TheMinistry
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Posts posted by TheMinistry
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Looks incredible. I am always hungry for more German stuff!
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Could one of you guys upload this to the repository (or is it already there?)? I am curious; what's the scenario about?
Regards
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Yup, no need for mods at all now, imho.
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One report over at that website renames the King Tiger as a "Pantiger"... well, that's new for me
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Sooooooooo........... yeah, when is that MG module coming out?
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American airborne troops are wearing regular US infantry uniforms, by the way (sorry for hijacking your thread, but there seems to be a slight mix up regarding the new uniform system).
My guess is this can be solved by the users themselves, I'll take a look into this tonight.
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Vrooom, vroomm! "Von Bredow's Death Ride" reenacted by my little panzergrenadiers 74 years later in France, once again.
There you go, a little tilt-shift for you. Next time I'll be careful to take photos of units from far above to get a better miniature wargaming effect.
The halftracks in this one are a bit too close to create that, but never mind.
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Sorry, John, I couldn't get that last part. How do you improve AI in this game?
By the way, I'll also give it a shot as the Americans today when I have time. I'll let you guys know how it goes.
I didn't find playing as Germans too easy, by the way (probably it was just me). If the Pumas tried to poke their heads out, they got shot rather quickly... the Americans seemed to be better shots. Probably the Americans' were more experienced?
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I was surprised as you, John, believe me. The ceasefire & victory was unexpected. I'll post some screenshots tonight that should give you an idea of what went on.
Thanks for the Eisenkreuz I suggest you try the battle from the German side now.
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TheMinistry,
Iron, eh? I'm still in the Copper Age! Ragequit? Pretty much tells me how well your last go around turned out. I wasn't able to play through. Instead, it was more like as and when I could, and the process was further extended by the DAR. If I did no DAR and could keep a high level of concentration and focus going for an evening, I might be able to do something like what you did. Of course, it would help if I had a lot more experience under my belt. So far, this is my third full combat scenario played to completion.
Regards,
John Kettler
Victory for the weary Wehrmacht! After a short, yet intense, firefight, the Germans manage to earn a rather lopsided victory.
Germans: 8 casualties (6 KIA, 2 WIA). 3 AFVs destroyed (all Pumas).
US: Approx. 60 casualties (20+ killed, around 40 WIA). 10+ vehicles destroyed, Greyhounds and jeeps.
As it turned out, I didn't need a very detailed plan to stop the Americans. I kept the Pumas you get in the beginning exactly where they spawn (which gives them a chance to get some flank shots against US armor advancing on the single-lane road).
Once the German reinforcements start trickling in, I tried to get them into the best firing positions I could find (which was more of a trial and error thing) and kept blasting away at the Americans. I got two infantry guns as well, but never had a chance to use them. The Pumas did all the hard work.
On the American side, the only real danger was posed by the Greyhounds + American light mortars which managed to immobilize two of my Pumas.
I didn't have enough infantry (only four guys, one of which got killed approaching the houses in the middle) at all to properly support the Pumas, but everything worked out in the end for the Germans. The Americans asked for a ceasefire, after 15-20 minutes.
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Hmmmm, it sounds like you've had a rough fight. I played on the highest difficulty, Iron.
Anything more than the "whites of their eyes" is long range for me, heh. I'm at work right now but hopefully I'll run the scenario once more tonight. I have a different plan in mind (formulated it after I had to ragequit).
I agree with the fact that the scenario is fun; it's short and action-packed, great for firing up in the evening if you're not inclined to spend hours on a CMBN/CMFI battle.
I'll keep you posted. Good hunting
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Oh, and during my run last night, the American AI was rather good. It poured accurate light mortar fire into the little village/farm/whatever in the middle, when I made the mistake of rushing a Puma in there... then I decided for my infantry to arrive (more like just four guys), but the Americans were quicker and they occupied the buildings.
CMBN looks kiiiinnddaaaa crappy without shaders, by the way.
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I gave this scenario a shot yesterday; it was fun... until I started to lose my Pumas one by one to Greyhounds. I thought Germans had gunnery/optics superiority?
John, did you play this as the Germans? Where did you place those infantry guns that arrive with the halftracks? I placed them directly in the orchard that has a direct line of sight to the houses in the middle of the map.
I also tried moving the guns into the heavily wooded areas, but apparently only infantry can travel among those trees.
I'll give this one another shot today or tomorrow, then perhaps post a little AAR here (assuming I'll have the time to do so).
BR
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Shame it isn't as humorous as the Tigerfibel
Useful manual, regardless.
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Hey guys,
The link above has a pretty good US Army manual regarding combat in built-up areas. It is free for download, and I think along with a number of other manuals as well.
I've found it to be useful in CM:SF and CM:BN both. I suggest you guys give it a try.
See you around
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Has anyone noticed that German Waffen SS halftrack crews (the guys with the Stahlhelm) have a Luftwaffe decal on their helmets? I found it a bit odd...
Apparently Luftwaffe soldiers and the SS halftrack crews share the same helmets, for some reason.
You can do a quick battle and check it yourself. I think this is a bug, unless it is intentional.
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The Close Combat series used to have Waffen SS units during German campaigns, if I remember correctly.
The one that took place in Normandy/Utah Beach had the 17th SS Götz von Berlichingen Div. involved.
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I wonder if these helcopters crash in fireballs like aircraft in tow or if they suffer compartmentiled damage like trucks and other vehicles. I would like to recreate a ditches of toko-ri skirmish just for posterity
True these old sikorskeys are not Hind's and can be easily dropped by small arms fire.
Like to hear some answers just to keep the forum discussion flowing.
My money would be on "crashing down in a ball of flame".
We still don't know how the choppers come into play, though.
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The german infantry uniforms in game have these strange life-preserver type collar thingy's on under their chins. They appear to be normal collars in the real-life pic above, but our of scale on the game models. Can those be tweaked in game through mods?
Cheers
Gpig
Yeah, those collar-thingies could have been lowered a bit more on the game's pixeltruppen.
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The first two of the new screenshots may show more than one Gruppe's worth of men -- apparently a Panzergrenadier squad is 6 men, so maybe the soldiers pictured here are of some sort of light infantry unit -- but you can see that one Pixelsoldat is carrying an MG4, whereas another is carrying an MG3.
In any case, they look to be a pretty well-armed bunch o' Pixelsoldaten.
Here is a similar picture from real life:
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YEEEAH! You have improved the Bundeswehr grunts. They look much better now with those ammo pouches and whatnot. Thanks
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Many thanks-you are too kind.......
There should be other websites with screenshots as well. I found some on a French website, but can't remember the link now.
They showed British armor and infantry in action.
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Could I please repeat earlier request for info re website where this info is available.
Many thanks
SIEG GOOGLE!
http://www.gamersdailynews.com/story-19943-Theatre-of-War-2-Gets-Battle-of-Caen-Expansion.html
Advantages For The AI In Accuracy?
in Combat Mission Battle for Normandy
Posted
^^ umm.... Que?