lettowvorbeck
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Posts posted by lettowvorbeck
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I've always thought the Call to Arms scenario should begin with the UK Amphibious research level 1 or 2 (at least one and the single research chit) to represent their advantage in shipping over the CP.
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Wodin,
I, too, preferred the time when the board only talked about WW1, but I don't think the developer attention has swung inordinately toward WW2 [in might be different for board members but we just have to realize the vast difference in audience size between the two wars]. For me, the game system models WW1 better than WW2 and I like how it accommodates both the quick moving and static aspects of the Great War. I've always thought WW1 in Europe and Near East was overall a much more interesting and balanced strategic scenario than WW2 and I think the game gets it right for the most part. Like, Wormwood I don't think it is perfect nor do I think it compromised by the expansion.
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Interesting discussion. Do any of you guys go immediately at the German North Sea ports and just hammer them right at the beginning, when uboats are few? For some reason, I didn't even think of this in my one pbem game, while at the same time my German opponent was busy smashing the entire Russian navy in their ports in 1914.
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I must say that thoughts of Spain in any capacity never came up in any of my games...Ha. Glabro is thinking outside the box on that one.
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Why are there two different downloads of the same scenario title -- "1939 Storm Over Europe (MOD)" ? One of the downloads is around 12 MB and the other 42.
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Sure, I just sent you the files in question.
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I was playing vs. the AI as the TE and once the AH Empire collapsed, this error message appeared "Failed(handle_end_turn): Segmentation violation" and the game crashed. Has this occurred before and been fixed with 1.04?
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I suggested a long time ago that hvy artillery have a % chance to cause a step reduction in fortification/entrenchment value instead of an automatic 1 plus the morale loss. So, may Lvl 1 HA has a 33% chance to reduce the fortification a single step and Lvl 2 HA moves this up to %50. I would like the morale loss to be % chance based instead of automatic as well. As it is now, taking a tile is basically automatic with HA ammo equal to or near the fort/trench level of the defender. By the time it is reduced to zero, the morale of the defender is so low it just melts away under a couple attack.
Somthing else concerning game balance, when you think about how hard it was for the Germans to take Verdun, the game really does not represent that.I thought possibly raising the entrenchment level of Verdun, or making it a 2 tile objective, a fortress tile and a somewhat less fortified city tile behind it,
or making artillery less effective against Verdun, as it is now as soon as you get enough artillery in place Verdun will fall.
Maybe someone has a better idea?
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Ludi,
I believe Bill increased the chance of damage to ships attacking ports with v1.03. I found the smashing of ships in port to be a major problem with 1.02 but haven't done a pbem of 1.03 to test for improvements. It sounds like you are finding the situation remains problematic with 1.03.
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Bill,
I think it has to do more with the terrain. The artillery unit helps but you can't get enough 5+ supplied units at the point of attack to make progress. Is the Caucasus really solid "mountains" along the border, or are there more valleys and hills?
The lack of movement in the Caucasus has been mentioned in a few posts.There is a Russian Decision Event to provide the Caucasus front with an artillery unit in the spring of 1915, but I presume that this isn't enough generally enough to start pushing the Ottomans back, or is the artillery unit being sent to the Eastern Front instead?
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I am surprised, too, as "The Hotfix will be replaced by a full 1.04 patch in the near future." is posted in the patch section.
Really? So a good guess is there won't be a patch this year. Surprising, the hofix commentary left me to believe there would be one.But I understand you're busy with new games and such, the game itself is very playable and stable, we can tinker with the scenarios ourselves.
And of course, WW1 still works pretty dang well.
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I would like to see tighter ZOC for this issue, as well.
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Sharkman,
Looks like you have him just where you want him...Ha
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Has anyone had a pbem game of Call to Arms go into 1918 with the issue still in doubt? Just wondering...
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Rabelesius,
Do a search of the boards as well, referencing Switzerland. I initiated the thread and had all my questions about diplomacy that I felt were unclear from the manual answered in it.
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There are some colossal empty areas (no continuous lines at all on the eastern front, just concentrated mobs of units). Too few units given the map scale??
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IMO, that sounds better to me. I've always thought French morale dropped too quickly in earlier versions.
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I am not seeing a slower tech advance or more time between levels with the new tech system. In my game vs. the AI, A-H is already at industrial level two at the conclusion of the last Sept 1914 turn. I know this is just one example, but I was hoping the new system would keep this kind of rapid pace down.
On the other hand, perhaps I am misconstruing the primary issues handled by the new tech system. On the surface it looks like the the most important concern addressed by the new tech system is overlong periods of no advance in the face of very heavy investment. Perhaps the pacing, while determined by a new system, is largely the same.
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Thanks, I didn't think to check for one.
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I like the idea of the 3% x number of remaining units when deciding whether countries stay in the war for another turn after NM=0. For this calculation are all "units" taken into consideration including naval units?
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Hubert or Bill,
There are many sea tiles with little islands on them (like those in the Adriatic and Ionian seas). Are they just for flavor or do they spot enemy naval units that end their movement on or adjacent to them?
Thanks!
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You can download 1.02 right now and find out!
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I believe it is the S&T: World at War issue #12, with the article titled "1940: What If Hitler Turned East?".
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There was a very interesting and detailed feature on the ramifications of this Russia-first option in a recent issue of the WW2 offshoot of Strategy and Tactics magazine.
Ease my fears
in Strategic Command - World War 1: The Great War 1914-1918
Posted
hopefully, we'll get 1.04 before christmas.