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TheMinistry

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  1. Could one of you guys upload this to the repository (or is it already there?)? I am curious; what's the scenario about? Regards
  2. One report over at that website renames the King Tiger as a "Pantiger"... well, that's new for me
  3. American airborne troops are wearing regular US infantry uniforms, by the way (sorry for hijacking your thread, but there seems to be a slight mix up regarding the new uniform system). My guess is this can be solved by the users themselves, I'll take a look into this tonight.
  4. Thank you BF for the patch... I am going to nitpick here, but the SS halftrack crews are still using the Luftwaffe decals on their helmet:
  5. Vrooom, vroomm! "Von Bredow's Death Ride" reenacted by my little panzergrenadiers 74 years later in France, once again. There you go, a little tilt-shift for you. Next time I'll be careful to take photos of units from far above to get a better miniature wargaming effect. The halftracks in this one are a bit too close to create that, but never mind.
  6. Sorry, John, I couldn't get that last part. How do you improve AI in this game? By the way, I'll also give it a shot as the Americans today when I have time. I'll let you guys know how it goes. I didn't find playing as Germans too easy, by the way (probably it was just me). If the Pumas tried to poke their heads out, they got shot rather quickly... the Americans seemed to be better shots. Probably the Americans' were more experienced?
  7. I was surprised as you, John, believe me. The ceasefire & victory was unexpected. I'll post some screenshots tonight that should give you an idea of what went on. Thanks for the Eisenkreuz I suggest you try the battle from the German side now.
  8. Victory for the weary Wehrmacht! After a short, yet intense, firefight, the Germans manage to earn a rather lopsided victory. Germans: 8 casualties (6 KIA, 2 WIA). 3 AFVs destroyed (all Pumas). US: Approx. 60 casualties (20+ killed, around 40 WIA). 10+ vehicles destroyed, Greyhounds and jeeps. As it turned out, I didn't need a very detailed plan to stop the Americans. I kept the Pumas you get in the beginning exactly where they spawn (which gives them a chance to get some flank shots against US armor advancing on the single-lane road). Once the German reinforcements start trickling in, I tried to get them into the best firing positions I could find (which was more of a trial and error thing) and kept blasting away at the Americans. I got two infantry guns as well, but never had a chance to use them. The Pumas did all the hard work. On the American side, the only real danger was posed by the Greyhounds + American light mortars which managed to immobilize two of my Pumas. I didn't have enough infantry (only four guys, one of which got killed approaching the houses in the middle) at all to properly support the Pumas, but everything worked out in the end for the Germans. The Americans asked for a ceasefire, after 15-20 minutes.
  9. Hmmmm, it sounds like you've had a rough fight. I played on the highest difficulty, Iron. Anything more than the "whites of their eyes" is long range for me, heh. I'm at work right now but hopefully I'll run the scenario once more tonight. I have a different plan in mind (formulated it after I had to ragequit). I agree with the fact that the scenario is fun; it's short and action-packed, great for firing up in the evening if you're not inclined to spend hours on a CMBN/CMFI battle. I'll keep you posted. Good hunting
  10. Oh, and during my run last night, the American AI was rather good. It poured accurate light mortar fire into the little village/farm/whatever in the middle, when I made the mistake of rushing a Puma in there... then I decided for my infantry to arrive (more like just four guys), but the Americans were quicker and they occupied the buildings. CMBN looks kiiiinnddaaaa crappy without shaders, by the way.
  11. I gave this scenario a shot yesterday; it was fun... until I started to lose my Pumas one by one to Greyhounds. I thought Germans had gunnery/optics superiority? John, did you play this as the Germans? Where did you place those infantry guns that arrive with the halftracks? I placed them directly in the orchard that has a direct line of sight to the houses in the middle of the map. I also tried moving the guns into the heavily wooded areas, but apparently only infantry can travel among those trees. I'll give this one another shot today or tomorrow, then perhaps post a little AAR here (assuming I'll have the time to do so). BR
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