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Xenon 141

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Posts posted by Xenon 141

  1. Just out of curiosity: Is there any real reason why you would consider these games a "fraud"? I mean just the fact that you consider these addons bad or little improvement doesn't qualify for that. In legal terms a fraud basically means damage to property by deception. I really can't see how you were deceived here...

  2. I am not arguing that. The scale of a tank unit certainly is bigger than everything the chinese nationalists fielded in real life as a unit. However the same is true for the romanian tank unit - consequently it would also have to be removed.

    Now as far as I'm aware the unit doesn't even represent a single tank corps (propably about 120 - 200 tanks for Soviets, 200 - 300 for germans) but a tank group of serval tank corps. I'd guess that would be around 300 - 600 tanks. (The 200th Div. had around 100 tanks according to the source you quoted from)

    Also from the same 'wiki' article you quoted:

    Soon relations were made with the USA who only slowly began to (officially) provide help and 233 U.S. M24 light tanks were acquired by the Nationalists when America entered the war along with some 48 M3A3, M5A1 Stuart tanks in Lend/Lease from the USA in 1943, and 35 M4 Sherman tanks were acquired under the United States Military Assistance Program between 1943 and 1944.

    So the amount of tanks delivered by the US alone would be around 300. That's why I consider it not 'impossible' to form such a unit... these tanks were certainly spread thin in real life, but the possibility to send more and concentrate them would have existed. Feel free to correct me in this matter though.... Also in game terms: China can't afford to do research for the tanks so the effect of the unit is not that big...it will stay a 'light' tank group forever. But I'm afraid we propably won't totally agree on this matter. Even though even I think there should be a clear decision event to finance this unit through the US. ;)

  3. I get that. However the chinese nationalist army did use tanks, admittedly not on the same scale but it certainly wasn't an 'alien' concept to them. The SC series is quite abstract in it's presentation of the war, so it doesn't disturb me. I mean there is a romanian tank army. Also the "Brandenburger" Regiment as a SF unit that takes up as much space as a tank army.... so a single tank unit for china isn't that drastic in my opinion.

    I think you have a valid point - it's just that a) personally I don't think it was impossible (though certainly unlikely) B) it's an abstract wargame. But yeah, I get your point... ;)

  4. People that say the Chinese could have made (and used) tanks if they had wanted them do not really understand the Chinese capabilities in WWII. Here is a breif explaination of their historical capabilities. Either SC is a realistic simulation of the capabilities of the various opposing forces in WWII or it is a science fiction game. The designers need to decide which one it should be. I know the one I will continue to buy :)

    I don't think anyone disagrees on the real life facts... but that doesn't mean it couldn't have happend. The text mainly states that the allies decided not to send enough support there for it to become a main front. The player might decide otherwise though...

    The SC series is quite abstract with it's presentation of china as a single nation anyway, so I have to admit I don't mind such a 'detail' that much.

    I think the idea of a US/Soviet funded tank unit by decision event sounds good. In this case one could set the soft built limit for china to 0. After all the historic 200th Division was organised by the soviets and, if I'm not mistaken, the US did send tanks to china aswell.

    But I personally really like "what if" possibilities - what kind of fun comes from merely repeating history? :)

  5. I guess I have the same problem here... "The base game for this expansion could not be found on your system. Please install the base game in order to continue". Reinstalling sc:gc sadly didn't do the job for me. Gold still works fine though. Licensing and download worked like a charm, too. I hope the helpdesk will... well help. Any advice? Really want to play the game badly :D

  6. Your walkthrough really cought my attention. Love the detail of the campaign, the possibilities of the new units and the historical events/advices so far. I also like that with Kita-Go you included a hypothetical campaign. Looking forward to this release! And yeah - just like every other sc game it's a certain purchase for me, after all my birthday is soon and a late present like this is allways welcome. :)

  7. Depends what you want to play. The WW2 scenarios included in the other games are different to what you get in WW1.

    The original SC2: European Theatre/Blitzkrieg game features some scenarios on a smaller scale and an older engine... it's still fun but mainly because of the WaW and PDE expansions which add many smaller scale campaigns (spanish civil war, etc) and hypothetical campaigns (cold war turns hot, successfull axis in europe, invasion of england etc).

    The Pacific Theater game is pretty much what it sounds like. Including many smaller scale scenarios like Iwo Jima, etc. It's quite good.

    My personal favourite would be the Global Conflict game (might be not a bad decision since the upcoming games AoC and AoD require it ;)) and it's expansion. With the gold expansion it features the same engine as WW1 and the global scale is still my favourite. Really depends on your taste... they are all good games.

  8. This looks really interesting, what war is it from Xenon141?

    Hy, Bill

    It's about the struggle of the short-lived "Republic of Baden" in southern germany and marks the end of the german revolution of 1849. Basically the republicans and the army overthrow the Grand Duke of Baden (the last attempt in 1848, the Hecker Uprising failed) and are later beaten into submission by a federal army under prussian leadership. So far the scenario actually plays quite well but there is still a lot of balancing/scripting/images to do. It's not entirely historical concerning the strength/details of the forces involved; the republicans have a fighting chance here either to survive till the end of July or even spread the revolution into the neighboring Kingdom of Württemberg by decision events. The historical attempts failed but it's interesting to play with the possibilities of following the conservatives like Brentano or radicals like Struve. I have given this thing a mayor overhaul after I converted it to breakthrough. Still a long way to go but that's half the fun in building a scenario. Glad it looks interesting, despite the unusual theme. :)

    Xenon

  9. Now, for a quick update. I have uploaded version 1.2 with some replaced icons and new icons for the chinese (an attempt to make them look more like nationalists instead of communists) + other small changes.

    36406353.jpg

    Sadly, I tried my best at the military icons but in the end my attempts didn't look all that great... I'm afraid I won't be able to do decent icons there...

    And now for something completely different... :D

    55753317.jpg

  10. From the announcement:

    "Both packs are in parallel development. Assault on Communism will be released first within the next 6-8 weeks, with Assault on Democracy following within 6-8 weeks after that."

    Still 12 - 14 weeks to wait for AoD..... by far too long!!! Really looking forward to the extended worldmap and the hypothetical campaigns!

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