Well,
maybe you misunderstood mi initial question:)
First thing is, I talked about Quick battles.
Second thing, its about how computer picks forces.
I have played several of those random generated battles until now, playing as US and Syrians. I have chosen a lot of different force type as Syria and the better the troops and their equipment, the better result, of course. So far I have the best results with Republican Guard and even better, Special Forces. But, only if I have given massive handicap to US, like 30 percent less troops, I could get major victory.
So I think the game does not create balanced forces in Quick battles scenarios.
In previous similar games, like all Combat missions, or Steel Panthers, all units are fiven a points value according to their effectivity (quality and equipment). So force which is inferior in those areas would be substantially larger to offset it. But I think the random generator here picks forces only according to organisation structure.
example: If I choose "small" battle, there would be something similar to two platoons to fight. So on one side there will be 6 BMPs 2 with infantry (regulars) and on the other side there will be 8 Bradleys with some support (veterans) fair fight? I think not...
So mi opinion is, the game does not create balanced random scenarios.
Thats problem vs. computer, but even worse vs. human, who is usually better than comp. If I want to play with somebody else, the Red side will be screwed, without using handicap for Blue.
My question is how do you solve this issue.