Jump to content

jakla1027

Members
  • Posts

    114
  • Joined

  • Last visited

Posts posted by jakla1027

  1. Chris,

    Just putting in a request for whenever you get the time to play the CMFI scenario Beyond the Belice. as played from the US army side.

    Thank you & looking forward to the stream!

    P.S. nice work on your streams thus far & to you & all of BF great job on CMRT!!

  2. So can anyone tell me about potential mobile flame weapons for either side we might see down the road in a future module or pack? Didn't the Germans employ a Flamethrower equipped Hetzer variant at one point? What all mobile Flamethrowers seen action during the Mid 44 to wars end time frame? (Other than what will be released in Red thunder of course)

  3. Im guessing nothing bigger than 37 mm will fire skywards. But what about pintle mount MG, of various calibres. Will they be able to fire at aircraft or is it only dedicated AA weapons that will do this?

    Good question, especially for the V3.0 upgrade for CMBN & CMFI with all of those American tanks with pintle mounted .50 cals.

  4. With the addition of AA guns being able to shoot at aircraft in version 3.0, will heavy AA guns also be able to engage aircraft? Guns like the German 88mm or Russian 85mm? Or just the light AA platforms able to engage air targets?

    Another quick question, how will we know if our AA guns have shot down a plane? In the post battle summary only or will we be able to tell in battle?

    Thanks

  5. I'm going to guess it'll be handled just like the M-10 TD, somebody in the turret will man it....but it really won't matter, because the rear MG will never be used, your tank will almost always be facing the enemy. Plus by mid 44 German Infantry AT weapons will tear apart an IS-2 if they get anywhere behind or to the side of the tank. Also I doubt the IS-2 crew will be able to spot much in terms of concealed infantry to the side or rear of the tank...thus in my opinion I doubt that rear turret mounted MG will get much use in game.

  6. It would seems strange to add the functionality of fire into CMBN and CMFI via the 3.0 upgrade but then not have any units that could use it? And yes I know there's more features than just fire in the 3.0 upgrade.

    A joint upgrade/pack for 3.0 wouldn't be an issue in my book. May make life easier on the installation side for us users as well.

    Ya getting a V3.0 upgrade with no corresponding pack with new flame units would kinda be.......like getting a new bicycle with no tires!!! :P

  7. Thanks for all the feedback guys! I'm slowly starting to learn the Eastern Front!

    I was wondering, between mid 1944 to May of 45, will the Soviets get any Mobile AA platforms? I have searched Google & haven't found any WWII mobile Soviet AA platform that were used during the war. I found a couple WWII era prototypes and post war stuff, but none of it seems to have been used during the war. Did the soviets have any other mobile AA weapons during the war? Did they receive any from lend lease?

    thanks

  8. Well I might be wrong, please correct me if I am. Doesn't Red thunder & it's future modules eventually cover from summer of 1944 until May of 1945? If that is correct, then here is my question.

    What new content might we see in the Modules?

    I'm not talking about scenarios/campaigns....of course we'll see them:)

    I'm curious as to new units/orders of battles, & what new weapons we might see. I'm not by far an expert on the eastern front of WWII but, from the looks of Red Thunder annoucment it looks as though pretty much every weapon, AFV that was in service from mid 44 thru may 45 is already included for each side. So I'm asking to hopefully learn, what weapons from small arms clear up to AFV entered service post Red thunder's time frame? I really want to know what kind of new stuff/toys I'm over looking or have completely missed that might be included into future Red Thunder Modules.

    Thanks for any info you can share:D

  9. Wow thanks for all the great news!!!! Can't wait for either the Eastern Front or Black Sea games:D

    I have one question, what is the current status of "packs" for CMBN & CMFI, are they on the back burner for a while as you work on the new base games & V3.0?

    Nonetheless thanks for the X-mas news:)

  10. Originally Posted by Macisle

    Having said the above, I will add myself to the group that is looking for more emphasis on game engine jumps than content with regards to the Bagration and Bulge families (I'm not talking about the MG module here). Specifically, I'd really like a focus on urban infantry combat and fortifications.

    Originally Posted by Battlefront.com

    ]Not to worry, there are some urban centric improvements on the way for you guys very soon. Some will be in Market Garden, others will be in the not-too-distant-future Upgrade v3.0.

    Steve,

    Can you go into any details at this time on what improvements will be coming to Urban Combat in the MG Module, or further down the road in version 3.0?

    Thanks

  11. Combat Mission fans have a lot to look forward to in the next year as the CMx2 game engine continues to produce games at an every faster pace. At the moment we have three games in active development and more planned. While we aren't in a position to make detailed announcements right now, we can tell you what the three are about (in no particular order):

    1. CM: Battle for Normandy Module 2. This Module picks up where CM:BN and Commonwealth left off... with the September push out of France to the German border. The content centers around Operation Market Garden, though it covers more ground than just that. The game includes a number of new vehicles, formations, and new terrain models/textures. Adding new terrain, a first for any Module so far, ensures that you feel like you're fighting near Germany and not still back at the beacheads.

    2. CM: Eastern Front 1. The first of four Eastern Front "families" starts with Operation Bagration (June 1944) and eventually covers through to the end of the war (May 1945). For many tactical warfare enthusiasts, this period is considered the most tactically interesting since both sides were at their peak of their military technology, organization, and experience. The scope and scale of the combat offers plenty of subject matter to explore.

    3. CM: Shock Force 2. Our return to modern warfare is long overdue! Given how close Shock Force 1 was at predicting a conventional conflict in Syria, we're a little nervous about choosing a topic this time around. Especially because we've chosen to simulate a full spectrum conventional conflict between NATO and Russia in the Ukraine. This gives players a rich tactical environment to explore with the most advanced militaries the world has ever seen. Having said that, we hope the politicians aren't insane enough to try it for real. Even thought this is great stuff for a game, it's the last thing this world needs in real life.

    We have more games planned for 2013, however we are making no formal announcements at this time. These three mini-announcements should be enough to keep you busy for a while.

    Well It's been over a year since this post....& we've seen none of the 3 main games listed....just Gustav Line.

  12. what exactly would you do with a CDL in a CM battle :confused:

    Blind the hell out of somebody for maybe 2 seconds, (if your lucky) then watch it get peppered by small arms fire, thus watching the spotlight flicker out & become useless :(

    Just wouldn't be useful in its intended real life use, in a CM battle. Unless you like changing light bulbs :P

×
×
  • Create New...