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Posts
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Posts posted by Silentotto41
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I can install the game to engine 3 but can't install to engine 4....I keep getting a license key failure. I tried the full installer as well. Any help? Thanks.
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Thanks for all your help - I uninstalled and reinstalled the game, patched it up to current and now its working. Not sure exactly what the issue was but thanks again for all your help!
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Thanks guys. I did all of that and waited a good 15 minutes and still stuck at 70%. I've never had this problem before with any other download.
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Thanks MANoWar but that did not work....any other ideas?
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I downloaded and it does not seems to be working. When loading it never gets past 70%....any ideas? Thanks.
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On 12/2/2017 at 11:01 AM, dragonwynn said:
So anyone played this thing and if so any thoughts...good, bad or ugly.
I just completed the first mission - thank you for the excellent work on this.
SPOILERS
I sent my infantry up the cleared corridors as others have done. I setup my HMG's to cover my approach to the trench line and bunkers and this seemed to work well. The HMG's really did a nice job of pinning down and carving up the Russian infantry as I approached. Once the trench lines were cleared out I sent in the pioneers to destroy the bunkers. I had 40 KIA which I didn't think was too bad for the assault. I used the same approach for the attack on the command bunker.
I was surprised to find that the last trench objectives were not defended by the Russians. However as soon as I had my troops occupy the final trenches the Russians attacked out of the woods with a fairly large amount of infantry. I was fortunate to have already taken the trenches. If the Russian infantry had gotten there first I would have had a very difficult time dislodging them.
Just started mission 2. Wow - this is a big mission. This will take me a while to finish but I will update you on it when I am done. Thanks again for your work!
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1 hour ago, Holien said:
3rd mission Arrrrggghhhhh!!!!
More comments to follow but really does show the grandeur and scale of Russia.
I had the same reaction - this is a tough one! Also one of the best maps I've seen in CMRT (if not the best)
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Wow - just finished the third mission. Very challenging - I captured 4 of the 6 objectives however lost all but one of my panzers and as a result earned a "draw". Unfortunately the campaign is over. What a great mission, very demanding with lots of options for an attack. I'll have to give this a break for a few weeks and then come back at it again. Thanks again for a great campaign!
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I was optimistic until the 3rd mission - I'm about 45 minutes in and it is a TOUGH fight. Still enjoying it though, I love a good challenge!
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Thanks George - as I had feared....no Tigers to help win this key battle. I'll have to rely on the excellent tactics of Von Schroif
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Really enjoying this. An incredible level of detail/effort went into it - thank you.
I'm just starting the 3rd mission (3b Angriff gegen einen Brueckenkopf). In the pdf copy of the mission briefing I'm told that I have 3 King Tigers from the 501st but in the mission briefing on my PC it doesn't discuss the King Tigers and more importantly they are not on the map. Should I expect them or was it a typo in the mission briefing? Thanks.
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Thanks for the clarification. I've been enjoying this scenario since the release date and I'm still about 20 turns from finishing it. What a monster scenario!
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Thank you very much for this - I've enjoyed all of your work including back to the "blowtorch scenarios"
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This is great work - lots of options. Thank you!
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Looks great to me - nice work!
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I'm willing to play either side if you need more players on the Soviet side.
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O.K. Thanks.
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I noticed your message over at the FGM. I'm interested - I'd play either side but would prefer the Soviets.
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Thanks YD. I have not seen my Company HQ pick up voice or close visual yet but maybe they are just not close enough yet. I'll have to move them in a little tighter to see the results.
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In previous versions of combat mission when a platoon HQ would be eliminated the company HQ would pick up command and control for the platoon if they were close enough. I could see this since the squads would show a leader either in voice or visual range. This doesn't appear to happen in CMRT....is that designed or am I missing something?
Can't install CMFB to game engine 4
in Combat Mission Final Blitzkrieg
Posted
Thank you. I'll PM BFCElvis