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Lee_Vincent

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Posts posted by Lee_Vincent

  1. Sounds like you actually did really well! That Soviet arty is cheap, and adding a % to the attacker is often not really necessary when the Sovs are attacking or assaulting.

    654 kills, that must be some kind of record, wiped out an entire battalion.

  2. I can't make this stuff up. True story

    Had to fix a gate this afternoon. Local rolled by on ATV and we talked a bit. Mentioned I was excited about new "historically accurate" game set in WWII Russians and Germans.

    "Does it have hoses in it?"

    I don't know.

    "If it don't have hoses in it ... it ain't "historically accurate."

    Well they have to create the computer models n's tuff.

    "Do they have dead horses in it?"

    I don't know.

    "If they have dead horses in it they just have to make dead horses ... not dead ....to pull wagons and cannons. Horses did that in WWII so that would make it "historically accurate."

    You have a point.

    "Do they make games about Nam?"

    No. Not yet anyway.

    "If they do they will need to make live Water Buffalos. We sometimes used them in Nam."

    Good point.

    We talked a bit more and my friend rolled off on his ATV. I was not going to contradict him about horse history. The fellow would give you the shirt off his back, help you any way he could, has RODEO in his blood and horses on his property. I just found it hilarious I see this thread this evening.

    So... there must be a way to make dead horses ... not dead ....to pull wagons and cannons. If it works for horses, then try cows and someone can MOD the odd Water Buffalo and Tag it :D

    You couldn't make this stuff up - brilliant

  3. Something you fellow CM'ers may well be interested in is SweetFX Shader Suite Download Version 1.4 http://www.guru3d.com/files_details/..._download.html

    I came to it through flight sims (it's very popular over at Rise Of Flight), but I'd like to tweak the settings for a harder, grittier look for CM (suggestions?). Each game has its own profile, which is enabled when the game starts and removed when desired with no impact, very safe. Oh, it also has minimal performance impact.

    What is it?

    So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games.

    You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these.

    You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.

    It's meant to allow you to improve the look of your games and change the look and mood of it to your liking.

    If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA)

    Effects included:

    SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/

    Cartoon : Creates an outline-effect that makes the image look more cartoonish.

    Advanced CRT : Mimics the look of an old arcade CRT display.

    LumaSharpen : Sharpens the image, making details easier to see

    Bloom : Makes strong lights bleed their light into their surroundings

    HDR : Mimics an HDR tonemapped look

    Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor

    Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look.

    Monochrome : Removes colors from the image so it appears as if shot on black and white film.

    Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)

    Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)

    Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

    Curves : Contrast adjustments using S-curves.

    Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning

    Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting )

    Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Ditheri...age_processing )

    Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.

    Splitscreen : Enables the before-and-after splitscreen comparison mode.

    It works with all 32bit DirectX 9 , 10 and 11 games (and many applications).

  4. The poor Archer drive had to literally exit the vehicle during combat for the gun to fire. Othewise the ejected shell would've hit him in the back of the head. There's also one annoying problem with front-engined firing platforms. Heat waves rippling off your engine deck tends distort what's being seen through the optics. Front engine tank design is one of those "We thought it was a good idea at the time" kind'a things. :)

    Merkava seems to do ok.

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