MTTODD37
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Everything posted by MTTODD37
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Creating more of a unit type
MTTODD37 replied to MTTODD37's topic in Strategic Command - Assault on Democracy
Thanks for your considered reply. Will give that some thought. -
Creating more of a unit type
MTTODD37 replied to MTTODD37's topic in Strategic Command - Assault on Democracy
Yes I understand how you can change it now. But was asking if there was a way of doing it in the game by for example increasing research in a particular area. I do not want to just change the soft limit if it results in unbalanced game play. Many thanks for all the responses to this question. -
Creating more of a unit type
MTTODD37 replied to MTTODD37's topic in Strategic Command - Assault on Democracy
Hi, I understand that you could change the soft limit option, but is that not sort of cheating. I was assuming that the limits are there to simulate how many units can be produced of a type for a reason. And that being the case you would have to invest some research to increase these limits. Many thanks. -
Intelligence/production/infrastructure
MTTODD37 replied to MTTODD37's topic in Strategic Command - Assault on Democracy
Thanks for all your replies -
Hi, Is there a way that will allow you to create more of a particular type of unit ? For example when playing as the Japanese I want to have as many garrison units as possible to stop partizans in China, but are only allowed to produce a few units. Many thanks for any help.
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OK will give that a try. Many thanks.
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The platoon of infantry and 1 PKM are on top of the hill, so they can shoot down on them. And the other PKM is below the hill on the far right. I would of thought the 2 PKM would of been able to hit at least some of them, but they always miss. The US infantry then shoot back and always hit them. Not what I was expecting, especially as I always shoot first but still miss. Thanks for your quick reply.
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Hi, In above scenario I play as syrians. Had no trouble defeating the Bradleys. I mistakenly thought it would then be easy to kill the attacking infantry as I had 2 PKM machine gun teams, 1 recoiless team & a platoon waiting for them. But even thought the US troops were running over open ground toward me they always win. In fact I am not even able to cause 1 single casualty! Playing the scenario many times. Its like they are supermen! Please help, I am doing something very stupid or there is an issue. Many thanks.
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Barkmanns corner scenario
MTTODD37 replied to MTTODD37's topic in Combat Mission Battle for Normandy
It does not mention this in the scenario description. But yes it should not be played with the AI selected as German. -
Barkmanns corner scenario
MTTODD37 replied to MTTODD37's topic in Combat Mission Battle for Normandy
Thanks for all the quick replies. 1) Graphics bug is not a game stopper just looks a bit odd. So probably won't change driver unless it gets very bad. 2)The Rhino Sherman would explain the hedge question. 3)Prefer to play computer than go on-line. Don't expect the AI to be as good as a human, but in the scenario its poor as the Germans. Especially as the scenario is about Barkmanns Panther, yet it does not use it! -
Hi, have a few questions regarding above scenario, any help most appreciated: 1) Has anyone had issues with the main road being a grey colour but when you move the mouse pointer forward it turns into a proper looking road! Have had issues with shaders for my graphics card, thinking is it related. I am using the MAC version. I am on version 2.01. 2)I was able to push my M4 sherman75s thru the hedges but not the Sherman76, the game made them find an opening. Any idea why they could not go thru as well ? 3)Last question relates to the AI. I appreciate the AI coding is difficult to say the least. But was surprise the AI as Germans kept Barmanns Panther hidden away in the corner of the map, bascially not using it until it was to late(about 4 minutes to go), Maybe it was because I had the setting at not a difficult enough setting(it was Veteran). Many thanks.
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Entrenchment values
MTTODD37 replied to MTTODD37's topic in Strategic Command - World War 1: The Great War 1914-1918
Thanks for your reply, I understand how its suppose to work now. Many thanks. -
Entrenchment values
MTTODD37 replied to MTTODD37's topic in Strategic Command - World War 1: The Great War 1914-1918
Hi, Thanks for your quick reply which was very helpful. I have a related question however, what is the maximum entrenchment value in the properties tab. When I entrenched a unit it showed as 2(4). Which I took to mean as the current value is 2 with a maximum value of 4. But when I look at the trench properties it said the max entrenchment value is 1. So not sure what that relates to. Many thanks for any help, my apologies if I am being dumb! -
A unit allows me to select entrenchment, but the entrenchment value does not increase. Is this because the unit has reached its maximum entrenchment value(in which case whats the point in selecting entrenchment) or is there a formula where by the entrenchment value increases after a number of entrenchments ? Many thanks for any help.
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Supply key
MTTODD37 replied to MTTODD37's topic in Strategic Command - World War 1: The Great War 1914-1918
Thanks for the link. -
When you press the supply key it gives one set of values and then another when you press it again. What is the difference between them. Many thanks for any help.
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Swapping adjacent units
MTTODD37 replied to MTTODD37's topic in Strategic Command - World War 1: The Great War 1914-1918
Thanks for that info. -
Recon bombers
MTTODD37 replied to MTTODD37's topic in Strategic Command - World War 1: The Great War 1914-1918
Thanks Hubert -
Hi, How do you set recon bombers to just recon a position and then fly back. All I can get them to do is to attack the enemy position. Many thanks for any help.
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MAC version Screen getting corrupted.
MTTODD37 replied to MTTODD37's topic in Combat Mission Battle for Normandy
Thanks for looking into it. -
MAC version Screen getting corrupted.
MTTODD37 replied to MTTODD37's topic in Combat Mission Battle for Normandy
Received solution from support, seems to fix the problem(no idea why!) There has been one user who reported that installing the 'shader files' that come with the CMFI Hotfix resolved his issue with a 'spinning horizon'. CMFI Hotfix: http://www.atomicgamer.com/files/100120/combat-mission-fortress-italy-patch-1-00-1-hotfix You will want to copy the two files from the 'new shaders ATI' folder to your game's 'Data' folder. This will require opening up the 'application bundle'. To do this go to your CMBN folder in the Finder and highlight the CMBN game icon. Click on the 'gear' icon at the top of the Finder window and select "Show Package Contents". Now browse to the following folders: ./Contents/Resources/Data Copy the two files into this folder. Run CMBN again and enable the shaders within the game (Option-R, I believe). Hopefully this will (surprisingly) stop the spinning that you're seeing. -
MAC version Screen getting corrupted.
MTTODD37 replied to MTTODD37's topic in Combat Mission Battle for Normandy
Will list all to be thorough! Sound ON Display Size 1920*1080 Vertical Sync Off(speed) 3D Model Quality Balanced 3D Texture Quality Balanced Antialias/Multi sample Off High Priority Process Off(smoother mouse/Key input) Language English ATI Left-click Compatibillty On -
MAC version Screen getting corrupted.
MTTODD37 replied to MTTODD37's topic in Combat Mission Battle for Normandy
Hi, Thanks for your replays, below are my MAC specs Processor 2.5 GHz Intel Core i5 Memory 4 GB 1333 MHz DDR3 Graphics AMD Radeon HD 6750M 512 MB Software Mac OS X Lion 10.7.5 (11G63)