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TheDudeAbides421

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Posts posted by TheDudeAbides421

  1. Hey Stag,

     

    How can you say you are getting a contract for a game you are building in your spare time and then link RHS? According to their documentation you are a core member of the dev group but so is Ardy and all he did was create the OpsCore and ACH helmets. 

    http://doc.rhsmods.org/index.php/Credits

     

    I don't see how a huge MP lobby would benefit the game that much, while there are those that prefer Real Time H2H without needing to forward ports and search IPs, the majority of players I have been around prefer PBEM. It is almost like how old men played chess with the newspaper back in the day. Play at your own pace, and I think this has a huge appeal to many of the people that enjoy this series.  

    As for the AI, a system comparable to Steel Beasts Pro PE would fit the CM style very well. Conditions and Event based actions and reactions with triggers to spice things up. They have a very easy to use UI to make this an easy process and you can build them into every waypoint and route. I know that Steel Beasts has some military contracts so they might of had a larger budget for AI development, but it is a remarkable system that would seem to fit in with the CM engine. Everyone talks about ArmA's graphics but it is a pain in the *** to get the level of editing power achieved through an easy to use UI in Steel Beasts. 

  2. Try adding a layer of fabric texture over the camo, also once you figure out where the seasm are you can break the camo down into the actual fabric sections. Also instead of adding the splotches for the camo onto the base layer try building a swatch of the camo pattern and then clone stamping it to the UV map. Then you really need to play with color balance and other elements to bring out some depth. This can be difficult but start by adjusting your gray scale and then maybe add a cavity map to help with the shading

  3. I saw someone mention 'Nam in a post earlier. I was thinking awhile back that this series would be great for a Vietnam game. The engine is capable of letting people patrol through a map without the direct mission being combat related and also is the optimal engine for any sort of direct action, especially since company level seems to be the general size most people like. Probably would bring a whole new set of players with all the Platoon, Full Metal Jacket and Hamburger Hill freaks out there (me too, grew up watching them). Maybe some thing to think about for CMx3

  4. I was wondering if someone could help me identify some of the nicer mods out there. I come from the Arma community and know that this is alot of personnel preferences but I would like to figure out what is compatible from CMBN to CMFI.

    So if anyone could help me out with helping me get the most out of this amazing game it would be greatly appreciated.

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