Franky007
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Posts posted by Franky007
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Funny that you say that, i have just finished this Helicopter unit tonight.
All that is missing is it's sound effect.
Maybe Brit can give us a hint how to do it.
I have a WAV file but i don't know how to convert it.
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Ok after further investigation i think i have figurated out:
1- The target ship is outside my SHIP radar range but inside my AIR radar range.
2- The target ship is slightly beside the resource.
3- between turn i can see the last position of that ship, but i can't target it with my planes.
If i send my tact bomber to the resource, they find nothing at the target so they come back without firing a shot, but they come under fire of the target ship while they fly over it !!!
Great game otherwise...
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I have a couple of issues with ships on resource:
Why can't Radar see them ?
Why can't i target them with my Tact Bomber ?
I can target the resource but not the ship, and even if i send 5 tact bombers,
not one hit the ship!
Here's a picture, i can see the stat of the attack, but the program don't let me click to confirm the attack:
Ships on resource
in Empires of Steel
Posted
Replying to myself, (i feel lonely here!), i see a problem with the way the attack "at target" work:
- These units attack only when directly over the target, not if the target is a few pixels away.
- Targets seen during a turn but not in view range at the start of a turn cannot be the target of attack.
So a player focusing mostly on planes cannot attack targets outside of it's view range.
I'd like to propose a new toggle button that we could call "Attack in view range", (add it beside the "Replay" button).
What this toggle would do:
A unit that reach it's last waypoint, with no target, would look for the nearest target in it's view range, and move toward it.
You could filter the target with a field order, and airplanes would use their priority.
Of course airplane would have to check to not exceed their flying range.
This would greatly increase the flexibility of air units.