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Quintus Sertorius

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Posts posted by Quintus Sertorius

  1. While you're looking at the screen where you buy units in the scenario editor, is there a way to select a vehicle you've already bought and swap it out for a different vehicle without losing any of the placement and A.I. settings you've implemented?

    For example, I buy a Heer 251 halftrack, and position it on the map, then give it reinforcement and A.I. team data. Later I decide I'd rather have a Lynx instead. Can I swap out the 251 for the Lynx without altering the data?

    That would be handy.

  2. We are talking about a very slow-moving plane, slower than a Stuka. If you were able to mount bazookas on it and get a few practice shots so you could predict the impact point at a specific altitude, attitude, and airspeed, I think you could hit a stationary or slow-moving target. Firing a bazooka rocket from a diving plane ought to improve its range and accuracy over firing it from a stationary position. Certainly you would be vulerable to small-arms fire though. On the other hand, it doesn't seem likely that an MG42 gunner would squander his ammo firing at a plane. I would think ammo for that particular weapon would be precious.

    It's interesting to think about, at least.

  3. ...that final one-on-one duel between Fury and the Tiger was straight out of a World of Tanks video advertisement on YouTube...sheesh...ricochets at 50 meters???!!!

    See, this is enough by itself to ruin the whole experience for me, especially at the end. The ending is the most important part of the movie. I'll pass.

    You know what would actually be more challenging filmmaking and result in a better movie? Doing it right.

  4. Can anyone help me to remove the AI voices?

    Well, the simplest solution I can think of would be to replace all the game's voice tracks with audio tracks that contain nothing but silence. I would use your favorite audio editing software (I use Audacity, myself - it's free and open source) to create a single .wav file with 1 second of silence, then make a bunch of copies of it and rename them to match all the voice files.

    If you don't know how to track down the voice files, you could download somebody else's voice mod to get the names. That will show you how a mod should be put together and used, too.

  5. CC2 was probably the best of the series, with a good campaign game as well.

    Ahh...Close Combat 2: A Bridge Too Far. An all-time classic IMO.

    The operational campaign lifted it from a good game to a great game. The outcome of a battle in one place had a direct effect on the starting conditions and resources available for a battle in another place.

  6. I've enjoyed the HoI games, but they're clearly WWII pasted on to an engine that wasn't specifically designed for that. For starters, most of Paradox's games have a timeframe of centuries, so when you make a game with a timeframe of about 10 years, it just doesn't work quite the same way.

    My favorite Paradox game is probably Victoria. I'm planning on buying Victoria 2 when it finally comes out in a complete package.

  7. Were their uniforms really that blue in combat situations?? If so... Yikes... That's almost a throwback to the 19th century with all that era's colorful uniforms eg Federal ACW troops.

    From the research I did for my LW uniforms I'd say some of the feldblau uniforms were that blue, or even more. Those would be on one end of the spectrum of the variations in color though, with a sort of slate-bluegrey being most typical.

    The feld divisions seem to have used a wide array of uniforms and equipment because the original LW stuff was slowly phased out for standard Heer gear. There are even instances of uniforms with mixed LW and Heer insignia beacause because the latter became official but the original kit was still in use and wasn't withdrawn from service. Almost anything is possible, from full LW kit to full Heer kit.

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