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RooksBailey

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Posts posted by RooksBailey

  1. On 6/21/2017 at 3:20 AM, LUCASWILLEN05 said:

    One hopes that US and Russian forces never shoot at each other on a real battlefield. However, back in the 1980s in  similar Cold War situation moderns table top and board wargamers invariably gamed World War 3 situations in Germany and sometimes in other parts of the World. In the event the real world situation never developed.

    Speaking of, I would love to see Battlefront release a NATO vs Warsaw Pact circa 1985 battlepack one day for CMBS.  The contemporary US/Russia/Ukraine setting in interesting, but I think a nostalgic "Cold War Gone Hot" West Germany module would sell like hotcakes and provide lots of ideas for expansion packs.  

  2. I'm still playing around with the demo and I haven't had a chance to check out the manual yet, so I apologize if this is addressed somewhere and I missed it. But I have a question about concussive force in CMBN:

    Last night, I had my Sherman blasting away with HE shells at some foxholes that were located relatively close to a small dwelling. Well, after about half a dozen shots, this happened:

    What caused the house to collapse? I can only assume that it was due to concussive damage as I didn't see any ricochets, and nobody else was firing at that house (I did have a different Sherman firing into a different house, but nowhere near this one - you can see that near the right edge of the screen).

    Thanks!

  3. I'm pretty ambivalent about the Eastern Front.

    I found CMBB very good, fascinating, educational, cool vehicles yadda yadda and I enjoyed playing it very much but I never could get in to it, immersion wise. In the end it is about one set of bastards with a dodgy ideology fighting another set of bastards with a dodgy ideology.

    West Front fighting sees you playing the good guys or the unambiguous bad guys, which can be almost a much fun. Playing the Germans against the Western Allies gives much the same pleasure as strapping into a TIE Fighter and shooting down some X-Wings.

    It perhaps shouldn't matter, but to me it most certainly does.

    That was my opinion, too, when I moved from CMBO to CMBB. Nonetheless, I still greatly enjoyed CMBB because the scale and ferocity of warfare on the Eastern Front is simply unmatched - CMBB really educated me on that. I expect Ostfront for CMx2 will be just as fascinating, too.

    But on the philosophical point...yeah, I agree. :)

  4. Hopefully, once the game gets near release, BF will publish some succinct (wargame vids tend to run on far too long for some reason :)) and polished promo vids to Gametrailers, YouTube, etc. However, like most wargames, I suspect CMBN will receive the best press from word of mouth post-release.

    Does BF have a Facebook page? If not, that is a real easy way to get the word out there.

  5. AP:K is a great game that deserves far more attention (I even did an AAR for it, and I haven't done that with a wargame in a long time :)). Operation Star, which is the expanded follow-up title, was released in Russia and was expected to arrive elsewhere early this year, IIRC. Paradox has said they will not be publishing it, however Graviteam did say it would be available on Steam. I do hope it finds its way to a larger market as some of the changes they made are supposed to be exactly what the doctor ordered.

    I think while I await the demo for CMBN, I jump back into that game. :D

  6. As Battlefront as said in the past - the Pacific Theater will not happen. As much as I would like it to, it won't. It's been talked about in several forums - going back to the old CM series.

    That's a shame. I wonder why the Pacific always seems to get short shrift in wargaming. Heck, we haven't even had a good carrier game in almost a generation! :mad: Oh well. Guess I'll have to content myself with playing the Rising Storm Pacific mod for Heroes of Stalingrad on those inevitably sultry August nights. :)

  7. Well, maybe a European or Asian battle fronts could bring me back :) 2011 conflicts or Cold War battles.

    I would love to see a Nato/WP module, circa 1978-1982, for CMSF someday. A WWIII setting would open up all sorts of possibilities for battles around the globe.

    BTW: Has BF said anything about their future plans for CMSF? Is the modern setting done, or will they continue to explore it?

  8. Close combat will be improved for CM:BN. But as I've said forever and a day... there will not be any close quarter combat animations. That's just not something we can fit in. Plus, no matter what we can realistically do with the animations they will still look unrealistic. Even FPS games with tens of millions of Dollars (for you Europeans, that's about 300 Euros :)) don't have very good CQB animations. So we're not kidding ourselves about it.

    Steve

    Understandable. Getting CQB animations to sync up can be a nightmare. Theatre of War 2 has some, but for the most part you watch the soldiers swinging at thin air with the target soldier either not reacting or taking invisible blows. :) I think only the Total War series and perhaps Dawn of War managed to achieve tolerable combat animations.

    Abstracted is good enough for me. I'm just glad to have CM heading back to WWII. :)

  9. Hey All,

    I tried the demo and I am enjoying the game. I do have a question: how good is the mission generator outside of the demo? It seems pretty limited in the demo - the same map with the AI playing the part of a static defender. With the full game will I be able to make all sorts of missions, from meeting engagements to playing the defender myself? Also, how good is the AI when it has to attack in a random battle?

    Also, are there any winter maps?

    Thanks!

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