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Svenbart

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Everything posted by Svenbart

  1. Me too, me too! Melchett: Thank you, George. At ease, everyone. Now, where's my map? Come on. Darling: Sir! [Darling hands Melchett his map.] Melchett: Thank you. [Melchett unfurls the map the wrong way.] Melchett: God, it's a barren, featureless desert out there, isn't it. Darling: The other side, Sir!
  2. Hahaha!!! Blackadder is still great! -> They don´t call you Clever Jake for nothing! Pete! -> What? Clever Pete! -> Oh, right, they don´t call you Clever Jake AT ALL! They call you Clever Pete!!!
  3. Yes, and if Germany had offered Denmark York and Ireland, they might have joined the CP also - Just joking. Problem i see with your proposal is, that this is game about the first world war and not about "what if" alternate histories that where not really in question at that time. That means, Rumania should only have the opportunity to join the CP, if there is evidence, they really thought about joining the CP at any point, not only, because it would be fun and somehow understandable if they would. With my point about Rumania not joining the Entente while Russia is on it´s knees i see this criterion fullfilled: i think it would be historically correct, that rumania wouldn´t have started war with CP, if russia would be dead for all to see - even if there is a russian unit close to Rovno or Clausenberg...
  4. Hi folks, just played the 1917 campaign after normaly playing the call to arms campaign in multiplayer mode. I see a problem in the 1917 campaign concerning the national morale of the countries: they start all at 100 % yes it is that simple. So where is the problem? It is historically problematical that russian forces in 1917 fight with a 100% national morale. (the same is true for the french, austrian, germans etc.) The same to be said about the much faster decline of morale in that campaign (because the total number of points per country is smaller) Even if the morale values will sink faster (because the total number of morale points is lower) it comes to bad taste situations in the game. it just does not feel so much like 1917 as it could. The Russians (to stay with them in example, had no more units em masse, that fought with very high morale values, they were tired of war. Tired of war, from the things happened from 1914-16 not only from the beatings they got from the germans from 1917 onwards... recommendation: just put in the total morale points of the 1914 campaigns in and substract the number of points which the countries have lost so far. That would mean, that Russia for example would start the game with, dunno, 40% national morale, germany with 60% etc. - the values should be determined by the designers. :-) That would lead to more fitting fighting results and a better 1917 feel. They would fight more "historically" and also would not fall so fast from hero to zero...
  5. Yeah, i´ve seen the same (quite disturbing) things happen in a game against Xwormwood. I agree, that there should be a at least a decision event, giving a choice, where the forces should be deployed. In general it is a very unsatisfying solution, to kick all forces out of the surrendering country by the game engine: in my game, the russians were on their way for an powerfull offensive into southern/eastern german belly - and on the next term they went on a vaccation to serbia and russia - well - good luck for the germans, but a bit broken in game terms. I think it is a fundamential point, that to surrender - your opponent must accept your surrender. It is not ok, that the LOOSING country expells all enemy forces just by loosing. in this game, there are decision events for many occasions (which i like alot) so why not a decision event: Accept the surrender or not. if it is accepted, the forces will be handled as mentioned above, if not the war goes on normal, and the event "accept surrender" will plop up again in the next turn....
  6. I made the same expiriance with an rumanian entry that can only be called suicidable - with russia close to zero % national moral, german and austrian forces near St. Peterburg and Kiew. I think it is common sense, that the rumanians entered the war, (on a high abstactional level) because they thought that russia would crush austria and they could gain a piece of the cake. Maybe it could be a clever way to trigger rumanian entry through an comparison of austrian and russian national morale. for example the script could start working 1916 and giving x percent to the war level of romania, if the russian morale is higher than the austrian. Why morale? Because it is the simpliest way to measure lost units and/or territory in the past - which could be translated into expectations of neutral countries for the future! A significant lower russian morale should at least be a showstopper for rumanian entry....
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