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Falke88

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Posts posted by Falke88

  1. Hey guys!

     

    Actually I have my Single Web Application project prototyped and am going to start with it in a few. Still I have some questions which's answeres will lead the way of my design of the whole. I won't tell you yet what I'm going to develop because it's gonna be a surprise - and hopefully it will succeed as I imagine it to be.

    So my main convert atm is if I have a way to generate a scenario map by a 3rd party tool anyhow. I was looking at the .btt files for the scenarios and with no surprise they are all binary. So What I want to know now is:

    • Is there a external scenario editor? If yes - It must have access to the API to create those maps anyhow - or decoded the bytecode. I'd like to take part on that knowledge!
    • Does Battlefront provide any way to create scenario maps just like that? Like a mentioned API? Does anybody can get in contact with the dev-team to ask for such?
    • And if things went good anyway a last wish would be a way to start Combat Mission from a 3rd Party Tool providing a map to be loaded right away. Any API for that?

    Thanks in advance for any help. I should ask for such things to the devteam by myself but I want to start with the community at first!

     

    greets Charlie

  2. didnt Designed that Systematics yet. Still I think you shouldn't go that hardcore into detail - I'm ok with the total war style of experience... even a unit with casulties still has vets in it which will train and teach unexperienced soldiers that strong that the unit will regain its Experience. I'm in active duty as a german Fallschirmjäger and thats exactly how it rolls here with our platoon

  3. Michael, my concern with an approach like what you're describing is that while it would certainly ease admin burdens, it would also almost inevitably result in players under-allocating casualties to favorite (presumably experienced units) and over-allocating them to cannon-fodder units, which would result in an unrealistic proliferation of uber-experienced units. Therefore, I think it is important to drill down to the squad/vehicle level to understand exactly what casualties were suffered.

    The database I'm working on would ease the admin burden to some degree in that it would be easier to deal with than a spreadsheet, although it would certainly still be a pain to input all of the casualty figures, especially if the forces involved are large. But the good news is that you wouldn't have to mess around with any units in CM until they were involved in a battle, at which time you'd have to conform them to their state in the database, which could change outside of battles because of replacements, resupply, etc.

    Well I dont see it like that - When in my Concept I will attack with 2 Platoons and they will occur with casulties - these will surely be split up by both. Leaving one platoon mybe at full strength and the other with mybe half of strength. STILL this is a realistic matter - the Captain of a company can order to form up one full strength platoon and the other one remains with the weaker strength due share of boots.

    and the experiences issue wont count here because both platoons involved in the battle will earn experience - I will make XP count on Platoons not on one soldier per unit

  4. Good Point - I'm also up to use the AAR Report to check out the outcome and add this to the unit details on the OpTool itself.

    To your Questions:

    I'm using C# withing VS Ex2013 with SFML.NET API

    I didn't designed the supply mechanics yet - actually just creating the graphic code and some basic user mechanics like moving units - letting unit icons magnetize onto hex fields etc. Also designing the GUI and Units Icons etc.

    Well no actual FOW but more I want to let enemy units be invisible or if they are armored and spotted by air recon marked with a big "?" around their estimated Position.

    Hex Map.

    You can PM me aswell if you have any specific questions

  5. Well I don't have a list yet - still not concentrated on the attributes part of the units like they are existing in CM. just some "placeholders" like strength, speed etc. things which won't come up in the units selection screen in CM to be honest.

    Which kind of DB are you programming then?

    If I ever implete a DB I would use the same attributes like they are existend in the game unit selection itself.

    But I don't really think a real DB is necessary - a List with all informations may just be the better solution

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