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LJFHutch

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Posts posted by LJFHutch

  1. I like the idea of WEGO but I find it's easier for me [in company or so] engagements to play in RT because I have a better feel for the flow of battle. Aside from potentially suicidal AI as Placebo said I am a bit impatient at times (especially the slow parts of battles) and can't stand sitting there planning orders and then waiting for a whole minute where nothing happens.

    Speaking of which, would it be possible to have slow-motion and fast forward buttons for RT? Sometimes it takes forever for something to happen.

  2. I get:

    Best quality shaders on/off - 12/13

    Balanced quality shaders on/off - 20/20

    "Good" FPS depends a lot on what type of game you're playing. For an RTS I'd say 30 or higher, first person shooter you absolutely need 40 or higher but you'll notice significantly better results with ~60. Under 30 is what I would consider laggy under "game" circumstances (obviously movies are alright).

  3. He made good points in my opinion, personally the floating map and incredibly clunky camera controls have always annoyed me.

    It's still a great game though.

    but I dont really understand the problems with the camera. Any game you play is going to take a bit getting used to, but the CM camera is one of the least restrictive.

    I like the camera, but the way it moves and how you control it are really annoying. It's jerky and slow, like he says, it's really not nice to use after playing something like wargame (though wargame has a few annoying camera issues as well). It seems he didn't really know how to use it though.

  4. Sure, and I just came up with a purely hypothetical illustrative absolute nightmare where they release 437 modules and 256 packs! Oh noes! How will I ever find a game!?one!!11!?!@

    I think you guys are jumping at shadows, and attempting to outdo each other with increasingly catastrophic imaginary scenarios.

    437 modules? How did you get that number? :D Wouldn't that be 4 modules and 9 packs in my example? I don't really expect there to be 9 packs for a game (probably 4?), but it's not really that extreme.

    What would be extreme is trying to find a multiplayer match in that train sim with like 100+ DLC!

  5. The reason I prefer the larger expansions or modules is that as said, they tend to be more universal and reasonably easy to figure out.

    Purely hypothetical and just to illustrate the point, can you imagine trying to organize a game with someone and you said "oh I have the base game, DLC 1, 3, 7, 9 and modules 3 and 1" and your opponent said "I have base game, DLC 1, 2, 5 and 6 and only module 3". I remember considering buying the Bad Company 2 Vietnam expansion as it looked like a good chunk of content at only $15, that was until I played it on a friend's computer and found out how difficult it was to find populated servers, and even they dropped off fairly rapidly after launch it seemed.

    Choosing a mission without resorting to "lets only play base" would be more tactically challenging than any mission you could pick :D

  6. Having more victory locations doesn't really solve anything, in fact it may even make it worse because your troops are more spread out and less able to put up a defense against a last minute rush (1 tank crew rushing a town defended by 4 riflemen is much more likely to succeed than 10 tank crew rushing a town defended by 40 riflemen). And then there is the confusion caused by multiple rushes at a time (more in RT than wego of course).

  7. In the CM 2.0 announcement they said something about being able to group units together with hotkeys for quick selection and then went on to say that you could only group HQs in Iron mode, I fail to see the reasoning behind this, it doesn't make it more realistic or authentic (even if it was an attempt at making the player feel more like they're only the commander) and in my eyes is a deliberately lost opportunity to enhance the control that is already there by reducing micro management.

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