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MengJiao

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Posts posted by MengJiao

  1. Bought all the modern stuff, but hardly played them. Waiting for Normandy, and hoping to start a few PBEM games.....

    I must have seen something about CMBO on a game review website, because I thought the graphics looked astoundingly bad.

    Later I bought CMBB and played that a lot and then got CMBO and eventually CMAK. That must have been several computers ago...but I must have found the CM series between when CMBB came out and when CMAK came out.

  2. In my reference somewhere I have an Army report on how to kill Panthers based on their Normandy experience. They did say specifically to aim for the lower bow plate or try to bounce a round off the lower gun mantlet. They also said that this would take a lot of luck to accomplish. The impression was that they were telling the guys "If you've got to try something you might as well try this." They sounded much more confident in their advice to maneuver for a side shot. No luck involved in that.

    It was also possible to shoot a 3 inch AT gun shell through the bow MG cover.

    This happened at the start of the Mortrain counterattack. It sounded to me like this was a known option, but I might have been reading too much into the text.

  3. The point I am trying to make I suppose is that high grade 3D models don't by themselves make graphics in a game look any more realistic or pleasant to look at.

    I've played ToW2 and I think the better 3D models in CMBN really do look a lot better. I've never understood why there's a general opinion that glare and murk using the same thick textures over and over makes things look more real. I don't see the real world as full of oscuring stuff and I don't have problems with glare.

  4. It's all a matter of personal taste. Some people prefer the clean look, others don't. Some of the "dirty" mods I've seen over the years are absolutely terrible IMHO because they look like some sort of cartoon impression of what the battlefield looks like. But each to his own :D

    Almost all the graphics seen at this point are final and will be in the shipping game. Theres still a few rough edges that we're ironing out, but then again these are the things you guys aren't likely to see in screenshots at this point.

    Steve

    I agree. Unless the game dynamically puts dirt onto the tanks, dirtying up the tanks seems like putting on decorative touches where they are not needed.

  5. For every comment Steve makes, five snarky replies must be made.

    I'd like to make a snarky reply, but I'm happy to hear that the game simulates things well enough to demonstrate that Shermans do have some slight advantages in some circumstances against some German tanks.

    It's as big of a shock as the time a bunch of Stuarts in a board game destroyed my PZKwIIIs in a simulated North Africa 25 years ago.

    But why have a simulation side to games if they don't occasionally offer real surprises?

  6. "What is it about the Russian front (and CMBB i guess) that players like so much?"

    This may be a throwback to cardboard wargame days b4 computers when everyone wanted to play the Germans "in their prime" stomping all over other countries.

    In the Western Front, other than the (incredibly popular topic for gaming) Ardennes Offensive, the Germans were on the defensive. There were a fraction of Western Front games compared to Eastern Front topics.

    I am quite serious that one used to have to bribe players to play any Allied side. All the games seemed to be designed for max fun for the German side. They always had the more interesting variety of powerful units, while the Allies seemed to be composed of generic cookie counter units.

    I would say that even CM1 reflects that "prejudice" to a small degree. I personally still enjoy the CM1 Axis side more. Their units are just more interesting.

    I think this started to change when RT FPS's set in WW2 appeared for the non-grognard mass market. Suddenly, nearly all the games were from the Allied (primarily US) POV.

    I think a lot of things happened to make the allies somewhat interesting to play. People got tired of completely stereotyping both armies. People got tired of not having any allied players. Some historical sophistication seeped in here and there and it became possible to imagine the allies as having some interesting aspects and problems even if you had to dig a little to find them or even add more factors to the games and move them a little closer to simulations where the friction and variability of war gave the allies the chance to escape the ideal world where they were always defeated and somehow approach the real world where they ultimately won.

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