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akaariai

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Everything posted by akaariai

  1. Probably talking past each other, but at least for me the big problem in the initial tests was the "run at full speed from 1000m to 300m and succeed" behavior. That *is* (was?) broken. So, in paintball terms you should ask your friends to run for a minute or two in range without shooting back. If a platoon attacks a MG using proper tactics then, yes, the platoon should most likely win. If it just runs from 1000m to 300m I am pretty sure it should be shredded to pieces.
  2. One problem with the HE fire is that it is too easy to fire at the exact location of the enemy. Part of the problem is that squads are grouped too tightly, another part is that area fire isn't. I fully support the idea that area fire should be restricted to minimum radius based on such variables as distance to target, are there known enemies (? icons) in the area, troop quality and so on. One way to see this problem is usage of heavy direct fire guns in unrealistic ways. Place a self propelled artillery piece on your end of the map on a hill and then "area fire" at enemy targets the unit has no idea are there. Very effective and totally unrealistic response time from the direct fire piece. As for MG fire - To me it seems there is need for more suppression in general, somewhat more casualties against moving targets, but hitting covering infantry with small arms fire should be even harder than it is now.
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