Jump to content

invernomuto

Members
  • Posts

    22
  • Joined

  • Last visited

Posts posted by invernomuto

  1. If we knew more about how situational awareness is modelled in the game, we could probably better understand what happend.

    As seen on the pictures we have a tank platoon facing away from the camera (and the at team). If infantry supported their flanks and rear, the platoon leader would probably not spend time to scan other directions and not passing targets to his gunner. I wouldnt say what happend is unrealistic, I dont have the whole picture and I certainly dont know how the game handle situational awareness.

    I totally agree. We can spend hours talking about spotting problem or similar, but the truth is that we DO NOT KNOW how the Combat Mission engine models spotting and situational awareness.

    It could be a bug or working as designed by the programmers (maybe a nearby friendly unit warned the TC or in CM tanks have a small chance to spot the enemy 360° even if buttoned, who knows?).

    As a player I would like to have more detailed information from the game: spotting (which unit is spotting the enemy ones), mm of armour penetrated, etc. If this goes agains FOW, give us a "verbose" mode or a log file...

    The more information, the better, IMVHO.

    Bye.

  2. 3. CM: Shock Force 2. Our return to modern warfare is long overdue! Given how close Shock Force 1 was at predicting a conventional conflict in Syria, we're a little nervous about choosing a topic this time around

    :D:D

    Especially because we've chosen to simulate a full spectrum conventional conflict between NATO and Russia in the Ukraine. This gives players a rich tactical environment to explore with the most advanced militaries the world has ever seen.

    Hi Moon, any plans to offer an "upgrade" to the old CMSF engine with this release?

×
×
  • Create New...