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Liveload

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Posts posted by Liveload

  1. Update: Based upon great feedback, I swapped out some of the SAA units in the Qasabiyeh scenario. The Special Forces troops and T-90 have been replaced by Republican Guard mech units and T-72AV. Also, the salafists have been beefed up. The download link in the post above is still valid, it now points to the new file.

    Respectfully,

    LL

  2. 14 hours ago, Boche said:

    preety good man, ive been thinking of modding some of that area aswell.... looks great keep it up!

    Thank you very much. Creating these maps is definitely a labor of love. Reminds me a lot of building models and dioramas as a kid.

    To spice up everyone's Friday, I have the Blue Defend version of Qasabiyeh on dropbox:

    https://www.dropbox.com/s/z6ywn4wqz34ycpy/Qasabiyah - Blue Defend.btt?dl=0

    The map is 1200 x 1120 and pits a company of Tiger Force troops against a large Takfiri attack force. I'll work on a Blue Assault version in the coming days. Hope you all enjoy.

    Respectfully,

    LL

  3. On 6/23/2019 at 8:45 PM, MikeyD said:

    There's a CMSF2 night scenario that pits Marine M1A1HC Abrams against T90SA. If the T90s have enough sense to sit and wait to acquire targets they can reliably hole the Abrams from the front across half the length of the huge map. Rework the game with the beefier Army M1A2 and the results are very different.

    Is there a reference as to which gun and ammo combinations the T-90's and M1's use in both BS and SF2?

  4. Update: I've been pretty heavily medicated the last few days, but I'm doing better now, so I'm working on an expanded version of this map that extends it out about 500-600m N-S and E-W. I really appreciate the feedback and people downloading and trying my scenario. I'll get dropbox going soon for future files, too. Thank you all.

    Respectfully,

    LL

  5. 22 minutes ago, IanL said:

    My impression is he intends to do that but that made the file too big to attach to the post. I am presuming that a final version would include it and by hosted in an appropriate place...

    Indeed, Thank you Ian. Also, the Strategic image that loads up with the text briefing is an image of the mapped area on google maps. I just put in a few simple graphics to roughly illustrate where everyone will be.

    Also, I'm wondering if giving the Takfiris an RQ11 wouldn't be a bad idea. Playing as blue vs the AI seems to give the AI a bit of trouble. Maybe I just need to dial in their orders better.

     

    Respectfully,

    LL

  6. This scenario is based upon reports I have seen regarding the ongoing battles around Tal Malah.

    Feedback is appreciated. I had to drop the tactical image from the file, as it made it too big to upload. This is my first attempt at a fully fleshed out scenario from scratch. Hope you enjoy!

    Respectfully,

    LL

    Tal Malah.btt

  7. 50 minutes ago, IanL said:

    It is not possible in QBs - hence the OP's request.

    It is a reasonable request but I have never heard Steve muse that this would make it high on a priory list. In the mean time, with a trusted opponent, you can combine the QB setup UI (for points) with the scenario editor to create your own H2H battle with mixed forces. Check out this thread on how to create a 20 000 point QB:

    First post outlines how we set things up. You can use the same technique to create a multi side battle as well.

    Just saw this. Meds, lol!

     

    Many thanks. That's cool for H2H, but my wife kicks my ass every time. It's not even fair.

  8. Thanks, I know you can do that in the editor by playing with the drop down, but sometimes I want that extra "unknown" factor that the QB provides. Making my own scenarios is easy enough. I've done many for my own personal edification.

    Edit: Apologies, I should have quoted Sgt Squarehead for the reply. I'm on disability due to spinal issues, so the meds kick my ass most days. I'm lucky to be able to play. 😀

  9. I was thinking that allowing any force to be chosen for "Red" or "Blue" from the Editor and Quick Battle generator would provide a layer of potential that's pretty exciting. For instance, a player could choose Unconventional  + US Army vs Syrian Army, or whatever combo suits your needs.

    It would be a sort of a QOL feature that provides more utility and warranty.

    What are the community's opinions on this?

     

    Respectfully,

    LL

  10. The home-made SACLOS jammers are nice. All in all, the Syrian Arab Army has done amazing things with what little they had.

    As for the other thread, I subscribe to Southfront, so I had already seen it. It is appreciated, as they are a great source of unbullcrapped info. Sharing them is a great service.

     

    Respectfully,

    LL

  11. Also, the game needs Churches added along with ancient ruins. Syria is a multi-cultural, multi-ethnic, multi-religious society that spans eons. When one of the Churches in Aleppo was destroyed by takfiris, it was the Muslims that got together to help rebuild it and protect their Christian brethren.

  12. I'm very well aware of the modern Syrian Arab Army's capabilities. It almost seems like they were an afterthought in a blue on blue simulator with some IED's thrown in. Not only is the TO&E a complete mess, a lot of their best units are simply not in the game. Their real capabilities are just not there.

    Here's a little taste of reality:

    Hope you enjoy.

     

  13. Just got this game, and it's a lot of fun. I've noticed, however, the Syrians seem comically inept ... like Imperial Stormtrooper/Hollywood levels of ineptitude. I've rammed a T-62 into a gun-damaged Abrams, and the T-62 still couldn't see the Abrams. I've had US soldiers jogging down the street, come under fire from entrenched Syrian MG's and the US Soldier, without stopping, kills the MG and keeps jogging. Just comically impossible stuff like that keeps happening to the Syrians. Doesn't deter me from playing them, it just takes away from the experience.

    I also noticed after a little browsing that the Syrians are missing a lot of equipment that would add a lot to the game. Link to Wikipedia list of Equipment of the Syrian Army

    Lots of stuff there to pick from, rockets, missiles, tanks, etc.

    Bottom line, I would like to see the Syrians receive some love.

    As a side note, a huge jumble of Abrams tanks idling makes wonderful white noise to relax to, just make sure you don't have some random belligerent arriving a few hours into it....

    Thank you.

  14. One question I never see asked is how close have we already come to all out war. How many Cuban Missile Crises have occurred that have yet to be fully realized? Did we truly realize how close we came in the Cuban Crisis until much much later? Would anyone outside of the highest levels of clearance have known about the Northwood's Document (and the reason for Lemnitzer's subsequent firing) or Bobby's meeting with Anatoly Dobrynin?

     

    How close did we come when the Kiev Coup failed to secure Crimea? What stopped them?

  15. Hello all,

     

    I'm downloading the demo for this game at the moment. In the meantime I thought I'd share something the community might find interesting.

    Below are links to footage captured using HD GoPro cameras mounted to SAA T-72's and other AFV's by the Abkhazia Network News Agency (ANNA). Most of the footage is captured in the cities of Daryaa and Jobar engaging terrorists from the Nusra Front.

     

    https://www.youtube.com/watch?v=Mv9DJRvuHyI : 8 Missions from Daryaa

     

    https://www.youtube.com/watch?v=-bsDP5DznDQ : Jobar

     

    There's many more that you'll find recommended in the sidebar. Of note is how resilient the T-72 is to RPG-7 fire. Also of note is how devastating the RPG-29 is, versus any tank, really.

    Googling rpg-29 vs m1a2 reveals a trove of images for those unfamiliar with what a tandem warhead does.

     

    Very Respectfully,

     

    Liveload

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