Well, I just recently purchased the game and I am not able to be much more specific at this time... It just feels unnatural, somehow... (Targeting "action spots" instead of WYSIWYG is visually wrong, for instance)...
I understand that you "can't see anything WeGo that's being held back by RealTime"... and, I grant you that there may be RealTime features that improve WeGo... At the same time, I would hope that you would be able to grant that there may be aspects of RealTime that have the opposite effect on WeGo...
(Regarding your second paragraph, I can't believe that you really think that WeGoer's are that shallow and if you do, it might be time for a long, hard look in the mirror...)
Either way, I am starting to get into the game some, and I am enjoying the editor quite a bit...