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alan bo

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  1. Thank you Pak40 for your reply to my suggestions a few days ago. As to infantry riding on tanks/SPG I agree with you that this was for transport only and not for riding directly into combat. However, I do not agree that this is then outside the scope of CM. Some scenarios are of a size in terms of terrain and time that riding on any kind of transport could be relevant f.inst. in order to exit most of a combat force beyond the map edge according to a given task or in order to move units rapidly to a zone of disembarcation close to a regular combat area. In any case it must be up to the commander (i.e. myself) to make the decision whether and when to mount up and dismount. Regards, Alan Bo
  2. Thanks for a great new game:)! However I have a few thoughts for upcoming patches/editions: The marker for TRP´s should be another than actually used (trench-like marker like the real trenches/foxholes). This is quite confusing during the planning proces/orders phase! I suggest a simple "fat" cross (+) like we used to do in the army (or like the one used to mark the location during the action phase). This way you will also be able to reserve the marker "sighting scope" for the sniper - if this marker was to be considered for TRP`s instead (on second thought, the sniper could just as well be marked with an ordinary infantry marker after all!). I find it very peculiar :confused:that infantry can not ride on tanks/SPG´s! Since this form of transport was widely used I suggest you make this possible. And what became of the ambush! I noticed we can use TRP-designation, but TRP`s are not in every scenario. I miss the ambush-funktion from the earlier CM-games in as much as any unit need to practice and conduct ambush. This is the essense of firefight. I would also like to suggest introduction of various man made obstacles for planning and conducting defence in buil up areas and woods. F.inst. felled trees, timber stacks, overturned cars/trucks, furniture, deep/steep dug holes/tanktraps in roads etc. and even blinds (sheets) to obscure the attackers observation/vision through narrow streets and roads in BUA and woods. And within the generel timeframe of scenarios it could also be interesting to operate with assault bridging equipment at low tactical level f.inst. infantry assault bridge, assault boats, rubber/rubberized boats, floats, and spanning equipment of various pioneer units (f.inst. like the one carried on SdKz 251-7). And please do not print the next manual (soldiers handbook) in khaki/sand colours! I love the printed manual, which you can study in your armchair - but one has to be able to read it (very stressfull):mad:! But please do print one! I am now curious as to reactions and thoughts from other players and endeed from developers. Thank you for your time reading this. Regards, Alan Bo
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