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Odin

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Posts posted by Odin

  1. I finally got around to writing up the previously promised .30-06' small arms fire vs. German halftrack results. I started a new thread in the CMBN forum, since this seemed a more appropriate place to post the full results. You can read all the details here.

    Short summary: Odin, I don't know how you are losing German Halftracks to .30-'06 fire as anything other than a rare, one-off event unless you are doing something daft like exposing the HT to plunging fire from a higher elevation that can enter through the open top. The tests I ran indicate that SPW 251 frontal armor is nearly perfect proof against .30-'06 fire. Even the side armor is pretty much proof against .30-'06 fire at ranges of 200m or more. And even at 100m and perfect flat side aspect, .30-'06 fire only causes occasional "Armor Spalling" events that rarely cause casualties or damage; it takes a fair amount of bad luck to actually lose an SPW 251 this way.

    Think I'm wrong? Run your own tests, or offer up a save game file...

    I ran some tests myself, and I will admit that I found that half track passengers were getting chewed up by machine gun fire due to their poor use of the protection offered by the half track rather than ineffective armour (although there was still frequent armour spalling).

    I've posted a link to a video below which shows all three passengers ending up as casualties within 50 seconds after coming under mg fire at ranges of approx 125-175m. I ran similar tests 10 times, on 9 occasions it ended up with some or all of the passengers ending up as casualties. On the other occasion the half track took out the 2 American mgs. (5 trials the half track started facing the mgs, the other 5 it was sideways on as in the video)

    http://youtu.be/eZG5jIJN23k

    The basic problem seems to stem from troops in the carrier insisting on manning the half track mg (even when ordered to button up) this results in a conveyor belt of gunners getting picked off when coming under fire.

    Maybe there should be a button up option which insists none of the passengers man the mg?

  2. I can't believe we're even discussing this. You seriously doubt a .50 BMG could knock out a halftrack? I mean I can understand questioning the degree of threat that a .30-cal class MG poses to a Hanomag, but Ma Deuce?

    Yes I am serious. .50 cal is almost always mounted on armoured vehicles. I haven't checked the editor out to see if it available to infantry in CM, but I can't remember the last time I saw a squad armed with one. Your quote even refers to the .50 being mounted on a vehicle.

    What I've seen on plenty of occasions is infantry armed with .30 cal weapons go through half track armour like a knife through butter. For me this inaccurately diminishes the usefulness of the half track.

  3. What you aren't taking into account though is the 35° angle of the side armour plate, which in effect makes it much thicker than 8mm.

    If you present a decent combat source which says an M2 Browning could penetrate the armour of a sd kfz then fine. But I haven't found one. Without fail every source I've read says they could stand up to machine gun fire.

  4. Just referring to C3K's point about Allied half tracks, you may well have a valid point about the vulnerability of their side armour. I would still argue though that their 12.7mm thick frontal armour was considerably thicker than the Germans' side armour (and it was also angled), and so should still stand up to small arms fire even if made from inferior metal.

    In agreement with you though, this can't be said about German halftracks.

  5. Ranges are short enough that commonly issued ammo types will regularly penetrate the 8mm or so of steel plate they carried on their flanks...

    Unless you think BFC have made some sort of mistake, at which point you'll be needing some decent sources to convince them that full-power rifle bullets can't penetrate 8mm steel plate with commonly-issued ammunition at ranges under 100m. Good luck.

    Whilst I don;t know enough about Allied half tracks, yes I would say that they've got it wrong in regards to German variants. Every source I've read on the subject states that their half tracks could stand up to small arms fire and drivers were expected to drive through it.

    To get geeky on the subject here's a quote referring to the sf kfz 250 series taken from Military Vehicles in Detail SdKfz 250/1 to 250/12, 'The armoured body provided protection against rifle calibre projectiles and small artillery or mortar fragmentations, frontal protection was .57in (14.4mm) thick, with .32in (8mm) each side'.

    I'd also add that in my game experiences halftrack armour is often penetrated beyond ranges of 100m.

    But whilst we're on the topic of wish lists and halftracks, how about the inclusion of halftracks armed with mortars like the sd kfz 250/7, with the mortars able to fire mounted in the halftrack.

    A more detailed rate of fire option (similar to that available for artillery) would also be useful for all types of units.

  6. Might as well ask for "Shermans which stand up to 75mm AP". They already do, to an extent, but get the angles wrong, (or ignore the fact that they're open topped, in the case of halfies) and your pTruppen will pay the price. And any greater resilience would not reflect their real world performance.

    I would disagree half tracks are constantly put to flight by small arms fire, being little more effective than a jeep in taking hits. Their raison d'etre was to stand up to small arms fire, or troops might have well as been transported by trucks.

  7. Agree with just about every request made so far - especially the quad 20mm! My list goes as follows:

    - Infantry able to ride into battle via armoured steed - essential for the Eastern Front game.

    - Roads which can be curved (with the ability for vehicles to navigate down them quicker than a blinded pensioner who's never learnt to drive).

    - On a similar note much improved AI vehicle navigation.

    - Ability to choose ammo carried on board support vehicles.

    - Half tracks which stand up to bullets.

    - Tank commanders which don't play out as cow sized bullet magnets (especially the Brits which seem to get it more than most).

    - A 'hunt-quick' option. ie Selected unit will advance quickly but will hit the deck/halt as soon as it comes under fire.

    -A 'hide-ambush' option. ie A unit will stay low but open fire when an enemy unit comes within a target arc/short range. In return they'd sacrifice some spotting capability (but not as much as the 'hide' option currently does), and some concealment (but not as much as is lost when no 'hide' is selected currenty).

    - Shadow, or even better, model of attacking fighter aircraft... of course with quad 20mm able to open up on it!

  8. I'm playing as the Americans in round 4 and so far I have been unable to save my opening deployment round, with the game crashing on five separate occasions when I press the red button. Have any of the other players in the tournament had this problem?

    Battlefront please get this patched soon, looking at the tech support forum it looks like it has been an issue for some time. In the meantime does anyone have any suggestions as to how I might fix this problem?

    Thanks

  9. Great AAR and a nail biting finish Viajero. I was playing as the Americans in one of the other games. Unfortunately, my opponent was unable to finish the game so I won by default.

    I think that particular scenario is quite a tough one for the Germans to win, and if your men in the cafe had opened fire when they were being approached your right flank would have held up well. Maybe I shouldn't be saying this incase I'm drawn against you the next round, but I don't like using the hide feature if you're expecting close quarter fighting. In the past I've had an opponent's tank drive right over a wall where a unit of mine with a panzerfaust was hiding and because the men were on 'hide' they did not see the tank until they were being crushed to death! After that event I stopped using hide for such close range ambush situations and find that although you are more likely to be spotted at a further distance you will still more than likely see your opponent first and come off the better form the encounter.

    All the best for your next round.

  10. Couple of questions I thought I'd put out there. Firstly, am I in a minority or majority in thinking that too few soldiers surrender in CMBN? It seems common place to find the number of surrendering soldiers at the end of a game to be be an insignificant proportion. I'm sorry I don't have any figures to hand but I do know that far higher proportions of soldiers surrendered during the Normandy campaign than what you find in CMBN (even taking into account the mass surrendering of large units, which would be more likely to take place on the German side due to their precarious position). Instead, I frequently see 'broken' units in CMBN making a run for it only to be cut down by gun fire, when in reality they would be far more likely to stick their hands on the air (even at the risk of still getting shot). Take this link for evidence:

    http://www.youtube.com/watch?v=kUUG5mf5ENE&feature=related

    Again the tankers might well have been more likely than not to be cut down if they had tried to surrender, but I think the mechanics of the game should have at least had them making an effort to surrender.

    Secondly, I don't think I've played a game yet where there are more casualties which are wounded than killed. Again I think statistics show this not to be the reality of the situation.

    I know they're relatively insignificant in the overall enjoyment of the game, but they could easily be remedied.

    Your thoughts please!

  11. CMBN can throw up some great moments, but I think some of the most spectacular moments can come when an air or artillery strike reeks havoc. I've pasted a couple of links to incidents I've been involved with. With the airstrike I was on the receiving end. I did get some payback though (unfortunately against a different opponent) with a nebelwerfer strike, which was fortunate enough to detonate just as my opponent was advancing across an open field.

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