Jump to content

RooksBailey

Members
  • Posts

    19
  • Joined

  • Last visited

Everything posted by RooksBailey

  1. Speaking of, I would love to see Battlefront release a NATO vs Warsaw Pact circa 1985 battlepack one day for CMBS. The contemporary US/Russia/Ukraine setting in interesting, but I think a nostalgic "Cold War Gone Hot" West Germany module would sell like hotcakes and provide lots of ideas for expansion packs.
  2. I think building damage is actually handled quite well as is (not that I would complain about getting something even better ). Now I want to see vehicle damage get some additional graphical love.
  3. I'm still playing around with the demo and I haven't had a chance to check out the manual yet, so I apologize if this is addressed somewhere and I missed it. But I have a question about concussive force in CMBN: Last night, I had my Sherman blasting away with HE shells at some foxholes that were located relatively close to a small dwelling. Well, after about half a dozen shots, this happened: What caused the house to collapse? I can only assume that it was due to concussive damage as I didn't see any ricochets, and nobody else was firing at that house (I did have a different Sherman firing into a different house, but nowhere near this one - you can see that near the right edge of the screen). Thanks!
  4. I know that at the end of a game you can go back and look at the map. If you click on a unit, it will tell you have many casualties were inflicted on a unit by unit basis.
  5. I've always been interested in the German invasion of Norway, but really don't know much about it. Would that ever make for an interesting module?
  6. That was my opinion, too, when I moved from CMBO to CMBB. Nonetheless, I still greatly enjoyed CMBB because the scale and ferocity of warfare on the Eastern Front is simply unmatched - CMBB really educated me on that. I expect Ostfront for CMx2 will be just as fascinating, too. But on the philosophical point...yeah, I agree.
  7. Hopefully, once the game gets near release, BF will publish some succinct (wargame vids tend to run on far too long for some reason ) and polished promo vids to Gametrailers, YouTube, etc. However, like most wargames, I suspect CMBN will receive the best press from word of mouth post-release. Does BF have a Facebook page? If not, that is a real easy way to get the word out there.
  8. AP:K is a great game that deserves far more attention (I even did an AAR for it, and I haven't done that with a wargame in a long time ). Operation Star, which is the expanded follow-up title, was released in Russia and was expected to arrive elsewhere early this year, IIRC. Paradox has said they will not be publishing it, however Graviteam did say it would be available on Steam. I do hope it finds its way to a larger market as some of the changes they made are supposed to be exactly what the doctor ordered. I think while I await the demo for CMBN, I jump back into that game.
  9. That's a shame. I wonder why the Pacific always seems to get short shrift in wargaming. Heck, we haven't even had a good carrier game in almost a generation! :mad: Oh well. Guess I'll have to content myself with playing the Rising Storm Pacific mod for Heroes of Stalingrad on those inevitably sultry August nights.
  10. I loved Battleground! I haven't seen that in a long time. Time to dig around in the ol' VHS collection.
  11. After a remake of Midway (which is underway, BTW), I've always wanted to see a remake of Battle of the Bulge. So much unrealized potential.
  12. I would love to see a Nato/WP module, circa 1978-1982, for CMSF someday. A WWIII setting would open up all sorts of possibilities for battles around the globe. BTW: Has BF said anything about their future plans for CMSF? Is the modern setting done, or will they continue to explore it?
  13. I think they should have called it Call of Duty: Normandy Ops.
  14. Understandable. Getting CQB animations to sync up can be a nightmare. Theatre of War 2 has some, but for the most part you watch the soldiers swinging at thin air with the target soldier either not reacting or taking invisible blows. I think only the Total War series and perhaps Dawn of War managed to achieve tolerable combat animations. Abstracted is good enough for me. I'm just glad to have CM heading back to WWII.
  15. That is awesome! I am so excited about the release of this game! CMBO was my favorite WWII wargame of all time. I can't wait to return to the ETO again with CMx2!
  16. Hey All, I tried the demo and I am enjoying the game. I do have a question: how good is the mission generator outside of the demo? It seems pretty limited in the demo - the same map with the AI playing the part of a static defender. With the full game will I be able to make all sorts of missions, from meeting engagements to playing the defender myself? Also, how good is the AI when it has to attack in a random battle? Also, are there any winter maps? Thanks!
×
×
  • Create New...