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Nefron

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Posts posted by Nefron

  1. 2 hours ago, Battlefront.com said:

    That is the standard micromanagement mentality.  "If I only had more control then I'd be happier" works for a very small number of players, and CM does not cater to that audience. 

    The issue here is that if one is going to take an extreme position then one should expect something very different than what we offer.  If you want a game that does everything for you, then you're looking for what we call a "command level" sim.  Such games avoid the sorts of problems you mention by abstraction.  There's nothing wrong with those sorts of games, but it isn't want CM is and nor is it what CM players want.  They tend to want more detailed, more realistic environments which do show these sorts of details.  That's a pretty big task for a game developer to tackle, but we're just crazy enough to do so.  Most are either not crazy enough or not talented enough to even try it.  Hence us being virtually alone in this spectrum of wargaming.  And we've been virtually alone for 17 years.

     

    I understand that perfectly, and I consider this game to be very heavy on micro, and I love it. I know that it's expected of me to micro units into little squares and plan each move in details, etc. 

    It's the situations in which some of these little details matter very much, and I'm powerless to influence them that are the problem, but for some reason that should be handled by the AI, and it frequently gets handled in a completely unrealistic and immersion breaking way. 

    I don't understand why aren't you embracing the micro all the way. Why is it OK for me to place an IFV in an exact spot, but it's not OK to tell it to use ATGMs, etc. 

    2 hours ago, Battlefront.com said:

    Hehe... "broken".  That's never an argument that goes very far here.  A player's individual perception of what is, or isn't, fun/useful is up to them to decide.  I can no more tell you that you should love the game the way it is any more than I can tell a Pokemon Go player that he should love it.  It is up to you to decide.  But the term "broken" is more towards a statement of fact which absolutely doesn't apply to CM.

    Quote

    If I have a situation where my two man Javelin team easily spots stuff on the move, but cannot fire on it because they immediately go prone and lose LOS, I consider that to be broken. I have a realistic and reasonable intent, for them to be in overwatch on that hill, that the game simply won't let me express. That is not my fault.

    This is a specific example that stuck in my mind from a user created mission (Myrne roadblock or something).

    I understand that you are resource constrained, and being a developer I know that it's never so simply as adding a button or two and calling it a day. However, I think these problems need to be addressed, and that letting the player decide is going to be the easier way. I don't think any amount of tweaking the TacAI is going to produce much better results. 

  2. 9 hours ago, Battlefront.com said:

    Players want micromanagement features left right and center.  It's one of the most consistent things that can be counted on among wargamers.

    Yes, but it's not because we want to click on things. 

    What gets on my nerves in CMBS is that the game is already so detailed in some respects, and requires plenty of micro managing as it is. With the way the engine is, I cannot step back and give general orders like take cover there, watch over that area, etc.

    I have to manually position my ATGM team in a little square, and then check if they have the line of sight to the thing I want them to fire on, or is there a tree, or a rock in the way, and if there is, I have to somehow shuffle them around to get it to work. My Javelin team that is supposed to be on overwatch will lie prone into the tall grass and stare at the ground, and there is absolutely nothing that I can do about it. 

    My point is that if a minute detail like an individual soldier being one meter to the right or left can affect the entire situation in a big way, then give me control over those details. Because the feeling I get is that the game lacks features, or is simply broken in some way, rather than it forcing me to take a hands off approach. This aversion to micro, and the distinction between what is and what's not micro management seems completely arbitrary.

     

  3. 2 hours ago, panzersaurkrautwerfer said:

    Ideally the non-combatant and combatant have certain responsibilities to make sure they are known to each other.  Dozens of civil aviation operator thought Ukrainian air space was safe enough for high altitude operations, inclusive of the people who put the missile system there.  MH-17 was where it was supposed to be, at the altitude it was supposed to be, marked and transmitting like it was obligated to be.

    ICAO states that it is the responsibility of member states to close the airspace in the event it is not safe. MH17 was flying where the Ukrainians told them to.

    2 hours ago, panzersaurkrautwerfer said:

    They could have even done it as "separatists" by releasing a video showing the usual idiots in camo dancing around "captured" Buks, and Sky Commander Boris Badinov announcing the liberation of Donetsk's skies from the HATO sky plauge, and all who violate the blessed skies of the Free and Not Russian Puppet People's republic will be smote, by the way we only have the launcher so be mindful we couldn't tell a SU-25 from a very angry flock of seagulls.

    They actually did. The militia basically declared a no fly zone, and they showed a captured Buk. The Ukrainians ignored it because according to them, the captured launcher was not operational.

    Meanwhile, Ukrainian planes were being blown out of the sky, including at 6500m, leading them to complain about the usage of advanced air defense systems. They knew and chose to do nothing, there is no way around that fact.

    53 minutes ago, sburke said:

    Russia slipped the BUK in there unannounced totally changing the equation.

    As I've said, the separatists announced having a captured Buk. The Ukrainians were all like "lol".

  4. 11 hours ago, Battlefront.com said:

    There was a flight restriction in the zone up to a certain ceiling (I forget what), put into place after Russian AA equipment flooded into Ukraine and in fact shot down Ukrainian aircraft.  It was thought that the higher ceiling was safe because, after all, the "separatists" didn't have sophisticated weapons because they were just poor coal miners.

     

    That's not true. A Ukrainian An-26 was shot down at an altitude of 6500 meters. The Ukrainians acknowledged that it was shot down by a more powerful air defense system, and of course accused Russia. 

    http://www.bbc.com/news/world-europe-28299334

    Of the top of my head, I can't think of a single system which can shoot down targets at 6500m, but can't do so at 10000m, so it is inconceivable that they thought 10000m is a safe altitude.

    Besides, the militia bragged about having a Buk days before. 

    12 hours ago, panzersaurkrautwerfer said:

    2. Because it was likely assumed wherever this mysterious SAM system appeared from would practice some sort of target identification instead of just gunning of anything with wings.  

    The Ukrainians assumed that the people they label as terrorists would differentiate between military and civilian targets? You're saying that they basically put lives of those people in the hands of terrorist groups.

  5. 6 minutes ago, sburke said:

    Well the Dutch investigation seems to think it is and Russia has only gone from one bogus excuse to another.  So at this point the ball is in Russia's court to cough up some info

    The Russians, on the other hand, are complaining that the Dutch ignored the data they have given. For example, Almaz-Antey had something to say on the matter, and they are the ultimate experts on the subject, not a Dutch civilian agency. It's not like anybody here can be considered impartial. 

    6 minutes ago, sburke said:

    Furthermore, the investigation also shows that the BUK-TELAR was brought in from the territory of the Russian Federation and subsequently, after having shot down flight MH-17, was taken back to the Russian Federation.

    And this is guesswork at best. What they say is entirely plausible, but it's way short of proving that this exact launcher shot down the aircraft. It's circumstantial. The launcher could have done it, but there is nothing directly linking it to the incident. Are we in agreement on that? 

    You can't claim that this part is a fact. 

  6. 2 hours ago, Codename Duchess said:

    I have no expectation that Russia will cease operations because of world opinion. I do expect that as long as they use unguided and reckless munitions they will face extra scrutiny in the public eye, like we are doing now. If Russia wants to play big kid games they need to use big kid rules. Or go back to gassing theaters full of kids.

     

    World opinion meaning the opinion, more like faked outrage, of US and its allies.

    Again, you pick the highest possible standard to judge by, and everything less is apparently inhumane. I think Russia is content to just defeat the jihadists, without the style points. 

     

    2 hours ago, Codename Duchess said:

    I can't guarantee whether it was unguided munitions or not. Some were definitely guided, others were less obvious. But I don't know the capabilities of their PGMs like I know the US ones I've dropped. I just know half of those strikes felt different. Like I've said before, dumb bombs and modern computers work great against big, isolated targets which is what I saw. The difference is modern PGMs let's me pick which road wheel on your shiny Armata you'd like me to rearrange from about 20 miles away with one hand.

    Well, the targets in Syria don't really shoot back, and there's very little armor and such, so I guess those munitions work good enough. There are no laws that forbid usage of unguided bombs. 

    Incendiaries in residential areas are another thing entirely. 

  7. 1 hour ago, Codename Duchess said:

    Is it wrong to want to reduce civilian casualties?

    Of course not, it is commendable. 

    It is also commendable to donate to charity, reduce your impact on the environment etc. What I cannot do is demand that everybody does the same as me, because not everybody can. 

     

    1 hour ago, Codename Duchess said:

    The point I'm trying to make is that if you're going to attempt a US style precision operation, do it with precision munitions.  Cluster bombing apartment blocks is anything but.  If you don't have the means, don't attempt an operation that can cause unjustifiable risk to civilians.

    Unjustifiable to your standards, which are the very highest and self imposed. The US has the biggest military budget by a factor of x, and you have all the nice toys. Not everybody does. In fact, nobody else does. 

    There has been plenty of reports on other NATO allies being dependent on US logistics, and not being able to even remotely sustain that kind operation on their own, Libya for example. I'm sure Russia can't either. 

    And this is where your argument disingenuous. Should Russian military just cease to conduct operations and serve their national interests just because they cannot do things in the way the US does? And if they catch up to this technology and capability in ten years, the US might be using god know what, and this will be barbaric and inhumane.

    This cluster bomb incident though, I'm not sure what was the point of that. 

    1 hour ago, Codename Duchess said:

    Accurate dumb bombing (a la SVP-24)? sure.

    It's more accurate than I expected in that case. 

  8. 1 hour ago, sburke said:

    Exactly, why shouldn't the US be held to a different and higher standard?!  Oh wait...... not sure that comes out quite right.   :o 

    But that's not what I'm saying. The US is trying to impose it's standards onto others.

     

    9 minutes ago, Codename Duchess said:

    Because it's 2016, almost 2017 and Russia is a modern country with modern munitions.  Society at large needs to be held accountable, not just the US.

    So? Reading this forum, I'm constantly reminded how the Russian military is almost decades behind NATO in capability.

    Seriously, which country except the US can sustain a sizable operation while dropping a guided bomb on every target? I don't think Russia can, do you? I'm sure they'd love being able to do that, it's not like they have anything to gain by being less effective. 

    And it's not like they aren't using guided munitions at all. This is pretty good for example: 

     

     

  9. 14 hours ago, Codename Duchess said:

    Even then, my 500lb bomb might hit the building I want, or it might hit the daycare right next door with a 20m CEP.  That's simply unacceptable for urban anti-terorrist warfare.  The results of that practice are many, known, and tragic.  I cannot comprehend how this is justifiable in any human sense.  

     

    How is it that what the US does is now supposed to be the standard? What other country has the ability to exclusively use guided weapons in an operation of any significant scale really, even against targets that do not require pinpoint precision to dispatch?

     

    11 hours ago, panzersaurkrautwerfer said:

    So pretty much war crimes.  

     

    Don't worry, I'm sure they'll handle it internally and punish those responsible, if it wasn't an accident of course. 

  10. On 7/26/2016 at 2:04 AM, Jammersix said:

    FOs with UAVs stay behind. The rest move with their HQs.

    I do everything I can to shorten the time; I prefer 30 seconds, anything more than 90 seconds or two minutes is useless.

    How the hell do you get it down to 30 seconds? What are all the factors that affect the time to boom? 

  11. The thing is, at no point do I feel like a battalion or company commander, when I have to micro all those units not to stare into trees. I spend a lot of time planning a one minute turn, so it gets weird when people talk about not wanting to micro. And don't get me wrong, I actually like it. 

    I also have nothing against improvements to the AI itself, but that's a lot harder to get right than adding a couple of toggle buttons. And I'd let the AI do its thing in the majority of cases, but when it doesn't, and it's important that gets frustrating. Same as popping smoke, I rarely do it manually, but I like that I can. 

  12. 21 minutes ago, BTR said:

     

    Everything concerning positioning and pace is controllable

     

     

    Except telling the units to stay crouched or prone. 

    21 minutes ago, BTR said:

    everything concerning actual engagement is TacAI dependent.

    Except being able to fire at an exact spot, fire light, fire heavy, fire till the end of the turn, fire briefly, pop smoke etc. 

    I don't really understand why there is so much resistance to this.

    I'd get it if the purpose of the game was to take a step back, and act as a higher level commander, watching your subordinates execute the actions and make the decisions that they are responsible for. 

    However, the way it is now, if I get a battalion to command, I don't feel like a battalion commander, and I can't give out orders like a battalion commander would. The game forces me to get to the eye level of my troops to move them and position them, down to deciding if a tank is buttoned up. But apparently telling a BMP to use an ATGM is crossing some line, and invading the TacAIs space. 

    The distinction seems artificial and silly to me, like having only anal sex to stay a virgin. 

  13. 2 hours ago, IanL said:

    In short adding commands is a bandaid that would make us feel better but I would consider would actually make the game worse.

    I don't think it would, in its current state. I guess it comes down to a disagreement of what the game should be, and how it should feel like. 

    For example, Flashpoint campaigns, another game that I like very much, is based around forcing the player take a step back, and act as a higher level commander. You are forced to plan out your moves in advance, and changing things up on the fly is punished. 

    However, that only works when combat is abstracted on such a level. I place my units on a hex that's supposed to be 500 or so meters in diagonal, and they duke it out with the enemy. The commands aren't much more detailed than "attack there", and it works. 

    CMBS on the other hand is so much more detailed. I cannot just send an ATGM team on to a ridge, I need to manually check if a tree won't block their LOS. I don't think it is feasible to expect such decisions to be made by the TacAI. 

     

    23 minutes ago, BTR said:

    A game that started on operation level that allowed you micromanage individual unit weapon usage. No thank you :). 

     

    Combat Mission allows you to tell individual tank commanders to peak out of their hatch, to fire at an exact spot, to move to an exact spot etc. I don't see how allowing the player to toggle individual weapons is any different. We already need to do things that range from battalion commander's responsibilities, to something that a tank or squad commander does. 

    Same thing with infantry. We can chose if they sprint, jog, walk or crawl. Why shouldn't we be able to choose if they crouch or lie prone when they get to their destination? 

    I feel that there is a disconnect here between the level of micro the game requires from you, and the set of actions it allows you to do, and it feels completely arbitrary. 

    It's already very detailed and micro heavy, and I say embrace it. As it stands now, these feel like missing features, rather than something that goes against the spirit of the game. 

  14. 17 minutes ago, Jammersix said:

    So far, a lot of what you call "improvement" isn't improvement in my opinion.

    I simply do not see how adding stances and weapons control wouldn't improve things. For example, two situations that I remember happening to me: 

    1. I have US infantry advancing across some tall grass, and some units are on overwatch, including a two man Javelin team. A BMP gets spotted by a squad next to them, and they would have a clear line of sight to the enemy if they weren't prone, but I have no way to change that. So, I had to do this little dance using the hunt command, and at some point they stayed crouched long enough to fire a missile. 

    2. I have a Russian Metis team, and I want them to fire their missile at a Ukrainian AGS position. I order them to attack, they start shooting with their rifles, receive return fire, get suppressed, and finally they decide to fire a missile, missing of course. 

    These are all engine limitations, which prevented me from telling the units under my control what I wanted them to do, and I simply can't see a valid reason for this to be defended. It's not completely game breaking or anything, but it is frustrating for no good reason. 

    I see no situation in which giving additional control to player over things that matter is going to be detrimental. 

    17 minutes ago, Jammersix said:

    Battlefront has always operated at the limits of their resources, and they have many areas that need attention before changes to things that many of us view as acceptable are assigned resources.

    Their limitations aren't really my concern, and they don't factor into my opinion of the game's features or the lack of thereof. I think this needs attention more than a new WW2 game. You, and Battlefront are of course free to think otherwise. 

  15. 8 minutes ago, Anthony P. said:

    Giving your vehicles detailed instructions about where to position themselves as it can depend on a multitude of different aspects you've thought of and planned around that can not possibly be correctly guessed by an AI isn't what I would call micromanaging. At best I could say that maybe it'd be better to have some of move/target command that made the AI ensure they were in Hull Down/Partial Hull Down positions, but other than that, no, I'd much rather retain control of where my vehicles go than have even the best AI in the world attempt to interpret my intentions.

    Sure, I agree. 

    My point is, we are not giving high level orders in regards to movement, so why would we be restricted in orders for weapons employment? 

    The game is already detailed enough that a Javelin team being prone or crouched can make a difference between having a great firing position and being completely useless, and that's great. What isn't great is that the game takes that out of my hands for no apparent reason, and at times that can be really frustrating.

    I just think it's silly that I can position an ATGM team in an exact spot, tell them which way to face, whether to break out the tripod etc. but I can't tell them not to shoot that building with their rifles, or not to lie down in the tall grass. 

  16. 1 hour ago, Jammersix said:

    Then this might not be the game for you.

    I'm certainly having fun, but there are things that can be improved, and they shouldn't even be that hard to do. 

    I don't understand the people defending these shortcomings as saying that they don't want micromanagement, when in fact there is very much micromanagement in the game as it is, you can, and frequently have to manually position units very precisely. I don't see how giving them an order to use or not to use certain weapons would be any different. 

     

    Just now, Anthony P. said:

    You say that as if it's a bad thing?

    No, I'm putting that as an argument that there is already a ****load of micromanaging to be done, and that I can't see how somebody could argue against giving the player more control by saying that they don't want to micromanage. 

  17. I don't really buy the micromanagement argument. 

    The biggest problem is that the AI has no real authority in movement: you have to position your units manually, you cannot order them to say take up positions on that ridge. Now, the terrain is so detailed that you frequently have to get down to eye level of your units, and position them in an exact square to achieve what you want. 

    Now, there is nothing more frustrating than having that Javelin team that is supposed to be in overwatch just throw themselves on the ground in tall grass, or stare at a rock. The same thing applies with an IFV firing the gun instead of an ATGM, an ATGM team engaging a building with their rifles etc. 

    When it gets like that, I don't feel like the engine is protecting me from micromanaging. It feels like I just can't communicate my intentions. 

     

  18. On 6/16/2016 at 6:15 PM, cbennett88 said:

     

    Laser detector not working? Now the US player has to consider whether it is still worth attacking across that piece of terrain. Russian ATGMs and tanks now "get a free shot". 

     

    I'm pretty sad that is not the case by default. I don't mind the superior spotting or armor on Abrams and Bradley, but I mind that they spoil my shots when I actually ambush them. Should've left that to Shtora equipped units only,  it would add a more unique flavor to the Russians, since they are the ones actually fielding the thing. 

  19. On 3/19/2016 at 0:20 PM, TJT said:

    As someone posted elsewere, I'd not mind if we got the ability to thoggle the use of gun or missile or leave it to AI as now ala Steel Panthers. But I suspect that is starting to slip down the micro managment sloop that BFC wants to avoid. 

     

    I think there is already plenty of micromanaging in the game, since you can position your units within a square meter, and the terrain is detailed enough for you to have to do so. 

     

    I'd love to have things like weapons selection and stances, rather than having to micromanage some elaborate dance ritual to make my Javelin team actually stay act in overwatch, instead of burying their faces in the ground. When that nicely positioned BMP opens up with the cannon instead of a missile, or that ATGM team operator stares at a rock, those are the things that incredibly frustrating. 

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