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TheMinistry

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Posts posted by TheMinistry

  1. Sorry, John, I couldn't get that last part. How do you improve AI in this game?

    By the way, I'll also give it a shot as the Americans today when I have time. I'll let you guys know how it goes.

    I didn't find playing as Germans too easy, by the way (probably it was just me). If the Pumas tried to poke their heads out, they got shot rather quickly... the Americans seemed to be better shots. Probably the Americans' were more experienced?

  2. TheMinistry,

    Iron, eh? I'm still in the Copper Age! Ragequit? Pretty much tells me how well your last go around turned out. I wasn't able to play through. Instead, it was more like as and when I could, and the process was further extended by the DAR. If I did no DAR and could keep a high level of concentration and focus going for an evening, I might be able to do something like what you did. Of course, it would help if I had a lot more experience under my belt. So far, this is my third full combat scenario played to completion.

    Regards,

    John Kettler

    Victory for the weary Wehrmacht! After a short, yet intense, firefight, the Germans manage to earn a rather lopsided victory.

    Germans: 8 casualties (6 KIA, 2 WIA). 3 AFVs destroyed (all Pumas).

    US: Approx. 60 casualties (20+ killed, around 40 WIA). 10+ vehicles destroyed, Greyhounds and jeeps.

    As it turned out, I didn't need a very detailed plan to stop the Americans. I kept the Pumas you get in the beginning exactly where they spawn (which gives them a chance to get some flank shots against US armor advancing on the single-lane road).

    Once the German reinforcements start trickling in, I tried to get them into the best firing positions I could find (which was more of a trial and error thing) and kept blasting away at the Americans. I got two infantry guns as well, but never had a chance to use them. The Pumas did all the hard work.

    On the American side, the only real danger was posed by the Greyhounds + American light mortars which managed to immobilize two of my Pumas.

    I didn't have enough infantry (only four guys, one of which got killed approaching the houses in the middle) at all to properly support the Pumas, but everything worked out in the end for the Germans. The Americans asked for a ceasefire, after 15-20 minutes.

  3. Hmmmm, it sounds like you've had a rough fight. I played on the highest difficulty, Iron.

    Anything more than the "whites of their eyes" is long range for me, heh. I'm at work right now but hopefully I'll run the scenario once more tonight. I have a different plan in mind (formulated it after I had to ragequit).

    I agree with the fact that the scenario is fun; it's short and action-packed, great for firing up in the evening if you're not inclined to spend hours on a CMBN/CMFI battle.

    I'll keep you posted. Good hunting :)

  4. Oh, and during my run last night, the American AI was rather good. It poured accurate light mortar fire into the little village/farm/whatever in the middle, when I made the mistake of rushing a Puma in there... then I decided for my infantry to arrive (more like just four guys), but the Americans were quicker and they occupied the buildings.

    CMBN looks kiiiinnddaaaa crappy without shaders, by the way.

  5. I gave this scenario a shot yesterday; it was fun... until I started to lose my Pumas one by one to Greyhounds. I thought Germans had gunnery/optics superiority?

    John, did you play this as the Germans? Where did you place those infantry guns that arrive with the halftracks? I placed them directly in the orchard that has a direct line of sight to the houses in the middle of the map.

    I also tried moving the guns into the heavily wooded areas, but apparently only infantry can travel among those trees.

    I'll give this one another shot today or tomorrow, then perhaps post a little AAR here (assuming I'll have the time to do so).

    BR

  6. Has anyone noticed that German Waffen SS halftrack crews (the guys with the Stahlhelm) have a Luftwaffe decal on their helmets? I found it a bit odd...

    Apparently Luftwaffe soldiers and the SS halftrack crews share the same helmets, for some reason.

    You can do a quick battle and check it yourself. I think this is a bug, unless it is intentional.

  7. I wonder if these helcopters crash in fireballs like aircraft in tow or if they suffer compartmentiled damage like trucks and other vehicles. I would like to recreate a ditches of toko-ri skirmish just for posterity

    True these old sikorskeys are not Hind's and can be easily dropped by small arms fire.

    Like to hear some answers just to keep the forum discussion flowing.

    My money would be on "crashing down in a ball of flame".

    We still don't know how the choppers come into play, though.

  8. The first two of the new screenshots may show more than one Gruppe's worth of men -- apparently a Panzergrenadier squad is 6 men, so maybe the soldiers pictured here are of some sort of light infantry unit -- but you can see that one Pixelsoldat is carrying an MG4, whereas another is carrying an MG3.

    cm%20shock%20force%202010-10-02.jpg

    In any case, they look to be a pretty well-armed bunch o' Pixelsoldaten. :D

    Here is a similar picture from real life:

    2008-05-21-xxl--20080521112201_DEU_Afghanistan_Bundeswehr_Anschlag_FRA120.jpg

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