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Warloch

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Posts posted by Warloch

  1. Does mod taggin work reasonably when loading example one Aris tiger mod,

    or will it load all aris tiger mods into memory from the data\Z folder?

    If it loads only one off the tagged mods it could save lot of memory. Now there is so many texture mods that loading time takes quite long. :)

  2. Could we have a gamma and brightness adjustment for CM? game is all too dark at night and even at daylight. These days even the simplest games have brightness adjustment. Should be really easy to implement this feature.

    Also better unit info and unit image while buying would be nice. Now it is kind a studid to alt tab and seek information from the internet. Takes too long to buy units this way :)

  3. It has very little to do with optimization, and quite a bit to do with CPU and GPU load. CM does more stuff than most games per frame. Way more than most. If it were about optimization it would indicate that there's something concrete we can do to improve it in the code - and there really isn't.

    A much better move than us spending a few months to squeeze another 2-3% out of the engine (and that's optimistic) is the reduce your model quality to, say, "Improved", which adds frames and smooths play quality, and looks great to boot. Turn it up to "Best" for closeup screenshots or smaller scens. If you're playing a nasty scenario turn it down a bit to give your CPU and GPU some breathing room - that's why the settings are there. :)

    Ok. Sorry :) I found the reason. It is the models. I have to use improved model quality in CMBN and then it runs 20-30 frames per sec. Fortress italy runs just fine with best model quality. I tried everythin else. Changing drivers didn't change frame rate at all. Perhaps leaking models or too complex models?

  4. Game should run just fine with any modern hardware. When you put a single mod file CMBN just stops to be playable. I just tested with my I5, 16gb mem and 680 GTX 4gb with few mods and framerate with fraps was about 10-17? Is it bad optimization or bad coding? (or should modding feature be left out from future versions?). I hope that my statement is not too harsh for you guys at BF :)

    CM is still my fav game eveeeR! ;)

  5. Warloch, Thanks for the texture improvement report. I may try an NVIDIA PC (non-EFI) Graphics Card in my Mac Pro at some point.

    I suspect Redwolf is correct about the faster and better graphics processor.

    Now I have several 4094 x 4096 pixel sized textures in use. Base grass texture could be even higher.

    With one 4096 x 4096 texture my 560ti 1gb was suffering from serious slowdowns and the game was unplayable. I think that CMB engine is not very well optimized at all, but extra mem will provide significant improvement on game speed with higher resolution textures.:D:D

  6. AHHHHHHHH!!

    Finally got my nvidia 680 GTX 4gb and after my 560ti 1gb I can just say WOW!

    I can actually see individual veins in tree leaves in my tree texture mod :)

    V2.0 for CMBN is still a mess. los problems are the worst. Don't know if they are caused by some mod. I'v been playing entirely with CMFI.

    But I can say that every texture mod looks different with more vram.

    they look more crisp and more detailed :D

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