Replying to myself, (i feel lonely here!), i see a problem with the way the attack "at target" work:
- These units attack only when directly over the target, not if the target is a few pixels away.
- Targets seen during a turn but not in view range at the start of a turn cannot be the target of attack.
So a player focusing mostly on planes cannot attack targets outside of it's view range.
I'd like to propose a new toggle button that we could call "Attack in view range", (add it beside the "Replay" button).
What this toggle would do:
A unit that reach it's last waypoint, with no target, would look for the nearest target in it's view range, and move toward it.
You could filter the target with a field order, and airplanes would use their priority.
Of course airplane would have to check to not exceed their flying range.
This would greatly increase the flexibility of air units.