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LJFHutch

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Posts posted by LJFHutch

  1. If the game engine uses a 1024 texture and you use a 4096 one, no matter what the resolution is, the game engine will resize it, all gaining it´s lost.

    You're sure about that? I've never seen an engine that re-sizes textures, especially for models (they're UV mapped to the [square] texture, so size is irrelevant).

    The following is a comparison of two tiles, dirt red and dirt, using two different sizes of my grass texture.

    Dirt Red

    Standard size is 1024

    Current size is 1024 (same size)

    Dirt

    Standard size is 1024

    Current size is 4096 (4x size)

    The improvement is visible even in the small image below:

    cmnormandy2012011811205.jpg

    Here's a larger version:

    http://img845.imageshack.us/img845/3356/cmnormandy2012011811205.jpg

  2. Yes they certainly become more detailed, when I bumped the standard textures from 1024 to 2048 it was noticeably crisper.

    Now of course, there are two downsides to this: firstly, because the textures are much larger it's more difficult to edit them (the .xcf for the main grass texture is 220mb and while editing I was seriously running out of ram and running on the HDD) and also it has real consequences for performance (a large map will stutter occasionally due to struggling with the memory. Since then I have lowered the resolution on a few "minor" textures and it seems to be fine.

    For the release I just wasn't sure if I'd have time to finish it, but yesterday I pretty much completed it so I'd say most likely it's a yes, uploading won't be super fun, I haven't uploaded multiple parts before, just submit separate files?

    Edit: Comparison between 1024 and 2048, I can't believe how close those camera angles are :D

    cmnormandy2012011711133.jpg

  3. [in advance, Aris' mod was running alongside it, hence the sky, that's the only element visible from that though]. Texture mod in full swing now, mostly new textures although a few stock have been adjusted. I have no idea if or how I'll release it though, it's over 300mb already due to double sized textures :D

    cmbna.jpg

    cmbnb.jpg

    cmbnd.jpg

    cmbne.jpg

    These are all unedited shots of course.

  4. Why not? It worked for CMSF + 3 modules. :D

    Quite true :D

    Really??? Red Army lost over half a million men in KIA and WIA and thousands of AFV's in just two months, how is this "minimal casualties" by any definition? German losses were smaller, but irreplaceable.

    It's like saying "the battle of Normandy was all about a few Germans defending beaches from their bunkers against overwhelming odds, how could that be an interesting subject?"

    I was going off the wiki numbers, where it says there were almost 3 times as many Russians to Germans and they took roughly half the casualties (deaths, does not list wounded for Germans). 350,000 (German) to 180,000 (Soviet), they're pretty good numbers for a major assault by the Soviets :D

    I suppose my main problem with it is that although it was an absolutely epic fight it doesn't allow for much, I don't know, I would be happy to be proved wrong.

  5. Just looking over Bagration on wiki and it seem to be a strange setting. As I understand it the Russians just unleashed a devastating artillery barrage and rolled through the defenses while devastating the Germans.

    I can't imagine an incredibly diverse bunch of scenarios you could create within Bagration. Wouldn't it be "Russians bombard and overrun German positions while taking minimal casualties" again and again?

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