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Fed

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Posts posted by Fed

  1. I don't understand why something happened in a game.

    A squad was in a building. It was shooting at an enemy. A tank approached, because it noticed I was in the building. It did not shoot as of yet. I felt that the tank would pound my position, so I issued an order to have the squad run out of the building. Just in case, I limited the target arc, so that they would not shoot anymore and just run. They did not follow the orders. In fact, they stopped shooting, and stayed in their position as the tank unleashed a volley of shots that killed all but one in the squad.

    Any idea what I did wrong? Any help would be much appreciated.

    Thanks,

    Fed

  2. Thanks a lot guys.

    I am trying Target Briefly and it seems to do the job quite well.

    I agreed, each situation requires an analysis, but in general, I am finding that my troops don't shot much if they don't have a Target command of some sort. Then, without suppression of the enemy from area fire, the enemy shoots and kills quite effectively. Target Briefly seems to keep their heads down, and reduce their ability to hit me.

    I am also finding Slow moving (one action square) quite effective in keeping from being spotted. Only, the troops get tired quickly. So, Target Briefly one turn, Slow move the next.

    Seems to be working.

  3. I was wondering what would be the best way to maintain a line of troops (lets call it a front). To keep it simple:

    A straight line at the front.

    Only infantry, and they defending, not attacking.

    They have machine guns, grenades, and bazookas.

    The enemy is within range, but largely unseen, and is only infantry.

    Which it better:

    1) Have them stay there with no orders.

    2) Issue Hide commands (to see the enemy, remain unseen, and limit the return fire - to remain hidden).

    3) Have scouts in front that have the Hide order, and have the line behind them 10-40 ft with one of 4) - 5) below.

    4) Issue overlapping Fields of Fire. (with or without Hidden scouts)

    5) Issue area target along the front to suppress the enemy. (with or without Hidden scouts)

    If there are any other suggestions that I have missed, please let me know. Any opinions are welcome.

    Thanks,

    Fed

  4. I am trying to find out what issuing the Hide Command does. Will the troops still see enemies in range? Will the troops fire back when the enemy is seen? Will they be spotted less often?

    I have looked around and tried some testing, but I don't see much difference.

    Thank for our help,

    Fed

  5. Extra time is an option that you specify when designing a scenario.

    It can be up to 15 minutes.

    Not about victory conditions AFAIK.

    If you do not satisfy the victory conditions at time zero, but then satisfy them in overtime, who wins? As far as I am concerned, if you do not meet the victory conditions at time zero, you should not win.

    Overtime could be to see "what if I had more time".

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