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speaknspell

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Posts posted by speaknspell

  1. The main intent is to make multiplayer/co-op work better by sending intermediate .bts save games between allied players as well as email .ema files between sides.

    For one-on-one there will not be a huge advantage over most sync tools, but it should have some nice features that make it easier to setup and track games.

    It will allow multiple configurations to be managed at once, such as Demo and Retail version or patched vs. unpatched installs as well the different names you play under.

    Other features:

    • one click setup of the filters needed to sync the correct files from your CM folders to Dropbox
    • a simple GUI representing all the games you are playing and if you have a turn pending.
    • a timer feature that will change the icon if you have exceeded a given amount of time 'holding onto' the turn.
    • optionally store contact info for all the players in the game, and perhaps arbitrary info like a link to the forum topic for the battle or club forum.
    • keep a log of files exchanged and short messages between players
    • optionally keep a history folder updated with all exchanged files

  2. It's cool that each tree we see represents an actual tree that blocks line of fire as well as line of sight. It's not so cool that our gunners don't seem to realize the danger of hitting trunks near friendly infantry.

    I just wiped out half a squad of my own when my Priest failed repeatedly to fire through a treeline. Intended target was a few hundred meters away but instead it kept hitting the same tree only a few dozen meters away. 2nd Squad, taking a breather right there, was not pleased.

    I can see this being an occasional risk but it seems to happen far too often.

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