Jump to content

HunterGathers

Members
  • Posts

    23
  • Joined

  • Last visited

Posts posted by HunterGathers

  1. I found the mission begins before your men leave the COP. Getting your men outside the COP and on mission can be an ordeal in of itself. You have to watch for snipers and MG's firing into the COP. Establishing security around the COP and coming up with a concise plan for your platoon that includes how to get your units out of and into the COP quickly and efficiently with minimal exposure to fire is paramount to success.

    My only issue so far is mostly to do with the mechanics of the game - getting the vehicles out can be something of a chore sometimes. But you're obviously limited in what you can do in terms of mapmaking

  2. I'm enjoying this campaign immensely. This needs to become a standard. I love the concept your running with here with a small unit on a single AO, and I'd love to see more these sorts of campaigns, perhaps with one of the other modules next?

    9/10 (because nothing deserves a 10) Well done!


    Edit: About 1/4 through mission 3.... Just took my first casualty. I'm really feeling some frustrations with the tactical situation, and I'm finding I have to radically rethink where the mission "begins" for my units. This is truly outstanding.

  3. Indeed. If you're expecting contact of any kind your troops should be dismounted. It may seem crazy but your troops actually have a better chance of survival dismounted in a field than in the back of a vehicle or god forbid ontop of a tank. The only time I can see myself wanting to use a leo for transport would be if I'm trying to casevac a critically wounded casualty and I cant drag/carry him out of there. A lot of things since ww2 have changed. The way things were back then was very "from-the-hip" or ad-hoc. Most weapon systems were brand new and cutting edge technology for their nations at the time. Outside the Russian way of thinking, troops were only hitching rides on tanks as part of maneuvers, and dismounting prior to their lines of departure, especially since there may not be enough vehicles for all the infantry (combat losses, breakdowns, other shortages) The intensity levels of the wars being fought now don't really require Cpl Bloggins to hop on the side of a leo to the frontline.

  4. Weird. We got rid of the 60's by the time I got to battalion, But I can tell you that at the time they were definitely not treated as adhoc as it appears to be in this. 60's were part of the infantry, even the 81's were until we gave them up to the artillery and they took our .50 cals and gave us an automatic grenade launcher I never saw, let alone used, my entire military career.

    Short of it? We need some extra rounds in the vehicles. 18 60mm mortars per platoon is barely enough to harrass a machinegun.

  5. I used to shoot at PLQ dummies on patrol in drive-by's in the ol' milcots haha

    Those silverados are absolute trash. Pretty much every vehicle we have is garbage except the leos and LAV's. Some folks seemed to love the bison and cougar but I never operated with them. Says a lot about us when we take the absolute dumpster fire the government leaves us with, and the magic we work with in in theatre. Meanwhile on exercise nothing works and everyone is miserable.

    milcots.jpg

  6. What are the holes in the sword for? Please tell me they set that thing on freaking fire

    EDIT: I just did some cursory research on the statue. Apparently they cut holes in it because the wind was causing structural damage. I preferred my ignorance, believing the Soviets built a giant warrior woman with a freaking flaming sword

  7. 1 hour ago, sburke said:

    That may be a way to win, but it doesn't really meet the point of the scenario which is to defend the position.  That is more a strategy to take advantage of the limitations of the Strat AI.  I can guarantee that doing that against a human player would have you wiped out.  I have played that scenario to a win fighting to defend the position.  It can be done ;) 

    My thoughts and sentiments exactly. If the AI or enemy player took the fort and the scenario required them to hold it for a certain amount of time, then I guess such a strategy would be pretty fair, but without that, it seems quite gamey. At that rate you might as well save and ceasefire to see enemy positions.

×
×
  • Create New...