Jump to content

Rocken

Members
  • Posts

    29
  • Joined

  • Last visited

Posts posted by Rocken

  1. First of all:

    Thank u for releasing CMRT!

    Moveable Waypoints dont work on next turn, at least not for my stugs.

    If i try to correct the given movement path the outcome is weird.

    To the Question:

    Arty seems to have less effect imho, did u change anything compared to earlier modules?

  2. Just make this game (and following ones) free to play, with a free donation.

    You can sum up all complaints to a single arguement: "its free, enjoy"!

    Plus: youll get fame and a million players, who do all the beta testing for you.

    No more "fanboys", "bughunters" and "lurkers" :D

    Just an idea, insert flames below please..

  3. All in good/due time, suffice to say more then half of the bugs fixed by the programmers I have yet to see them reported as a bug here on this general forum. This thread had an earlier discussion regarding tank accuracy, in particular firing on the move. Now, moving tanks fire their weapons with even less accuracy. ;)

    well wouldnt it be nice to have it fixed all at once?

    btw nr3 is fixed: "Tankluck"...

  4. As Phil said, he hunts bugs. Quite successfully. The treebug has been fixed in patch v1.01. I'm tallying 70-odd hairy bugs so far. And counting... :)

    And yes, apart from the no armor arc -- no, it will not be in the patch(es) to follow -- and your recently explained treebug, colour me in as another forumite that cannot fully comprehend/understand what you are trying to say with your list posted earlier.

    Ok Winecape tell me more about that mounted inf bug?

  5. I do play, quite a bit. I spend a lot of time in-game, both while chasing bugs and in my "off time". And I read the forums - a lot. If you glance through the threads since the game was released you'll see me in there. I think my confusion stems mostly from the fact that I can't understand what most of your list means.

    I think you probably are, it's simply that I don't know what you're saying.

    Well, actually hosts and guests maps differ in the settlement of trees, what influences LOS and LOF. Thats the treebug :)

    So we have 2 maps, which is a real feature..

  6. If you're trying to tell me about bugs, it would help if you were... clear. Explaining what you're talking about ("Treebug" and "Tankluck", for example, don't make any sense at all) would be a good start.

    Also, some of the stuff you're talking about doesn't seem like bugs from what I can tell - tanks do drive through wooden fences, I can definitely blast a hole big enough for a tank, immobilization can happen for a number of reasons (damage, for starters?), mortars fired indirectly need time to lay to target commensurate with a number of factors... I'm going to stop there because I don't want to invest more time in this list until it's clear we're both talking about the same thing.

    Also, I'm not sure what you're saying in that last paragraph, but being inflammatory is going to make people want to talk to you *less*. If you want to have a conversation with me about bugs, fine. If you're just taking a run at me, don't bother.

    m8, just try on ur own on TCP game or read the forums. ive played alot of cmx1 games and im pretty sure im aware of what im saying

  7. Well i played 40 TCP matches so far and here are the features:

    Treebug: 2 dif maps..

    Mountbug: same as cmsf 3 years ago..

    Tankluck: just start the editor and try on ur own!

    Schrecks/Zooks: no movement in a squad within a tile while spotting a tank, TAC AI..

    C2: just a mythos, only good for on map arty.

    Buildings/Fortifications: no cover :D

    Morale: no need for reserves, they start rattled at all even without C2..

    Immobilize: every 2nd game on dry map..

    Blast: kinda hard to blast a hole for a tank..

    Blast2: democharges dont disappear when used :D

    Mortarts: 4 mins to shoot indirect at a target 100 meters away?!

    Coverarcs: no tankarc?

    Tankmovement: no auto breach wooden fence..

    Well Mister programmer: take my money and go to vegas, if u double up pls stop modding cmx2 games, if u go broke please make a patch...

  8. tcp/IP WEGO:

    phone: cool beer drinking guy

    door bell: cool beer drinking guy

    gf/wife: cool beer drinking guy

    food: cool beer drinking guy

    drinks: cool beer drinking guy

    smoke: cool beer drinking guy

    upawn: cool beer drinking guy

    toilet: cool beer drinking guy

    graphics: cool beer drinking guy

    Tac AI: cool beer drinking guy

    waypoints: cool beer drinking guy

    chat: cool beer drinking guy

    Tcp/IP RTS: FUN! .. erm no

  9. Theatre of War 3: Korea is now available for pre-purchase on Steam!

    Replay the events of the first hot war of the Cold War era, the Korean War! Test your strategic skills by managing reserves, fuel and ammo supplies as you move your forces over the entire Korean Peninsula.

    Receive a free copy of Theatre of War 2: Africa 1943 with your pre-purchase! Already own Theatre of War 2: Africa 1943? Give it to a friend!

×
×
  • Create New...