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marka

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Posts posted by marka

  1. I am playing a scenario in CMFB that includes mine fields in the initial setup.  I don't know if they are anti-personnel, anti-vehicle, or mixed.  In any case, is it safe to move men and vehicles through a friendly mine field, or do they risk detonating the mines as the enemy would?  Another way to ask would be, do mine field know which side they're on?

     

  2. I am playing the training campaign for CMFB.  There is a terrain type for light woods, around the more dense woods along the South edge of the map.  When plotting moves for my tanks, it allows me to place waypoints within the light woods, with a final destination in an open field beyond.  However, when the turn starts, the tank is in the process of going around the woods, and crossing through them at a narrower place than the path I plotted.  Is this one of those "the AI will figure the best way to get the tank where you want it to go" situations?  The tank hasn't made it into the woods yet, and the Tiger has just made its appearance, so all my plans for my tanks are about to change, anyway.

    On a similar topic, is there a way to tell how a vehicle is going to move before the turn starts?  I am in a PBEM game of Huzzar!, and I ordered one of my StuG IIIs to cross (what I thought was) a low hedge into a field.  When I clicked the Big Red Button, it went rolling merrily down the road toward a gap in the hedge, taking it right in front of the Allied tank I was trying to flank.  The Allied tank was kind enough to turn it into a burning wreck.  Yelling, "NO!!" at your computer does not stop them when you realize they are not following the path you have laid out.

     

  3. Good Job on your win!  Just to follow up reference marking mines.  Not sure if you know this or not but I would not be a good comrade in arms if I did not point it out:  Marking mines will assist infantry in passing through a mined action square (they can still go off if the infantry panics and runs or something).  Marking mines has no benefit for vehicles.  A vehicle has the same chance of setting off marked mines as un-marked mines.  :)   

     

    Good to know.  I don't really understand how mines and barbed wire work in CMBN.  Regarding mines, it seems that you can't mark them until someone gets blown up by one, first.  Then, a red sign appears.  You can Fast/Quick move some engineers to the adjacent square, and use the Mark Mines command into the square where the mine was set off.  Once they are done, the sign turns white.  After that, troops can move through the mine field at Move speed without getting hurt?  I thought the same applied to vehicles, but you are telling me that is not the case.  Bummer.  Does moving a vehicle through a known mine field at reduced speed lessen the chances of hitting one?  It seems that there should be some way of lowering the risk for vehicles, even if you cannot eliminate it entirely.

    Regarding barbed wire, the manual says that it will slow infantry, but every time I try to order them to cross it, the computer plots a path around it, instead.  I know I can make a hole through it in the usual ways: engineers using Blast, or drive a tank through.  I haven't tried blowing a hole in it with a tank main gun.  Would that work?   There is a barbed wire fence in Hard Knocks that is within panzerschreck range of the German defensive line.  Also, is there a risk of a tank being immobilized from driving through barbed wire?  I have had that happen when driving over a low stone wall.

  4. I just won, on my second try.

    My failure on the first try was due to not conserving ammo, and underestimating the strength of the enemy.  Also, understanding the range limits of different weapons is important.  I was trying to shoot at German positions from the North side of the river using M1 rifles, not realizing that their effective range is only 400 meters.

    So, you need to get your troops close enough to the German defensive line to shoot at them.  You can't do that without tank support.  You can't move your tanks forward until the AT guns have been knocked out.  So, you need to send a few squads forward to make contact, and hopefully tempt the AT guns into firing at them, and reveal their positions.  Then, you fire on the AT guns with mortar, MGs, and tank main guns until you are sure they are knocked out.  Then you can move the tanks up to the engagement line to cover the infantry as the German MGs chew them up.  You lose a lot of men, but eventually, you knock down the German defenses enough that you can replace your men faster than the Germans can shoot them up.

    I also had to practice using smoke from different sources to get adequate protection.  I needed all the smoke I could get: mortars, tanks, and the 105 battery, to get the job done.  I concentrated the smoke in the center, and used my long range MG's to fire on defenders on each side of the area of engagement.  I lost 2 tanks, one to an AT gun while it was still sitting on the ridge, and a second to a mine in front of the bridge (after they were marked by the Engineers!).  I almost lost a 3rd to a panzerschreck, but I was at the edge of the schreck's range (200m), and he missed.  The 3 tanks left were just barely enough to get the job done.

  5. I am at the end of a LONG PBEM game. I have no units left, and the time limit expired several minutes ago. I have pressed "Cease Fire", but my opponent apparently hasn't, as the game keeps going. He has not answered several emails asking him to also press Cease Fire.

    Is there any way I can force the game to go to the AAR screen? I would like to see the points tally, but until he checks his email, I get the feeling the game won't end. If I press "Surrender", will it bring up the AAR?

  6. Pretty sure they're not planning on any such sales... The problem with selling maps and scenarios is that they are freely redistributable and not protected by the DRM that covers the executables. While many of us would be prepared to pay, it only takes one entitled douche to unpack them onto a web site and kill the sales among those less dedicated to keeping BFC financially viable. Not to mention the furore amongst those who think BFC should provide even more for free than they do at the moment; they'd be so smug that Steve charged for something "anyone could make for free", and right or not, their opinions poison BFC's reputation in the market place.

    I respectfully disagree. The Combat Mission series appeals to a niche market of dedicated enthusiasts, who recognize that Battlefront relies on their monetary support to stay in business. The people who would pirate the content and never pay for it would never have become paying customers to begin with. OTOH, there is a chance that some of them would discover the game, who might not otherwise have heard of it, and become paying customers.

    I have heard testimony from several musicians who distribute their content free on the Internet. They just *ask* their fans for financial support, so they can keep making music, and they wind up making as much as they would if they went through a traditional distributor, with DRM restrictions, etc. The vast majority of people do have a very keen sense of fairness, and if you are giving them something of value, they are more than willing to give their financial support in return.

  7. Sorry if this was answered earlier in this thread, but given that you will not be able to "replay" to action in wego TCP/IP, will it be possible to at least record the video so it can be viewed/re-viewed outside the game? I don't see any technical reason why that should be too hard. If the program can send the video action to the screen, it could send it to a data file just as easily.

  8. The issue of copy protection for computer software has always been a contentious one. The argument in favor is that people won't pay for something if they can easily steal it, instead. The counter-argument is that if people respect a company and it's product, they won't steal from it, as they recognize that they would hurt themselves in the long run. The vast majority of people do have a sense of fairness they won't ignore.

    It seems to me that the Combat Mission family of games appeals to a very specialized niche market. The people who are regular players recognize that they need to send Battlefront their $$$ if they expect to see continued development and support. OTOH, people who don't really care about the game are unlikely to purchase it anyway. However, when it is widely and freely available, it may be discovered by people who would not otherwise know about, and they may become paying customers.

    With the impending release of Red Thunder, it would be interesting to see Battlefront release it with no copy restrictions at all. I suspect that revenues would increase if they did.

  9. If I do a “dry run” to become familiar with a map wanting to know the OOB is not the reason, or focus of doing it. The main focus is in becoming more familiar with the terrain, and how I will plan to accomplish the mission.

    I just started using a grid terrain mod. It makes it much easier to see the terrain contours without having to pan the camera over every square inch.

  10. Thanks for all the replies! I've been away from my computer for the past week, and never expected the question would generate such a lively and informative discussion.

    Regarding the "blind scenario" question, I am a relative newbie, so I have only played a few scenarios. However, I avoid the temptation to play a scenario against AI once I have started a PBEM game, as that DOES seem like "cheating" to me. That being said, my son just started a PBEM game against me, using a scenario that I just finished (and won) against someone on the forums. He has kicked my ass in the last two battles, so I'm not volunteering that I know what his OOB just yet....

  11. I have a PBEM game going (I hope my opponent doesn't see this!). I have one of his tanks spotted, and I zoomed in on it during "playback" to see if it had fired its weapon during the turn. I noticed that when the camera was close to the tank, I could hear the sound of a nearby mortar firing. Even though it wasn't spotted, I could figure out where the mortar was firing from by moving the camera around, and listening to the sounds during playback.

    It seems that you shouldn't be able to hear, up close, an enemy unit that hasn't been spotted. Perhaps the developers could put that on the list of small improvements to be made?

  12. Here is a list of my "Campaigns" and "Scenarios" directories. I have CMBN and CW, but not MG. HTH. Note that there is a utility, in the Mods section of the web site, that extracts game size, titles, etc, from the "btt" and "cam" files.

    Campaigns:

    Courage and Fortitude.cam

    Devon - Basic Training.cam

    Kampfgruppe Engel.cam

    Panzer Marsch.cam

    Task Force Raff.cam

    The Road to Montebourg.cam

    The Scottish Corridor.cam

    Individual Scenarios:

    1 Training - Roadblock.btt

    A Delaying Action.btt

    A Stange Awakening.btt

    Barkmanns Corner.btt

    Bloody Dawn.btt

    Bois de Baugin.btt

    Buying the Farm.btt

    Carbide Carbide.btt

    Cats Chasing Dogs.btt

    CW 18 Platoon.btt

    CW Breaking the Panzers.btt

    CW Buron - Sticking it Out.btt

    CW Buron - The Main Event.btt

    CW Colossal Crack.btt

    CW Evil Be Unto Him.btt

    CW Flowers of the Forest.btt

    CW Holy Ground.btt

    CW In the Shadow of the Hill 5am.btt

    CW In the Shadow of the Hill 6am.btt

    CW In the Shadow of the Hill 7am.btt

    CW In the Shadow of the Hill 8-30am.btt

    CW Keep Calm and Carry On.btt

    CW Linking Up & Breaking Out.btt

    CW Loamshires.btt

    CW My Honor is Loyalty.btt

    CW NEDForce.btt

    CW NorMons.btt

    CW Seven Winds.btt

    CW Surrender Invites Death.btt

    CW The Bridge at Varaville.btt

    CW The Mace.btt

    CW Through the Loop.btt

    CW Ubique.btt

    CW Valleys of Decision.btt

    Deville.btt

    Huzzar.btt

    It's a New Dawn.btt

    Kings in Retirement.btt

    Last Defense.btt

    La Valence.btt

    Le Desert.btt

    Platoon Patrol.btt

    Pleasantly Shaded Woodland.btt

    Silence the Guns - Brecourt Manor.btt

    The Crossroads at Monthardrou.btt

    Vierville.btt

  13. Now you're getting me confused, again. When you say the US 50mm can ONLY be fired as a direct fire weapon, is that "high arc, spotting by mortar team itself", or "flat trajectory"? It seems like a flat trajectory mortar could more easily be called a "cannon"?

    If the mortar can fire at targets beyond its LOS, how does that show up in the game? Do you select "Area Target" at the obstruction, and it lobs shells just beyond?

  14. I see discussions of "direct firing" of mortars, and I'm not sure what that means. I understand using the mortar in the "usual" way: a HQ unit clicks on the "indirect fire" icon, selects an available mortar, selects Area/Point/Linear, sets the target, etc. However, if you just select a mortar, and give it a Target command to an enemy unit in its LOS, will is start lobbing shells? To what does that correspond in real life? Does the mortar fire in its usual high arc, with the firing team doing its own spotting? Or, do they turn the tube horizontal, and fire as a flat trajectory weapon would?

    As a mortar is fired by dropping a shell into the muzzle, I don't see how it could be fired in anything but a high arc. However, last I checked, I didn't know quite everything there is to know about anything.

  15. I've done a little research into the question of temporary files, and who is responsible for deleting them. Some programming languages, such as Python, have support for creating temporary files that are automatically deleted when the file is closed. However, that requires some cooperation from the operating system to make it happen. Given the number of files that accumulate in the Windows Temp folder, from multiple sources, I suspect that the Windows is probably at least partially to blame for those files and folders living longer than they should.

    I would think that there is probably some freeware utility that will do a scheduled cleanup of the Temp directories, possibly built into Windows itself.

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