Only played the demo so far – ordered the game yesterday so it will be a while before I can play the full game.
I’ve also seen some wayward artillery when firing indirect. Much more often than accurate artillery. All conditions have been very good except one – I am almost always firing to areas where I have limited LOS to the whole target area (typically LOS to only 10% or so of it). So it would seem for me that that is the explanation and that even with all other conditions perfect it makes a big difference.
And I fully understand that if I can’t see spotting rounds landing then I have not much chance to adjust the full mission on target.
But, surely even though I only have LOS to the ground of about 10% of my target area I would expect to have LOS to considerably more of the area if there was dust/dirt etc. thrown up from rounds that hit? So I would have a better chance to spot whether the mission is coming in on target and adjust? No tell-tale dust rising up in the area means no spotting rounds on target. Likewise I may not have LOS to the ground of where a wayward spotting round lands but may see roughly where it was from the dust thrown up?
I have one more problematic issue with artillery. I’m setting duration to Short, expecting then only 6-12 rounds (as per manual) and getting 18+ rounds (not including spotting rounds). Any ideas what I might be doing wrong? I’ve set mission to Medium but I can still do that to get the frequency of fire I want and then still expect to only use 6-12 rounds by setting duration to Short can’t I? Or did I mis-understand that.
By the way, the game is exceeding all my expectations so far – and those expectations weren’t low to begin with. Have to say, I’m very impressed to date.