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Kommandant

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Posts posted by Kommandant

  1. I'm looking for some to play Breakthrough 1.05, Call to Arms Campaing, I can play with any side.

     

    I don't play this game since 2013, but I got some nostalgia in the blood and I want to play one good match, but the AI is no fun. :P

    I'm a seasoned player, but not a pro. :)

     

    If you are interested, email me at wh40k.biffy@gmail.com

     

    Note: I don't want "soft build limits" turned on.

  2. I'm playing a 1914 CtA with the patch 1.03 and I came across a problem... I defeated russia but serbia was in the war, when I took out serbia I saw that 3 tittles of land in bulgarian territory are in control of Russia and I can't walk my units over them and I can't take those tittle backs, Serbia is surrendered now and these lands are still in control of russia, and the biggest problem is that one of these tittles is over a rail so I just can't operate my units from Berlin to the middle east....

  3. I've playng the latest patch of Breakthrough and here are some stuff I have seen...

    Russian Civil War

    1-The AI keeps sending french troops too far away from Odessa, I just take my time and leave them cut off, wait some turns and I have france out of the war...

    2-I think that 5 squares from Odessa is too short for the french do something, maybe a 7-8 would be nice....

    2.1-Maybe make france morale drop even faster if french forces are further than 10 squares and fall just a bit if between 5-10...

    3-The Bolshevik AI is kind of disapointing... I had no problems fighting the reds as there was no atk on the baltic nations... no effort to hold perm and fight the ural cossacks... no armies to fight the south whites and invade ukrania, I started to see red forces invading Ukrania around late 1919... a good red force formed when I was marching to Moscow and steamrolling all the red forces.... AI at 100% 0.5 exp bonus...

    3.1-I had some challenge fighting the Whites AI, they made me loose Perm, fall back on my atk in the baltic nations, but no effort was really made by the south to stop my invasion of Ukrania with the core of the red army, or any good Atk on Tsaritsyn.... Ai was dumb to go too far with the Ural Cossacks and leave the corps with no supply, I made a quick move and captured the cossacks capitals and made the Whites loose 4 corps and 2 HQs... North whites did some advance, they took a lot of time on that.... Poland was a disapointment, as they couldn't stand agaisnt a small force of the reds and were destroied.... AI at 100% 0.5 exp Bonus

    Russia's war

    1-Russians focus too much force against the Ottomans.... The Ai plays as it was expected with Russians, but I saw a way too big focus on the ottomans, even when my german forces were closing in on Moscow and Petrograd...

    2- It could be interesting if German High command would take money from the player for a few turns to pay for events in hte west, or middle east, or Italy... things like big battles, as Verdun, or Gallipoli....

    3-Von Rennenkampf deploys later, not as in Call to Arms, where he is ready for use from the start of the game....

    That is all :)

  4. I've been very away, sorry guys, I had some probs around here, we are in the finals, so, Peter will play a CtA against Wolfgang, the winner get a free copy of SC Breakthrough.

    This tournament evolved in a way that it shouldn't, my fault for a bad organization, if more tournaments of SC come up I would be glad to help and take part, but not organizing it.

    The sad part is that I was the one to give the idea and move people around, move resources, try to solve problems, and the only one to give me duties, it wasn't too much, I just failed on it, no excuses.

    So, again, sorry guys for the problems this tournament had, mainly Bill that made some merchandise about this tournament, I feel I failed it all :(

    But in the end the winner will get a free copy of SC Breakthrough :D

  5. Yeah, but it's weird...you say you have to commit to an offensive which does more harm than good. Won't that just lead to half-hearted, conservative "attacks"? Why is it necessary? Is there some sort of obligatory guideline to follow when going through the motions to attack (ie. can't stop before the Meuse, can't retreat back to the Belgian border)?

    Also, is it feasible now to invade Italy? The mountain defense drop enables the Germans and A-H to actually make headway? My standard choice is to keep the Italians out.

    Well, in any case, glad it's going to be history.

    Yeah Glabro, but now there is a big set back if you give Italy what they want, Romania will move really close to join the entente, if the Russian can push the AH army, the romanians will certanly join.

    I have worked out some other moves that you can use against the russian first strategy. I haven't applyed them as I would like too, not much players use this strategy, we should play another game one of these days Glabro, I need to get my revenge from our game of months ago.

    You will love the new what if main map, where the german armies are deployed in force agaisnt the russians, or that you can deploy a army force against russia, before the start of the game, in Call to Arms, I found that really useful, even using traditional strategy of invading france in 14, this army deployed agains russia, can hurt russian offensive against Germany-AH.

  6. And my game with Wolfgang is in its endgame... I can see waiting ahead.(for either me or him, this game is strangly enough still on knifes edge)

    god, you guys are fast....

    Look, I can't toss away Ghost because of that, he really wanna to play.

    I talked to Bill about the prize, so we have the chance to give the winner a copy on the new WWI expansion and not a copy of GOLD, hope this makes thing more interesting.

  7. Nope, I reloaded the save and tried it again (now after being a few turns further into the turney)

    Flag is still blinking, could in theory put unit on transport, but cant stock up. If a mod is interested in the save file I could send it to them.(but as this is still an important ongoing game I dont want to just throw the save file out there)

    Probably Bill or hubert will pass here to help you out man, just wait, they will ask for the save file. :)

  8. Generals!

    The war is closing to an end, and to fight in the end, we will see real stuff, so here it is, SEMI-FINALS!!

    Szymon(Ghost of war) szymon.orzechowski@gmail.com

    vs

    Peter Zima(pacestick) pzima@optusnet.com.au

    Lukas Stoll Lukass-stoll@web.de

    vs

    Wolfgang(Dragon99) mozart372000@yahoo.de

    We play a game of 1914 Call to Arms, same rules, mirror games, 1 pointo to minor victory, 2 points to stalemate, 3 point to major victory.

    Let the best win!

  9. I don't wish to rush or anything, but if we get the next round rolling sometime soon we might still finish this before my school starts up again... which would be nice.

    Ok ok Man, I haven't done contact with Ghost of War yet, but I'm almost shure that he is on the next fase. I will put here the next fase alocation of players, but I will talk to Ghost of War, if it wasn't him, I will just change the player.

    Note: You created no problems, I was about to do that anyway :P

  10. StratCom 2 would be nice. Anyways, StratCom 1 is pretty awesome for a 10 year old game, I think the AI in v1.07 isn't bad at all (although I've read some reviews of the series stating that the AI isn't very challenging). I'll be sure to try out other games of the series, but I guess I have to make up my mind which one to get. I'm pretty interested in StratCom Global Conflict though. The only thing that bothers me a bit with the newer titles in the series is the isometric perspective. I prefer good old-fashioned hex-based games, the Civ-like isometric perspective is a bit odd. But all the reviews sound great, so I'll at least try out the demos of the newer games.

    that is why the demos exists, make a try out, I agree that the use of squares makes the game less atractive, but you get used to them, in time, you will find the games awesome, I assure you :D

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