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Killkess

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Posts posted by Killkess

  1. Aircraft often spotted for artillery, so ground units don't necessarily have to be in visual contact to adjust the fire.

    You speak about a completely different topic in this case. Even if we speak about aerial FOs these will have to use spotting rounds before going over to FFE. I tend to believe that the initial precission of an aerial FO would be lower. Its much harder to judge its own position correctly and giving the right ammount of corrections if you fly over the battlefield.

  2. The point is that for pre-registered artillery you have to... register in the first place. No defender would simply stay in place when the attacker does the registering. If the fire-zones are not registered by spotting rounds before how does the artillery know it will be on target?

    A defender can do this work prior to the engagement by trail-shots while the enemy has no way to observe the registering shots. The attacker simply can not register fire zones without telling the defender what he is up to do next....

  3. Thanks JasonC for the clarification.

    Doenst this show that the current implementation of the off-map support is kinda badly simulated? I also have a bad feeling about the sizes off targeted areas. I cant imagine 2 tubes of Longtoms targeting a 50m² area ordered directly by a squad-leader or Platoon leader. Its feels out of the scope.

    Same for air assets. I tend to believe that the more abstracted way of CM1 better reflected tactical reality.

  4. One thing i already wondered about is if the use of "point-target" and "linear target" for all kind off offmap assets. Was it common practice to use this kind of "target-order" expecially for bigger caliber batteries?

    Was it comman at all to use 1 or 2 barrels for fire-missions? I was always under the impression that a much greater number of tubes was used.

    Maybe we got to much influence from the "CMSF" setting in this case?

  5. No, i did not realy try to directly aim at the enemy tank. I tried to shot smoke/WP in front of the enemy tank. While i have no problems to get my tanks to shoot smoke in front of enemy infantry and guns it seems like the AI always overrides my "shot smoke" order when they face enemy armor.

    I am not an expert on this topic but from what i´ve read i would say using smoke was a quit common practice.

  6. I cant get my tanks to shoot WP rounds when in contact with enemy tanks. I tried several times to use WP to blind an enemy sitting on the next hill. My tanks just ignored my command to fire smoke and tried to kill the enemy armor instead. Which was a bad idea since it was a Panther head on. So how do i get my boys to obey my orders in this case?

  7. While i also feel a bit "disturbed" about the first hit performance i came across another issue i always had with CMSF. I drove a Panther down the road knowing exactly the location of an enemy tank. I used the arc to narrow down the spotting to reduce and enhance the spotting time. When the panther came clear of some buildings the Panther and the M4 were about 80 meters apart. The M4 beeing directly on the 12 position with the turret trained exactly toward the enemy. It took about 45 seconds for the panther-crew to detect the enemy tank. While i can live with such a performance if the enemy tank is on the deep flank or in some kind of concealement i dont believe that any crew would take about 1 minute to identify an enemy tank sitting directly in front in a distance of 80 meters across a street.

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