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eltorrente

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Posts posted by eltorrente

  1. Hey guys, did a search but didn't come across any specific details of this so will drop the question here without starting a new thread.

    Just started a scenario PBEM and was able to deploy the U.S. 57mm ATG in to a house with good LOS, happened by accident but I was also able to move and deploy it also on the second floor of the house. First time I've seen this and wondering if this is a legitimate tactic in the game?

    No. Not on the second floor - that sounds silly.

    The first floor is believable, but I'd be pissed if my opponent had AT guns upstairs..

  2. I don't disagree. For me, SPR was a case of enjoying its many strengths, while forcefully overlooking some glaring weak points (like grunts talking philosophy while on patrol).

    I don't think it's unrealistic. Walk all day with a bunch of friends and you'll start talking. No one is shooting at you and you don't think the enemy is around, so you'll talk. They weren't a bunch of mutes, even though every step they took during the advance was basically in enemy territory before the shooting actually started.

  3. I never realised Target Light for Mortars meant they actually fired the mortar. I assumed it was "use other weapons than the main one" - that's how it seems to work for everything else.

    You live and learn, I guess, but why have an exception to the rule, just for mortars ? Seems odd.

    Keep in mind that the mortar crew will also fire their rifles if they can see the target - both with target and target light. For this reason, it's best to area fire just behind an obstacle or wall or whatever. Mortars can target JUST out of LOS, which enables them to hit behind walls and bushes and stuff, down a slope, etc, and when you do that, the rifleman can't see the target so they'll stay quiet.

  4. Don't bother with Target Briefly - use Target Light for mortars.

    I use this all the time. Target Light area fire fires about 3 rounds or so every turn. Ammo lasts a long time, and you can cause a lot of damage. After each turn, adjust aim slightly and keep up the fire as long as they are still alive.

    Also, it's best to use Target light area fire rather than targeting an enemy directly. You don't want to stop shooting because they lost sight of the enemy when he cowers behind a wall or something. Also, if he loses sight of a specific target while targeting light, then he sees someone else (ANYWHERE else), he'll start shooting full speed and burn through his ammo quickly - because you lose your target arc as soon as you issue a target command. Best to just area fire when direct firing.

    I rarely use normal Target anymore, unless the target is juicy and fleeting.

  5. 'The Big Red 1' holds a special place for me. Not because it is a great movie (Lee Marvin very much carried the film). Rather, because it brings back memories of the golden years of childhood for me in three ways.

    First, if there was a classic WWII film on TV, Dad parked the channel there. Most of my favorite actors come from those films (watching ABTF is like seeing old family again!). Lee Marvin links into that.

    Second, I was right in the prime kid demographic for 'Star Wars,' so seeing Mark Hamill in a WWII film was ace.

    Lastly, that movie was in heavy rotation in the early days of cable movie channels. I remember what a big deal that all was and the massive dish we had for our apartment complex.

    Macisle

    I felt like I was reading something that I wrote for myself. :)

    I was about 12 or 13 maybe when cable came to my apartment complex. It was a really big deal going from just a few channels, to a cable box with like 30 or whatever it was. Had to turn a dial to change channels, and it didn't come with a remote.

    Anyway, The Big Red 1 was on a heavy rotation at that time. I watched it many times back then. There are several scenes that I still remember vividly - like Lee Marvin carrying the kid on his back. It's been many years, so I'm going to Netflix it soon and I'm sure I'll still like it.

  6. Well, overall it's best to not move them around by themselves where they can attract attention. Anytime I try to sneak an FO to the ultimate spot, he gets spotted because he's the only one who has been seen by certain units that haven't been engaged yet by other troops.

    Best to follow along with some troops, and wherever the troops have been, sneak into those spots. The troops would have either killed whoever could have killed your spotter from that vantage point, or they will themselves present a higher priority target than your FO a distance behind them.

  7. The vehicle driving/pathing behavior is terrible in this game, and has been this way since the very beginning. I wish there was a "convoy" command or something, that made the vehicles simply match the path of the one in front, or something like that.

    What I usually do, is give a 10 or 15 second delay between vehicles. Also, I like to give the first one a faster move order than the ones behind, so Fast/quick/Move for the first three.

    Once they start pausing on their own, it goes downhill quick. They start turning off the road, trying to bypass, then causing more problems behind them.

  8. Eltorrente is a good player. Just finished my first CMX2 PBEM battle against him. It was a good fight that ended too quickly due to my miserable abilities . . . but it moved along smoothly with turns turning over at the rate of five or more per day. That's good!

    Looking forward to the next one.

    I also found out that CMX2 PBEM is much more fun that CMX1 PBEM because you play and plan for EACH turn. There's no "planning turns", like there was in the earlier games. This speeds things up quite a bit.

    I have time for two battles at once (but no more). I'd be happy to play you too.

    Oh, also should note that it was the first time I used H2H Helper and Dropbox. Setting them up was a PITA, but it was totally worth it. Another thing that makes things move much smoother.

    That scenario was tough, and I think it was actually pretty close. It just came down to a couple crucial turns, like in most battles actually.

    Oh yeah.. I forgot about the planning turns from the older games. I used to hate not being able to watch a movie on certain turns. It works perfect now - watch a movie, then plan every single turn.

    I was glad you didn't give up on h2hhelper, because I knew you'd love it once it was up and running.

  9. Thejetset: That sounds great! :)

    Eltorrente: Please sendt a mail to juste86@gmail.com! A QB meeting engagements sounds perfect :)

    Alright sounds good.

    I'm going to send you a dropbox invite. If you haven't used dropbox before, you'll really like it. Much better than emailing/attaching/downloading the files.

    H2H Helper is very recommended, also. It moves the files back and forth automatically to and from the dropbox, has a chat function, and it keeps your incoming/outgoing folders clean.

  10. I'll play you. Sounds like fun.

    If you want a small battle, that would be cool with me. I usually play large or medium, but it's nice to focus on a smaller force sometimes.

    I usually play QB meeting engagements with random maps, because every battle is different. I play scenarios sometimes in PBEMs, but I really don't know which ones are the best or anything.

  11. Just curious then about your opinion of Run Silent, Run Deep. More particularly, I would like to know if you have an opinion of the novel it was based on. Personally, I regard the movie as so-so, but basically okay. The novel I regard as superb and have read maybe three times over the years. I've read many memoirs of submariners and several novels written by WW II sub vets and regard RSRD as the outstanding best in the fiction category. But I never served on a sub and have no personal experience to compare it to.

    Michael

    Ha - funny you should ask. I read that book while I was at sub school. I loved it, though I read it before I was actually on a sub. I didn't really like the movie much, either, if I remember correctly. It's been a very long time since I've seen it though.

    One of the best books I've read in a long time was Iron Coffins http://www.amazon.com/Iron-Coffins-Personal-Account-Battles/dp/0306808420

    Really, really excellent. I couldn't put it down. It was like reading Das Boot in real life.

  12. eltorrente,

    As I said, the object wasn't to provide accurate depictions of how the Navy really operates it's subs, but to provide a sense of it to the viewer, while absolutely prioritizing protecting the real deal over technical accuracy. For the record, BLIND MAN'S BLUFF

    http://en.wikipedia.org/wiki/Blind_Man's_Bluff:_The_Untold_Story_of_American_Submarine_Espionage

    does describe, repeatedly, trailing ops in which the Crazy Ivan was employed. Memory's hazy, but I think that term may've been used. If you haven't read it yet, I think you owe it to yourself to do so.

    Yup - I have the book. I think I read it about 7-10 years ago. Anyway, every sub is basically blind to the rear, so a common procedure for every sub is to "clear baffles". It's just a 90 degree or more turn, stabilize on a course for a while, and look for new contacts. Nothing crazy about it. I don't remember in the book, but regardless I don't doubt that that term was actually used somewhere at sometime on some crazy mission. I'm just saying I've heard it only used as a joke, and noone I ever talked to ever heard of it in a serious way. It would be CRAZY to NOT clear baffles on a submarine.

    I absolutely agree that sonar isn't like radar and doesn't provide instant information. Kind of gagged over that. But from a viewer's standpoint, who would sit through, say, four hours of waterfall analysis, depth changes, heading changes, speed changes and everything else it would take to passively work up the level of information depicted in the movie as effectively instantaneous? The only way to get that information stat is to go active, and even that occurs at only the speed of sound in water.

    Regards,

    John Kettler

    Yeah, I have no problem with that and I love the movie. I expect that, and it doesn't really bother me. I take note of it though, because I can't help it. Plus it's fun to make fun of.

    Here's another random thing about the movie: The Alpha that was speeding toward them at full power, would have been so unbelievably loud that both the October and the Dallas would have heard it coming from hundreds to thousands of nautical miles away. It wouldn't have just appeared like that lol - plus it would have been blind at that speed (45+ knots).

    Most sub movies have a sonar ping sound when they show a sub underwater lol. :D We never once used active sonar while on-station, because it advertises your position to everyone.

  13. eltorrente,

    Where were you when I was writing two deck Attack Sub scenarios for Avalon Hill?

    I agree with you on your submarine film comments. Got to see Das Boot at a theater with the then new Dolby sound and remember first hearing, then later feeling the depth charge rumbles when I touched the back wall while waiting outside. Saw it in German with English subtitles and was blown away. Came out feeling like I'd lived it rather than watched it! And I've been reading about U-Boats since I was a young boy. Hunt for Red October and any subsequent film depicting the U.S. Navy submarine force have technical advisors there whose job is to provide sub flavor without compromising actual sensitive procedures and information. I used to have a friend who was Reactor Officer on an Ethan Allen class boomer.

    Regards,

    John Kettler

    I would have like to have contributed to your scenarios. :D I was on the USS DRUM (SSN 677), which was a fast attack submarine.

    Das Boot.. such a great movie. I've watched it so many times through the years.

    The thing that makes it so realistic is how it potrays the various characters and relationships onboard. Now, I'm talking from experience on an early 90's american sub and comparing it to a german u-boat - so it might sound like a stretch, but trust me. :D The commonalities are that it's a very tight nit crew and the sub service is very different from the rest of the Navy or military in how the crew interact. Much less formal. Anytime we weren't underwater, we were completely drunk and out-of-hand. Everyone counted on everyone else to do their jobs, and to trust the boat. I don't know.. it just captured the sub service, and every submariner will agree - no matter when he served.

    I'm sure the Navy has advisers that contribute to sub movies, but damn.. Hunt for Red October (which is an awesome movie btw) had so many things in it that there's no way some adviser would have signed off on it.

    Why was Jonesy the only sonarman on watch? I think there was 5 or 6 on watch at all times. "Make your depth 1200feet, rig for red.". Huh? Why would you rig for red when diving? In fact, we only rigged for red like once - but that's for periscope depth. We'd always just rig for "low level light" and turn the lights off at night with the scope up, because rigging for red screwed with your senses. "Sonar Con Crazy Ivan!". WTF? What is a Crazy Ivan again, Mr. Clancy? Noone ever heard that uttered on a sub before. Oh.. so they can tell exactly where the enemy sub is and what direction it's going, with great accuracy and instantly.. total BS. Sonar systems are nothing at all like what you read about, and I'll leave it at that.

    Anways.. I still love that movie. :D

  14. A lot of people mentioned Saving Private Ryan and Inglourious Basterds, and I thought both of those movies were excellent.

    Basterds was all about the dialogue. It had several scenes that built up the tension and made you feel like you were right there.. I was always empathizing and hoping they'd say the "right" thing. So what if Hitler didn't really die getting his face blown apart in a theater? :D It was a fantasy-reality and it was satisfying to me. It was like Tarantino was like, "I'm gonna do what so many people would have loved to have done to Hitler". Hey, fine with me.

    I think Brad Pitt is a good actor, too. I just thought he overplayed his part. His character "worked", though - lot of funny parts. I don't think anyone was really much caring much about his character anyway, necessarily, since it was really about the theater owner.

    SPR was the most moving war movie I've ever seen. I think it was because it was the first of its kind. I saw it in a theater with my girlfriend and some other friends. We were all blown away by the experience. I liked the story, also. No love triangle - just a war weary squad charged with risking their lives for someone they didn't know. I wanted them to succeed and was invested in their characters. Great acting all around, too. I felt like I had been through a war when I walked out of the theater.

    Steven Spielberg did a masterful job with SPR, and that led naturally to his involvement with Band of Brothers and The Pacific. I loved both of those series, but I must say that Band of Brothers was much better, in my opinion. I really enjoyed the Pacific, and looked forward to the next episode(s), but I just didn't feel like I knew much about the main characters.

    I think since Band of Brothers started in training, and we got to go along with them through the war, I got to know everyone. I cared about what happened to them. The various officers, down to the newest replacements all mattered to me.

  15. When you plot a waypoint, then check the LOS from the waypoint, I don't believe it is being checked from the vantage point of the selected unit. It is being checked from the ground at the waypoint... right? (I informally tested this out a while back, that's the conclusion I came to).

    GaJ

    No, I think it's the vantage point of the type of unit you plotted. I could be wrong, but I think I was playing around with that and came to that conclusion in-game.

  16. So would you say to the people that took umbrage to a film that played fast and loose with history "Relax, it's just a movie" ?

    Yes.

    Screenwriters and directors aren't politicians, and care only about their movie making money. If they want to keep it totally accurate, it wouldn't have as many cool explosions, and the studio wouldn't give them money to make it in the first place.

    I'm fully aware that most movies will butcher history for the sake of more drama or explosions.

    Your not really a history buff are you ?

    Of course I am. That's why I play this game and other wargames.

    Getting upset over inaccuracies in a war movie isn't required for a histroy buff, I don't think. I take note, and get on with the movie.

    Like I said earlier, I am an ex-submariner and every single sub movie I see is filled with so many crazy inaccurate things, but whatever. It's just a movie. Even if the writer wrote it totally accurate, it would get changed around for dramatic effect to appeal to the masses.

    You mean they are passionate about the truth ?

    Yes - apparently to a fault. From movies, television shows, video games - it's all the same when discussing this subject. People often get too upset when looking at an entertainment product, and it seems to ruin their experience.

    I was reading on this thread someone talked about a guy who refused to play some video game, like Total War or something like that, all because some uniform patches were wrong.

    Best to just take note of the inaccuracy, and relax, and maybe the rest of the product is pretty good. Same thing with this game - some folks have proclaimed it to be so inaccurate in some respect, that they simply can't play and enjoy the game. That is funny to me.

    Maybe 100 years from now when everyone has quantum computers we can have AI that behaves realistically, until then, we play because it's fun despite the deficiencies.

    I think your over egging the pudding there, anyone that would get that bothered about the things you mentioned would have mental health issues, but they haven't, because you just made that up, and i'm insulted that you would think i would think that that was an acceptable way of backing up your opinion.

    I'm sorry I insulted you.

  17. Sorry, you will have to explain to me why it is funny that some people are intolerant to historical inaccuracies ?

    Because they're just movies, not documentaries. Made just to entertain and tell a story. Nothing more.

    I'm not going to avoid seeing a movie because its budget wasn't high enough to pay for all the CGI needed, or to restore old equipment, or build perfect replicas for every single thing. Maybe they could have paid all the actors to starve and not take showers for several months before they started shooting, to ensure they look realistic. They tell a story with the tools they have on-hand, and they're usually fun movies to watch - despite some wacky things that are in most of them.

    A lot of it is that when people know a lot about a subject, they can let it take over and can't enjoy watching shows, movies, or even novels because of it.

    Despite a movie being about the subject matter they like the most, they won't watch it, or will be filled with disgust, because some guy wore his hat the wrong way, or they used footage of an F-15, and it's supposed to be an F-14.

  18. It's funny to hear historic movie snobs get upset over small details. It's a movie, not a documentary.

    I'm an ex-submariner and I can watch submarine movies and enjoy them. Heck, we used to watch Hunt For Red October while we were actually out to sea on specop missions.. you can't have a better atmosphere than that! That movie was just plain ridiculous as far as realism goes, but it's still a great movie.

    We also were HUGE fans of Das Boot (still am) - which is the greatest sub movie ever made. By a long shot.

    Hunt For Red October was so bad in terms of life on board a sub, the interaction of officers and crew, the pinpoint accuracy of their sonar systems, the tactics, basically everything.. but it's still a good, fun movie. Tom Clancy knows zero about submarines, despite how he talks so eloquently about them.

    Crimson Tide was the worst in terms of how life on a sub is. An officer tells an enlisted man to drop and give him pushups. Seriously wtf. No enlisted guy would ever be forced to do something like that, and he wouldn't have to do it either - not in the sub force, at least. That movie did, in fact, suck though.

  19. I just had the experience last night of a piat team (CMBN, of course) moving into a possible ambush position. Visually, I only saw one guy with a rifle/no piat moving (and pretty much right under the icon), and wondered if the piat gunner was actually alive or not. As I was watching, the guy with the rifle stopped moving, but the icon kept moving forward a bit into the action square. Question answered. I targeted the team, justifying it to myself as the spotter's sixth sense/hunch based on his combat experience. But I'd rather not know....

    Yup, exactly. Once I started noticing this feature, I can't UNnotice it..

    I just don't want to know.

  20. I don't think this is much of an issue, but it's something that would nice.

    In the perfect world, all that would be required to make it feel more realistic is for the crew to move 10-20 meters here and there to take cover sometimes.

    However - the game isn't setup for that and it wouldn't be a quick fix in their engine. As far as I can tell, no other units in the game have a "home base" that they are tethered to that allows them to move away from it and back again when they need to. There would be more involved to make this work than just turning the gun into an object that is separate from the crew.

    BF might have the tech to make the gun behave sort of like a jeep, in that they could crew and uncrew it - but once they uncrew it, they'd need to be locked into a certain radius and place great importance on getting back to it, or disabling it if they need to run away.

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