNCiqUT7IAbxXDCnmn_OTY5KhBvak-1K/view?usp=sharing

    Screenshot: https://disk.yandex.ru/i/v6Ov9y8O4NdOEQ

    RU Forces Varied Googles: Standby mode

    RU Forces RatnikWIP

    P.S. 

    https://cmmodsiii.greenasjade.net - 'Please Stop Uploading'

    https://www.thefewgoodmen.com/tsd3/ - How can i upload(update)a mod? 

    P.P.S. I thank @sbobovyc for his tools ;)

     

  5. 55 minutes ago, zmoney said:

    I get what you are saying about Abrams and agree. The only part I disagree with you is..... and I am 99% sure of this; MLRS is NOT a battalion asset. At the minimum it is brigade but most likely a Division or Corps asset. Thus not being included in game. Like I said before maybe the Russians or Ukrainians deploy rocket artillery different so that there may be a case for that. The thing I do not want to see is a weapon system nerfed or buffed included in the game. 

    Oh. Russian Ground Forces have MLRS on two levels. First level - Brigade\Division, second level - combined arms army (separate artillery brigades). Russian combined arms battalion(BTG) can have in possession MLRS battery taken from brigade's MRLS divizion (Battalion) (just like BTG has SPH artillery assets from brigade's artillery battalions or division's artillery regiment). Usually it's BM-21 on battalion or brigade level and BM-27 or BM-30 on army level. 

    But there is reason in your words. Newest russian BTG are more powerful, it's something mid between batallion and regiment (by soviet standards) and more likes US combined arms battalion by sized. As Viktor Murakhovsky (an expert at Russia's Military Industrial Commission) wrote (too long to translate, it's google's work)

    Quote

    The composition of the battalion tactical group formed in the motorized rifle brigade: management and headquarters; motorized rifle battalion; two tank companies; howitzer self-propelled artillery battalion; rocket artillery battery of a rocket artillery battalion; ATGM platoon of the anti-tank artillery battalion; artillery reconnaissance department of the command and control battery and artillery reconnaissance (chief of artillery); platoon of control and radar reconnaissance of the head of the air defense brigade; anti-aircraft missile battery of an anti-aircraft missile battalion; anti-aircraft missile platoon MANPADS of the anti-aircraft battalion; reconnaissance company, two crews of short-range UAVs of the reconnaissance battalion; sniper platoon of sniper company; engineer platoon, defensive platoon, detachment of the heavy mechanized bridge of the engineer battalion; flamethrower platoon of the RCB protection company; an electronic warfare group of an electronic warfare company; the communications company of the communications battalion; a commandant platoon of a commandant company, an evacuation platoon (of armored vehicles) of a repair and restoration battalion, two automobile platoons (supply of ammunition and fuel) of a logistics battalion; evacuation department of the medical company. 

     

    1 hour ago, zmoney said:

    The thing I do not want to see is a weapon system nerfed or buffed included in the game. 

    We already have a weakened artillery. 
     

  6. 3 minutes ago, JM Stuff said:

    Hi, @Sophist_13 very nice job thank you to share yours mods, with this, you will grown very quick on the forum.

    The screenshots looks like beautiful, ...only sad that I don't have CMBS.

    But I'm sure that you will find lot of interested on the forum.

    I can only encourage you to do more.

    Thank you, I'll do my best.

  7. My main work is 'in progress' so i decided to share a few jokey things:

    RU Forces Covered Googleshttps://disk.yandex.ru/d/zSuUzglWJXCMFw

    Screenshot: https://disk.yandex.ru/i/s8aWyEbFi2FBHA

     

    RU Forces Sukharka (Famous f### big backpack)https://disk.yandex.ru/d/7syKm0sSC_GHXA

    Screenshot: https://disk.yandex.ru/i/KcIlWp7jtOzf5Q

     

    UA Forces Covered Googles: https://disk.yandex.ru/d/k8bjUFNumxNZdQ

    Screenshot: https://disk.yandex.ru/i/YhLUlkOi8mwwIw

     

    RU Forces Varied Googles: Standby mode

    UA Forces Varied Googles: Standby mode

    RU Forces Ratnik: WIP

     

    to be continued...

     

     

     

     

     

  8. 4 minutes ago, AttorneyAtWar said:

    That goes for Russian MLRS as well dude, I'm not trying to just limit BLUFOR because "haha America has the best stuff Russia sucks!" I just don't think it would lead to very engaging game play when the entire map gets annihilated 5 minutes in. You're right though rocket artillery like BM-21 could definitely be included as it isn't as powerful, but I don't know enough about it to say whether or not its still used in front line Russian units.

    As for the Abrams I don't think its that unfair in all honesty, maybe the acquisition of targets could be slowed down a bit but its optics package and hunter killer capabilities are very powerful.

    You completely missed my point. And what is this newest stuff, that make M1A2 SEP invulnerable from 152mm shells (on the weak top armor)? Mother of God, this monster ignores even 203-mm shells!  But IRL M1A2 like any other tank, will feel very bad after taking 152mm shell (hit in top) - optics will be destroyed, the barrel - broke,  the turret - shimmed etc. Even fallen 152mm shell alongside should be a problem. It able to break a barrel, APS and other systems. 

    So, usual artillery already weakened because of... balance? Nope, there's no balance. Maybe realism? Nope, there's no realism. But you believe that MLRS is totally bad idea. (I think, abrams, which could survive after taking a shot by Death Star is a bad idea. So, how many times you call fighter-bomber in QB? I think it happens rare. But in scenarios it's interesting thing to attach.) There is no problem with MLRS, devs can make it less powerful (as they did the same with usual artillery).

    My point is very simple. M1A2 is the most powerful tank in the world. But it isn't an invulnerable tank. There are measures to oppose this (in attack), 152mm artillery for example, or MLRS with cluster munitions, or heavy ATGM like 9M123. These things are available to BTG-commander. Ok, Khrizantema is ineffective, let it be so. Ok, reds don't have MLRS. But heavy artillery is ineffective to Abrams too. So, for some reason you worry about MLRS.... ^) If CMBS had them, it wouldn't be a problem. Powerful tool, big price. 

     

  9. 19 hours ago, AttorneyAtWar said:

    I don't think you want an MLRS because those can delete entire grid squares with one salvo. Trust me, there's a good reason rocket artillery is limited in CM.

    Hm... So, maybe M1A2 SEP is unbreakable to 152 mm hit from above because of '' Trust me, there's a good reason"? 

    By the way, what do you think about Zombie-Abrams Tactic? I love it! Take 'conscript, poor, -2, unfit' Abrams (387 points) as many as your red counterpart take T-72B3 (points 376 for regular, normal, +0, fit)! The same price, almost the same efficient as normal Abrams. Mix your pack zombie-Abrams with javelin-teams, UAV, artillery and DOMINATE by quality and quantity! CMBS Abrams have the newest strong AI, integrated sophon-system (as in The Three Body Problem) and his crew is added only to hide this. So you could put into Abrams a blind incapable crew, but Abrams will kill anything he would see (sophons see everyone and everything) ;) Ok, i'm joking... maybe ^)

    Yeah, BM-30 (as blue MLRS) is a bad idea. But in CMSF2 we have BM-21 (completely useless, unfortunately) and it's very strange we don't have BM-21 in CMBS. 

    7 hours ago, zmoney said:

    To include lots of different aircraft, but never was MLRS ever an option. I believe (and could be wrong) it’s roll is more on the operational level than tactical.

    Russian battalion tactical group have organic MLRS battery (BM-21). BM-27 or BM-30 given to operational level (artillery brigades). 

     

  10. 1 hour ago, Haiduk said:

    There is a main problem, that UKR army should't have this ammunition. Alas, despite my several reports since previous patches, this hasn't been fixed to this time. 

    I know, saying 'fix' I mean the same. It'd be better if devs would add Javs to UKR, at least as non-QB units, like as BMP-3 in CMSF2 (scenarios design only).

     

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