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PanzerPajamas

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Posts posted by PanzerPajamas

  1. It's a tough slog. I'm only about 10 turns in

    On 9/16/2016 at 3:13 PM, SeinfeldRules said:

    Yes, my first play through I exhausted all my men with quick moves across the whole battlefield... Most scenarios do not include Weakened units in them, so we are not used to playing with them. Move is the order of the day... Quick should be used only in direct contact or across danger areas, and give them several turns to rest afterwards. Remember these soldiers fighting in the Hurtgen would have been in constant combat with littlesleep, in persistent rain, cold and mud. Gives you an appreciation for what they had to go through! Other tips include keeping units in reserve, to maintain a fresh body of troops ready to take the next objective, and to watch for the spotting rounds of the mortars. Use you artillery to prep your objectives, and keep the far threats from influencing the close fight. 

    I used the Move command most of the time, but they still got tired pretty quickly. The main problem I encountered was that they were caught in the open during an artillery barrage. It pretty much decimated the company at an early stage. I would probably be more cautious next time, but time constraints pressure the player to push forward. This is not a criticism of the scenario, just a reflection of my poor tactical skills and the reality of fighting in that location and at that time.

  2. 5 hours ago, noob said:

    The cherry on the "Titanium play mode" cake would of course be a ground level unit camera lock, thus bringing high ground and multi storey buildings more into play, and adding a new level of immersion to the combat, and a new level of tension to scouting with vehicles.

    Indeed it does. I've played games restricting my camera height to the lowest level and with no spotting unit icons. Naturally it's difficult to do without a jump map but still possible in small scenarios. It changes the way the game is played dramatically (in a good way).

  3. Thanks, guys. It's still a learning process. I'm currently working on putting a little extra effort in the 2-D map, which I now make from scratch.

    I try to make the scenes as cinematic as possible, but it is limited by my amateur skills and the game itself, such as transparent buildings (good for gameplay, not so good for video). Finding the right sized scenario is important too, which is why I chose this one.

    In response to CAPT Miller, the smoke mod I use is Veins V3 Special Effects. It's very good.

  4. Yeah, that one's mine - beware: spoilers! :) Thanks for the scenario, kohlenklau. Looking forward to trying out the Kall River one too! 

    Incidentally, here's a  of shot I took from the Windhunddivision cemetery looking towards Vossenack, which is about 1000 meters NW of the Kall Trail. Model is buried in the larger cemetery next to it (below).

    IMG_0622_zpsetbxgzr1.jpgIMG_0617_zps3gd4pnei.jpg

  5. I made this reskin yesterday, mostly as an experiment to see whether or not I could do it. As it turns out I could, so I plan to share it with the community. 

    Being a first attempt, the reskin isn't to the same high standard as Aris' mods, but it should suffice until something better is made.

    I don't intend to make more at this stage as it is pretty time consuming (I'd rather make more videos).

    It will include default, muddy and whitewash skins.

    Screenshot_zpsdvhu2dln.jpg

    Screenshot2_zpsr74elbjp.jpg

    The mod should be available shortly (just waiting on access to CMMODS).

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