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  1. Hi! The similar problem also exists in the campaigns "Barbarossao to Berlin" and "Storm over Europe". A planned attack by the Soviet Union against Finland ends faster in Helsinki than the Germans can say "halt". What is still gamy and historically at the beginning (Benelux countries, Denmark and Norway) can quickly upset the balance later in the game. I wonder whether all core units of small and strategically important countries must be placed from the start. In the event of a declaration of war against Finland, substantial troops could be also placed with an units script. Only in the cities first but nevertheless equipped with the appropriate technology level of each Allied side. Remained only the problem with the value of entrenchment...but for a slowdown in the first attack wave, a few (previously placed) entrenched garrisons might well suffice. Regards Konstantin
  2. Okay. The coastal bomber tried to assist a heavy bomber in the preparation of a British ground offensive against Benghazi. That's it. I will be slightly increase the values ​​of demoralization and loss prevention for this unit. :cool: Hi Xenon! The graphics, scripts, and other contents approaching 99%. But the debugging in all areas is more like a Stalingrad than a Blitzkrieg...I feel surrounded by problems and it always seem to be more.
  3. Hi Hubert! The loss of coastal bombers of course correspond to the values ​​of the affected unit. They are therefore not unnaturally high. But wait unnecessarily. Hmm...they act as strategic bombers? It is possible that the (apparent) targets of the bombers are regularly in cities or the like. That would explain the behavior of the bombers. I'll be watching the operation in more detail... Thank you! Oops...to talk about a Battlefield Europe mod without some show off...here is the lost link to a summary! battlefieldeuropeproject.webnode.com
  4. Hello everyone! In recent weeks, I have converted the "Storm Over Europe" campaign entirely in AoC. A Hells work because of the lot of changed units, country allocations and partially different Events and AI scripts. This “The Great War/Breakthrough” map of the European Theatre (WW1 & 2!) is - for my taste - the best of the entire game series. Now I just merge it with our old "Weapons and Warfare" LAN-party mod. Even so, a mammoth task. I had to adjust and expand our largely altered 2D/3D unit icons to the many new units of the AoC game....a deep bow to the developers at this point! Among other things, I now have following the example of the expansion pack AoD and converted the unit "Airships" into "Coastal Bombers". Both visually and in the attack values of the unit. So far so good. In a test match as Axis against the AI-Allies I found the following behavior: The brave British coast pilots flew continuously senseless attacks against my baffled ground troops. :confused: And this only with an attack value of "0"! I wonder now whether this air unit was scripted differently in AoD. Unfortunately I do not have AoD itself. But someone has whispered to me that the unit "Airship/Maritime Patrol" there also has only a Soft/Tank attack value of "0". Is it possible to change something in this matter? Or do I need to convert this flying unit into a Japanese kamikaze bomber? Cheers… PS: This is not dyslexia but rather the result of a "Google" translation…
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